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1) "Ahh, your blood has revived me, Masters. And now to sate myself upon these new sacrifices. Morganna has done well; it is good to see her words are not hollow." Hecate slithers forward with blinding speed (P-6).
Free) "Your soul is bare to me, girl. And all your tricks are but trifling things." Hecate's innate magical ability robs Harly Quin of her wiley powers to confuse -- outwits Perplex.
2) "And now to find a better seat with which to view the proceedings." Umar's eyes flash with yellow light and she vanishes. Almost instantly, she reappears at the head of the ladder at S-3.
3) Natasha smiles wickedly and marches off to Q-9.
4) "Wait! Don't leave me! I ... I ... I still feel so ... woozy." Puppet Master staggers after the vampires to R-9.
"You will soon learn that there is nothing 'bright' about me, fool." Karnilla clears.
Voica and Lena glance side-long at their sister and smile (clear).
The Wendigo licks her chops (clears).
Doom ... Doom ... Doom ... The Yoruba Spirit Drum will keep the same instructions unless I say otherwise.
"Yeah. I'm important and stuff. Thanks kitty cat."
Free) Harley pulls out a pair of boxing glove guns. She gives Karnilla the long range one two, perplexing her damage down to a 2. This prevents her from shooting out the boulder Joker is hiding behind which in turn prevents Umar from making any attacks. DFD to Harley, DFD to Catwoman.
"HAHAHA. Magic can't stop my shnuckums. She's too crazy for you. HAHAHA!"
"Yeah, I'm too crazy for...hey!"
Free) Joker's laughter perplexes down Karnilla's range, preventing Karnilla from making any attacks. DFD to Joker.
"Come on fellas. Plenty of women for everybody."
"Sure thing boss."
2) Sid to F14.
3) Vinnie to F13.
Free) PC if you somehow hit Mr J for more than 1 or if you hit Harley.
I woudl say the DFD on Catwoman woudl be a no go as it did not actually stop an attack merely assisted in the stop of an attack and you cant get an assist for helping another stat
I woudl say the DFD on Catwoman woudl be a no go as it did not actually stop an attack merely assisted in the stop of an attack and you cant get an assist for helping another stat
Well without her, the attack would have been possible, so I think that merit's a defend.
Heck, taxing a character out of range is a dfd now. :rollseyes:
Just remembered about the ground zero roll. With Joker taking a click of damage after my first action, it really changes what I can/would with my turn.
For instance, I can't perplex up Two-Face's damage with Joker, making my next roll illegal.
I also wouldn't move Ivy adjacent to Penguin as implied by my third roll because it leaves the now stealthless Joker without enough mastermind fodder to soak up the damage he could potentially take on your turn unless I don't have Freeze make a barrier, which leaves the rest of my team open to Karnilla. I simply don't have the actions to move people next to Joker.
Two more actions that I didn't roll for are now illegal as well. I don't have a roll to prove that I'd be doing them but...I hope you don't mind me undoing everything but my first action (Joker vs Wendigo), that is everything taking place after my illegal roll.
Last edited by Jackofhearts2005; 02/10/2010 at 00:49..
"Good side, I shoot to wound. Bad side, you're dead."
*flip*
"The time has come, the Walrus said, to talk of many things."
Free) Two-Face gets a 5 for leadership. Hatter gets a 1. Extra action.
"My what big teeth you have."
1) Joker pulls a knife out of his sleve and sticks it into Wendigo's throat. 8 vs 16, needs an 8, gets an 8. Blades roll is a 4 for 3 damage after toughness. 1 SA Joker. Ground Zero roll is a 1 so Joker takes a click. Just as well. His knife is stuck.
"Good side. Lucky you."
2) Two-Face puts two wooden bullets in the same place on Lena's forehead. 10 vs 14. Needs a 4, gets a 7. 2 damage. SA Two-Face.
"Why do you even have wooden bullets?"
"Be prepared for anything. A...friend taught me that."
"A friend named Batman?"
"Well, it would be foolish not to learn from one's foes don't you agree? Waah!"
3) Poison Ivy raises her arm and a giant vine flies breaks through the floor, trapping Lena. Needs an 4, gets a critical miss. Penguin takes a token to use theme pc (4 remaining) to reroll that into a 7. 1 damage to Lena. SA, KO Ivy. AST, Penguin.
"Learning isn't what I'd call my interactions with the Batman."
Free) Catwoman cracks her whip, drawing Hecate's attention and outwitting her outwit.
"Woo woo! He does have that whole tall, dark and handsome shtick going doesn't he? Uh...if you like that kinda thing."
Free) Harley pulls out some cymbals and bangs them together, breaking Karnilla's concentration and perplexing her damage down to 2.
"Don't give the Batman so much credit. He is simply a manifestation of order trying desperately to stop our chaos."
4) Freeze creates an ice barrier at I10, J9, J10 and K10.
"Well put, Mister Cold. Well put. Vinnie, get over here."
5) Vinnie to H10.
Free) Joker will mastermind any successful attack against him onto Vinnie. If Vinnie is koed, he'll mastermind onto Freeze. No pc unless Freeze's barrier goes down. At that point, there are so many potential targets and pcers, I'll just do things case by case.
1) Hecate slithers accross the sands of the arena, again moving at blinding speed. She approaches the mad villains, but takes cover behind the life-size statue of a Spartan warrior at J-13, where she coils herself about the stone and lurks in the shadows. A soft chuckle rumbles from the darkness.
2) "They speak much, but do little. Talkers make for a sweet, sweet dine..." Voica advances to K-8.
3) Natasha follows to L-8.
4) Umar again invokes her magic, teleporting to P-9.
The Wendigo draws out the shilvered blade from her shoulder, licks the blade clean and then tosses it aside (clears).
Karnilla rubs her hands together, then tries blowing hot air into them (clears).
"Of shoes and ships and ceiling wax, of cabages and kings."
Free) One of my leaders gets a good roll. 5 actions.
1) Catwoman runs to D9.
"I always liked the Cheshire Cat best."
Free) Harley perplexes Penguin's damage to 3.
"Pointless, the whole thing. Waaauuh!"
2) Penguin points his umbrella at Hecate. A machine gun pops out of the end, which the Penguin uses to reduce the spartan statue to rubble.
"Love your hair."
3) Poison Ivy makes vines crawl up from the ground to incapacitate Hecate. Borrows Joker's 10 attack. Needs a 6, gets a 5. Hatter will take a token to pc that into a 7. Hecate takes a token and a click. SA Ivy, AST Hatter, AST Joker.
4) Sid walks uncertainly to H15.
Free) Catwoman's leather suit is so distracting that Hecate forgets to use her magic, causing her to lose outwit.
Free) Joker will mastermind to Vinnie. If Vinnie is koed, he'll mastermind to Freeze.
Free) Two-Face will mastermind to Sid. If Sid is koed, he'll mastermind onto Harley only if the attack would cause him to have taken 4 clicks.
Free) If Umar attacks Two-Face, he will take a token to pc it. If Joker loses mastermind, he'll pc any attack against him. Nobody else will use pc.
Joker’s Gang (home) 3 pcs left
1) R The Joker (Leg)* 72 pts (4/6) I9
* Vendetta 6 pts on Hecate
2) R Harley Quinn (HT) 27 pts (4/4) H16
3) E Two-Face (BA) 60 pts (6/6) I16
4) R Penguin 26 pts (4/4) G12@
5) R Poison Ivy 35 pts (3/4) G11@@
6) R Mr. Freeze 49 pts (5/5) H9
7) E Mad Hatter (BA) 50 pts (5/5) A14@
8) R Catwoman 48 pts (6/6) D9@
9) R Criminal "Sid" 10 pts (4/4) H15@
A) R Criminal "Vinnie" 10 pts (3/4) H10
Total – 393 pts
Joker - 1 SA, 1 AST, 2 DFD
Harley - 1 DFD
Two-Face - 1 SA
Penguin - 2 AST
Poison Ivy - 2 SA, 1 KO
Mad Hatter - 1 AST
Catwoman - 1 DFD
vs
Disciples of the Darkhold (visitor)
1) U Hecate* 120 pts (8/9) J-13@@
* Vampirism 12 pts
2) R Karnilla 64 pts (8/8) K-9
3) R Umar 54 pts (6/6) P-9 @
4) R Wendigo 40 pts (4/7) J-8
5) R Calypso 29 pts (4/4) R-10
6) R Puppet Master 25 pts (4/4) R-9
7) V Voica (vampire lackey)** 20 pts (5/5) K-8 @
** Ambush 5 pts, Endurance 5 pts
8) R Lena (vampire lackey) 12 pts (0/3) KOed
9) R Natasha (vampire lackey) 12 pts (3/3) L-8 @