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Turn 8b:
1) Fatality will push and shoot Beast #4. 16 - 9 = need 7. Rolled 3,6= 9 hit! Man the dice have been nice to me. Beast takes 2 clicks. Fatality takes one. (Dang just realised I knocked from stealth to stealth! Doh!)
2) G'Nort picks up Katma Tui and moves to I13, dropping her in J13.
The Green Lantern Corps:
1) [8+3] E Katma Tui - 89 J13
2) [6+4+2ko] John Stewart (R CJ Green Lantern) - 81 (5/6) E9
3) [3+2+2]R G'nort - 70 I13 @
4) [1+2] R Fatality - 43 (5/6) G6 @@
Turn 9b
1) Katma Tui will smack Beast #4. 14 - 10 = need 4. Rolled 1,3=4 hit (barely! Glad I decided to finish with John for the points!). Beast #4 takes 3 - 1 tough = 2 clicks.
2) John will RCE Beast #4. 13 - 7 = need 6. Rolled 4,3=7 hit. Beast takes 2 + 2 RCE and is koed.
The Green Lantern Corps:
1) [11+2] E Katma Tui - 89 J13 @
2) [12+4+2ko] John Stewart (R CJ Green Lantern) - 81 (5/6) E9 @
3) [7]R G'nort - 70 I13
4) [1+2] R Fatality - 43 (5/6) G6
2) John will push and RCE the Alpha Beast. 13 - 7 = need 6. Rolled 5,6=11 hit (again with the hot dice! Haven't even needed G'Nort very much!). Alpha Beast takes 4 clicks and is koed. John takes a click.
3) G'Nort will blast Beast #5. 16 - 8 = need 8. Rolled 4,6=10 hit (VERY hot dice!) Beast #5 takes 2 clicks.
The Green Lantern Corps:
1) [13+2] E Katma Tui - 89 J13 @@
2) [18+4+2ko] John Stewart (R CJ Green Lantern) - 81 (4/6) E9 @@
3) [7+2] R G'nort - 70 I13 @
4) [3] R Fatality - 43 (5/6) G6
If G'nort turns a miss into a hit, he can take up to half of the experience earned by the action from the attacker. So if Katma blasts somebody for four but misses and G'nort turns it into a hit and a ko, you can either give Katma 6 IAP or each of them 3 or anywhere in between.
Using defend to stop an attack gives you 1 IAP. I'd assume pcing an attack into a miss would do the same though it doesn't explicitly say. Not sure about BCF.
12a
1) Wild Child pounces on John Stewart. Needs a 6, gets a 7. Claws roll is a 3. Takes a push click.
The Green Lantern Corps:
1) [15] E Katma Tui - 89 J13
2) [24] John Stewart (R CJ Green Lantern) - 81 (1/6) E9
3) [9] R G'nort - 70 I13
4) [3] R Fatality - 43 (5/6) G8 @
Sorry for the wait. Things are crazy here. Working 42 contact hours a week. For a teacher that is insane! But the money is good.
Turn 12b
1) Fatality pushes and attacks the beast. 14 - 9 = Need 5. Rolled 1,6=7 hit. Beast takes 2 - 1 tough. Fatality takes a click for pushing.
2) G'Nort fires up Charge and charges to F9 and attacks the Beast. 13 - 8 = need 5. Rolled 3,5=8 hit. Beast takes 2 clicks and is koed.
Fatality screamed wordlessly as the beast attacked John. She leaped on its back and started hacking away but the beast wouldn't stop. Suddenly with a snarl a brown blur leaped into the fray. The snarling heap tumbled away from the zanthian (word?) she lay in a stunned heap. The brown and dark brown pile gradually resolved itself and G'Nort stood up. "That wasn't as easy as it looked like it would be." He staggered a bit back to the campfire and sat down wearily.
(Had all kinds of great ideas to write. No time to do it. Maybe tonight I will add some.)
The Green Lantern Corps:
1) [15] E Katma Tui - 89 J13
2) [24] John Stewart (R CJ Green Lantern) - 81 (1/6) E9
3) [9 + 2 + 2 ko] R G'nort - 70 F9 @
4) [3 + 1] R Fatality - 43 (5/6) G8 @@
Thanks for the game JOH. Sorry it turned out to be more of a turkey shoot. I think if 'shear had just set the positions for the objects, or even restricted the location of the objects it would have made it much harder for me to pin you on the other side of the river. You needed a bit more mobility to get at me.
Decided that I didn't really need to add much. guess I will just let 'shear take care of the rest.
Summary to follow...
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon