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Turn 5a:
Free) Hal will Perplex down Bestial's Def. back to his original.
Free) Blaster will copy Superman Enemy and Outwit Bestial's Super Senses.
1) Blaster will try to hit Bestial. 17 + 1 Perplex - 1 Perplex - 10 = need 7. Rolled 4,3=7 hit. (Super Senses were Outwited) Bestial takes 3 clicks. [Hal will take a point for the assist.]
2) Boxing Glove will try to hit Bestial. 17 + 1 Perplex - 1 Perplex - 8 = need 9. Rolled wow 3,6=9 hit. That was a surprise. Like I said, my dice are hot. I should go to the casino! Bestial takes 2 - 1 toughness = 1 click.
The rest clear.
Lantern Jordan:
1) [10 + 1] Hal Jordan (E JL Hal Jordan) - 120 (6/7) D12
2) [3+1] Boxing Glove Construct (R Knockout) – 70 (3/6) H14 @
3) [3] Green Arrow Construct (E JL Green Arrow) - 70 D11
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 G14 @
Total: 330
Vs.
The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 (4/9) H13 (+1 Defense)
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 P9
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Inversion Turn 6
1) BC attacks Blaster Construct with BCF, 9 vs 16. Attack roll is 5,5 (10), BCF roll is 5, hitting for 5 damage. I'm not entirely clear on knockback in such situations, so it might now be located at B19 (or F15?).
F) SC uses Perpex, gains +1 Damage.
2) SC targets Boxing Glove, 10 vs 16. Attack roll is 5,2 (7), hitting for 3. Boxing Glove is KOed.
Lantern Jordan:
1) [10 + 1] Hal Jordan (E JL Hal Jordan) - 120 (6/7) D12
2) [3+1] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [3] Green Arrow Construct (E JL Green Arrow) - 70 D11
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) G14 (B19? F15?) @
Total: 330
Vs.
The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 (4/9) H13 @
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 P9
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/quote]
B19. Straight corner shot. It used to be if there was a choice of squares (usually created when shooting someone and getting knockback) the shooter got to choose. Have to look it up in the new rules.
Turn 7
Free) Hal will Perplex up GA's Attack to 11.
1) GA Construct will RS to G8 and shoot at Bestial Construct. 17 - 11 = need 6. Rolled 3,5 = 8 hit. Bestial takes 3 clicks. [Hal will take an IAP for the boost.]
2) Hal will RS to F8 and shoot Bestial Construct. 14 - 10 = need 4. Rolled 4,2=6 hit. Bestial Construct takes 3 clicks and is Koed.
Lantern Jordan:
1) [11 + 1 + 3 + 2ko] Hal Jordan (E JL Hal Jordan) - 120 (6/7) G8 @
2) [3+1] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [3+2] Green Arrow Construct (E JL Green Arrow) - 70 G8 @
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) B19
Total: 330
Vs.
The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 (4/9) H13 @
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 P9
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.
Last edited by ALC Marauder; 08/29/2010 at 03:20..
Reason: Forgot to update the map!
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.
Turn 7a: (You jumped one a few turns back. Not that I think it will matter much.)
1) Blaster Construct moves to F4.
The rest clear.
Descriptive Post:
Hal could feel his rage creeping up inside of him. 'So this is what it's like to be inside Gardner's head.' He thought. Well he was not Guy. He kept his cool and his constructs fought like demons. His boxing glove was ripped to shreads and Atrocitus leaped through its tatters and sprang at Hal. Abruptly a hail of arrows riddled the Inversion, some of them exploding and spinning it off its intended trajectory. Hal didn't bother with a construct and just reinforced his hand with a green steel gauntet. When Atrocitus looked up he saw a flash of green as Hal's fist smashed down on his face. Atrocitus lay on the cracked tile floor twitching, semi-consious. His constructs leaped to their master's defence redoubling their efforts.
Hal's Apache gunship, that had been riddling constructs with bullets and missles, took a massive blow from what looked like a giant flaming sword. 'Ollie! Double team on that one!' A net arrow flew out and pinned the bestial construct. A fire retardent arrow doused most of the red flames. Then dove behind a large altar for cover from the remaining construct. Hal then brought down a section of the roof with a tiny controlled blast of his ring while sprinting with Ollie. Control. Minimum energy for maximum result.
The Apache made a slow and limping progress back to the battle. Hal had it stand off from the final construct. They would take it down as a team.
Lantern Jordan:
1) [17] Hal Jordan (E JL Hal Jordan) - 120 (6/7) G8
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 G8
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) F4 @
Total: 330
Vs.
The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 P9 (+1 Defense)
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/quote]
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.
1) GA will RS to K9 and shoot thye Serpent Construct. 18 +1 Hindering - 10 = need 9. Rolled 3,1=4 miss. Well it was about time for the dice to go cold.
2) Hal will move to M5.
Lantern Jordan:
1) [17] Hal Jordan (E JL Hal Jordan) - 120 (6/7) M5 @
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 K9 @
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) F4
Total: 330
Vs.
The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 V15 (+1 Defense)
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/quote]
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.
Turn 9a:
1) Blaster Construct moves to L18 (He was in F18 not F4. Not sure why I put that down )
Descriptive Post: Hal cautiously eased his way towards the position where he saw the last constct take cover a moment ago. He sent the Blaster Construct ahead and to one side to scout and possibly distract the rage filled projection.
Lantern Jordan:
1) [17] Hal Jordan (E JL Hal Jordan) - 120 (6/7) M5
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 K9
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) L18 @
Total: 330
Vs.
The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 V15 (+1 Defense)
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/quote]
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/quote]
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/quote][/quote]
Turn 11a:
Free) Hal will again Perplex down SC's Def.
1) GA Construct will Push to attack the SC. 16 + 2 ESD + 1 Hindering - 10 = need 9. Rolled 3,1=3 again. GA construct takes a click. (Going to need that 11 attack!)
2) Blaster Construct moves to P16.
Lantern Jordan:
1) [17+2] Hal Jordan (E JL Hal Jordan) - 120 (6/7) M5
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 (6/7) K9 @@
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) P16 @
Total: 330
Vs.
The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 (4/6) Q9 (+1 Defense)
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/quote][/quote][/quote]
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.
Turn 12a:
Free) Hal will Perplex the SC's defence down.
1) Hal will attack the SC. 16 + 2 ESD + 1 Hindering - 10 - 1 Perplex = need 8. Rolled 4,1=5 miss. Sigh.
Descriptive post:
Hal and his constructs played a deadly game of cat and snake through the ruins of the temple. The snake-like construct slithered into and out of holes Hal could barely see, much less get through. Finally Hal caught a glimse of it diving into a space between some collapsed masonary and sent a pair of tongs to grab the red construct. It thrashed in his grip throwing off the aim of the Green Arrow construct. Only the arrows aimed at the tail hit their target. Abruptly the tail dropped off and the rest of the construct slithered away. The tail thrashed towards Jordan but he flung it away an instant before it exploded with an eerie soundless but forceful explosion. Hal smashed the masionairy flat in a vain attempt to squish the annoying construct.
Lantern Jordan:
1) [19] Hal Jordan (E JL Hal Jordan) - 120 (6/7) M5 @
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 (6/7) K9
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) P16
Total: 330
Vs.
The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 (4/6) @ Q9
--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/quote]
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon