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1) Liberty Belle runs to M6, and PICKS UP the HEAVY OBJECT. Would you believe I almost forgot again?
2) Power Girl picks up Flash and flies to M9 and puts Flash at M8.
JLA (Satellite Era)
1) E Green Arrow* 70 pts (6/7) R4
*Trick Shot 20 pts
2) LE The Atom 50 pts (6/6) U1
3) E Batman (IO) 47 pts (6/6) R2@@
[2 DFD]
4) R Saturn Girl 44 pts (4/4) T1@
5) R Red Tornado* 42 pts (6/6) S4
6) E Black Cat 32 pts (5/5) R6
7) R Aquaman* (HT) 27 pts (6/6) X3
*Contingency Plan@@@ 12 pts, Lucky Break 5 pts, Hold the Line 4 pts
8) R Sentinel Trooper 20 pts (4/4) W5
9) E DEO Agent 18 pts (3/4) S1
A) R Easy Company Medic 9 pts (4/4) V6
400 pts
Vs
Justice Society of America
1) E Liberty Belle 84 pts (7/7) M6 @ w/ HO
2) R Green Lantern 85 pts (6/7) G16
3) E Star-Spangled Kid 49 pts (5/5) J11
4) R Power Girl 97 pts (8/8) M9 @
5) E The Flash 83 pts (7/7) M8
HO: V6, L20
LO: Q18, R14
Rubble: R6, O10
BFC: Bizarro World - A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Standing Instructions:
JLA
Unless otherwise stated, Black Cat and Saturn Girl will always copy Batman Ally during your turn.
Unless otherwise stated, Black Cat will PC the first successful breakaway or attack that she sees during your turn.
JSA
Unless otherwise stated, JSA figures will always copy the highest defense to which they are standing adjacent, chaining where possible.
1) Liberty Belle runs to M6, and PICKS UP the HEAVY OBJECT. Would you believe I almost forgot again?
Would you believe I was hoping you would?
Also, really nice use of terrain to approach. I'm not happy about it , but I have to admit it's well played.
JLA (Sat) 4A:
(free) Aquaman calls on the mighty forces of Atlantis to respond to his leadership: 6.
(free) DEO Agent, SG, and Atom perplex GA's damage collectively to 5.
1. Red TKs GA to L9.
(JLA) Black Cat l/c to R3.
(free) GA uses 3 CP tokens to up AV to 14.
2. GA will use Fusillade, with attack #1 going against Flash. 14 on 20 for 5. 1+3 = 4, so Black Cat PCs to 6+1 = 7. 1 SA to GA; 1 AST to Red, DEO Agent, SG, Atom, Black Cat, and Aquaman.
Attack #2 is against Power Girl. 14 on 16 for 5. 1+1 = 2, crit missing.
Ouch.
(JLA) Atom to M5.
3. Aquaman to T5, picking up the heavy along the way.
4. Sentinel Trooper picks up DEO Agent and moves to S3, dropping at R4.
(free) 1 token to CP.
Black Cat will use PC on a case-by-case basis.
JLA (Satellite Era)
1) E Green Arrow* 70 pts (6/7) L9@
*Trick Shot 20 pts
[1 SA]
2) LE The Atom 50 pts (6/6) M5@
[1 AST]
3) E Batman (IO) 47 pts (6/6) R2@@
[2 DFD]
4) R Saturn Girl 44 pts (4/4) T1@
[1 AST]
5) R Red Tornado* 42 pts (6/6) S4@
[1 AST]
6) E Black Cat 32 pts (5/5) R3@
[1 AST]
7) R Aquaman* (HT) 27 pts (6/6) T5@ w/HO
*Contingency Plan@ 12 pts, Lucky Break 5 pts, Hold the Line 4 pts
[1 AST]
8) R Sentinel Trooper 20 pts (4/4) S3@
9) E DEO Agent 18 pts (3/4) S1
[1 AST]
A) R Easy Company Medic 9 pts (4/4) R4
400 pts
Vs
Justice Society of America
1) E Liberty Belle 84 pts (7/7) M6 @ w/ HO
2) R Green Lantern 85 pts (6/7) G16
3) E Star-Spangled Kid 49 pts (5/5) J11
4) R Power Girl 97 pts (8/8) M9 @
5) E The Flash 83 pts (2/7) M8
HO: Aquaman, L20
LO: Q18, R14
Rubble: R6, O10
BFC: Bizarro World - A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Standing Instructions:
JLA
Unless otherwise stated, Black Cat and Saturn Girl will always copy Batman Ally during your turn.
Unless otherwise stated, Black Cat will PC the first successful breakaway or attack that she sees during your turn.
JSA
Unless otherwise stated, JSA figures will always copy the highest defense to which they are standing adjacent, chaining where possible.
What about Bizarro World??? Does injuries still take effect?
Huh. Completely forgot about the BFC. I think they don't, but I'll check with the judges after the game. For the purposes of this game, even if GA is injured, the stat penalty wouldn't apply until next round.
Huh. Completely forgot about the BFC. I think they don't, but I'll check with the judges after the game. For the purposes of this game, even if GA is injured, the stat penalty wouldn't apply until next round.
Also, rep to you for the catch.
Ummm ... I could have sworn that I posted a turn to this thread - did you get rolls from me Curb? Something strange has happened here.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Note: Attack against Green Arrow by Green Lantern was a mistake as I do not have enough movement. Adjusting position to attack Atom.
1) SSK charges to K10 to attack GA. (1,4) for a miss.
2) GL RS's to K13 to attack the Red Tornado (1,5) for a miss.
3) Power Girl charges to quake GA off the platform. (2,2) miss.
4) Liberty Belle attacks the Atom. (1,4) miss.
That was an unfortunate turn for me. Could have used a touch of luck there.
JLA (Satellite Era)
1) E Green Arrow* 70 pts (6/7) L9@
*Trick Shot 20 pts
[1 SA]
2) LE The Atom 50 pts (6/6) M5@
[1 AST]
3) E Batman (IO) 47 pts (6/6) R2@@
[2 DFD]
4) R Saturn Girl 44 pts (4/4) T1@
[1 AST]
5) R Red Tornado* 42 pts (6/6) S4@
[1 AST]
6) E Black Cat 32 pts (5/5) R3@
[1 AST]
7) R Aquaman* (HT) 27 pts (6/6) T5@ w/HO
*Contingency Plan@ 12 pts, Lucky Break 5 pts, Hold the Line 4 pts
[1 AST]
8) R Sentinel Trooper 20 pts (4/4) S3@
9) E DEO Agent 18 pts (3/4) S1
[1 AST]
A) R Easy Company Medic 9 pts (4/4) R4
400 pts
Vs
Justice Society of America
1) E Liberty Belle 84 pts (6/7) M6 @@
2) R Green Lantern 85 pts (6/7) K13 @
3) E Star-Spangled Kid 49 pts (5/5) K10 @
4) R Power Girl 97 pts (7/8) L10 @@
5) E The Flash 83 pts (2/7) M8
HO: Aquaman, L20
LO: Q18, R14
Rubble: R6, O10
BFC: Bizarro World - A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Standing Instructions:
JLA
Unless otherwise stated, Black Cat and Saturn Girl will always copy Batman Ally during your turn.
Unless otherwise stated, Black Cat will PC the first successful breakaway or attack that she sees during your turn.
JSA
Unless otherwise stated, JSA figures will always copy the highest defense to which they are standing adjacent, chaining where possible.
(JLA) Saturn Girl picks up DEO Agent and moves to R6, dropping at S5.
(free) DEO Agent perplexes Aquaman's damage to 5.
2. Batman l/c to K9.
(free) Batman outwits Super Senses on SSK.
3. Red pushes to TK Aquaman to L11.
(free) SG perplexes Aquaman's AV up to 11 and Aquaman uses 1 CP token to up AV to 12.
4. Sentinel Trooper pushes to pick up Black Cat, moving to S2, dropping at S3.
5. Aquaman uses Hold the Line to attack Power Girl. 12 on 16 for 6. 4+4 = 8, hitting. Toughness reduces to 5. Heavy object is destroyed. No knockback due to GA. 1 SA to Aquaman; 1 AST to Red and Atom.
Second free attack is on SSK. 10 on 15 for 5. 4+5 = 9. 1 SA and 1 KO to Aquaman; 1 AST to Red, Atom, Batman, and DEO Agent.
Usual instructions in effect.
I didn't want to have to push all those figs, but the threat of not doing anything seemed worse.
JLA (Satellite Era)
1) E Green Arrow* 70 pts (6/7) L9
*Trick Shot 20 pts
[1 SA]
2) LE The Atom 50 pts (6/6) M5
[3 AST]
3) E Batman (IO) 47 pts (6/6) K9@
[1 AST, 2 DFD]
4) R Saturn Girl 44 pts (4/4) R6@
[1 AST]
5) R Red Tornado* 42 pts (5/6) S4@@
[3 AST]
6) E Black Cat 32 pts (5/5) S3
[1 AST]
7) R Aquaman* (HT) 27 pts (5/6) L11@@
*Contingency Plan 12 pts, Lucky Break 5 pts, Hold the Line 4 pts
[2 SA, 1 KO, 1 AST]
8) R Sentinel Trooper 20 pts (3/4) S2@@
9) E DEO Agent 18 pts (3/4) S5
[2 AST]
A) R Easy Company Medic 9 pts (4/4) T3@
400 pts
Vs
Justice Society of America
1) E Liberty Belle 84 pts (6/7) M6 @@
2) R Green Lantern 85 pts (6/7) K13 @
3) E Star-Spangled Kid 49 pts (0/5) KOed
4) R Power Girl 97 pts (2/8) L10 @@
5) E The Flash 83 pts (2/7) M8
HO: L20
LO: Q18, R14
Rubble: R6, O10
BFC: Bizarro World - A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Standing Instructions:
JLA
Unless otherwise stated, Black Cat and Saturn Girl will always copy Batman Ally during your turn.
Unless otherwise stated, Black Cat will PC the first successful breakaway or attack that she sees during your turn.
JSA
Unless otherwise stated, JSA figures will always copy the highest defense to which they are standing adjacent, chaining where possible.
Well I wish things had gone a little different there, but here we go.
1) Flash charges to Q8 AV 8 on Saturn Girl DV 14 (6,1) for 2 damage. 1SA to Flash.
2) GL RS's over to G13. AV 9 on Batman DV 16. (4,5) for 2 damage. 1 SA to GL.
JLA (Satellite Era)
1) E Green Arrow* 70 pts (6/7) L9
*Trick Shot 20 pts
[1 SA]
2) LE The Atom 50 pts (6/6) M5
[3 AST]
3) E Batman (IO) 47 pts (4/6) K9@
[1 AST, 2 DFD]
4) R Saturn Girl 44 pts (2/4) R6@
[1 AST]
5) R Red Tornado* 42 pts (5/6) S4@@
[3 AST]
6) E Black Cat 32 pts (5/5) S3
[1 AST]
7) R Aquaman* (HT) 27 pts (5/6) L11@@
*Contingency Plan 12 pts, Lucky Break 5 pts, Hold the Line 4 pts
[2 SA, 1 KO, 1 AST]
8) R Sentinel Trooper 20 pts (3/4) S2@@
9) E DEO Agent 18 pts (3/4) S5
[2 AST]
A) R Easy Company Medic 9 pts (4/4) T3@
400 pts
Vs
Justice Society of America
1) E Liberty Belle 84 pts (6/7) M6
2) R Green Lantern 85 pts (5/7) G13 @@
1 SA
3) E Star-Spangled Kid 49 pts (0/5) KOed
4) R Power Girl 97 pts (2/8) L10
5) E The Flash 83 pts (2/7) Q8 @
1 SA
HO: L20
LO: Q18, R14
Rubble: R6, O10
BFC: Bizarro World - A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Standing Instructions:
JLA
Unless otherwise stated, Black Cat and Saturn Girl will always copy Batman Ally during your turn.
Unless otherwise stated, Black Cat will PC the first successful breakaway or attack that she sees during your turn.
JSA
Unless otherwise stated, JSA figures will always copy the highest defense to which they are standing adjacent, chaining where possible.
I show GL hitting Batman for 3, not 2, so I've adjusted the recap.
JLA (Sat) 6A:
(free) Aquaman's leadership: 2.
(JLA) Black Cat to R1.
(free) Atom perplexes Batman's damage to 3.
1. Batman attacks Power Girl. 8 on 13 for 3. 1+5 = 6. 1 SA and 1 KO to Batman, who takes a push click; 1 AST to Atom.
2. DEO Agent to R3.
(free) DEO Agent perplexes GA's damage to 3.
3. GA uses RCE to attack Liberty Belle. 11 on 18 for 5. 5+1 = 6. Black Cat PCs to 1+3 = 4, still missing.
(free) Saturn Girl perplexes Flash's damage down to 1.
(free) 1 token to CP.
JLA (Satellite Era)
1) E Green Arrow* 70 pts (6/7) L9@
*Trick Shot 20 pts
[1 SA]
2) LE The Atom 50 pts (6/6) M5
[4 AST]
3) E Batman (IO) 47 pts (2/6) K9@@
[1 SA, 1 KO, 1 AST, 2 DFD]
4) R Saturn Girl 44 pts (2/4) R6
[1 AST]
5) R Red Tornado* 42 pts (5/6) S4
[3 AST]
6) E Black Cat 32 pts (5/5) R1@
[1 AST]
7) R Aquaman* (HT) 27 pts (5/6) L11
*Contingency Plan@ 12 pts, Lucky Break 5 pts, Hold the Line 4 pts
[2 SA, 1 KO, 1 AST]
8) R Sentinel Trooper 20 pts (3/4) S2
9) E DEO Agent 18 pts (3/4) R3@
[2 AST]
A) R Easy Company Medic 9 pts (4/4) T3
400 pts
Vs
Justice Society of America
1) E Liberty Belle 84 pts (6/7) M6
2) R Green Lantern 85 pts (5/7) G13 @@
1 SA
3) E Star-Spangled Kid 49 pts (0/5) KOed
4) R Power Girl 97 pts (0/8) KOed
5) E The Flash 83 pts (2/7) Q8 @ [dmg plx -1]
1 SA
HO: L20
LO: Q18, R14
Rubble: R6, O10
BFC: Bizarro World - A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Standing Instructions:
JLA
Unless otherwise stated, Black Cat and Saturn Girl will always copy Batman Ally during your turn.
Unless otherwise stated, Black Cat will PC the first successful breakaway or attack that she sees during your turn.
JSA
Unless otherwise stated, JSA figures will always copy the highest defense to which they are standing adjacent, chaining where possible.