You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Recap:
Marvel Knights
1) V Punisher (CL) 83* (7/7) [P4] @
* Opportunist 10 [@@@]
2) E Firelord 81 (8/9) [M14] @@
3) AE Spider-Man (Red/Blue) 78** (3/6) [J12]
** Maneuver 8
4) E Daredevil (SN) 66 (7/7) [O16] @
5) R Johnny Alpha 41 (4/5) [M6] @@
6) E Black Cat (CT) 32 (4/5) [P8]
Total 400
Stats
=============
Firelord: 2 SA 1 KO
Johnny Alpha: 2 AST
Versus
Exiles
1) LE Clarice Ferguson 44 pts (5/5) J19 AST[1]
2) V Mimic 158 pts (0/8) KOKOKOKO
3) R Nocturne 35 pts (5/5) S19
4) U Longshot 66 pts (6/6) O17
5) U Spider-Man 2099* 92 pts (8/8) L12 SA[1]
*Inside Information 4 pts
Theme PC: 1/2
Total: 399 pts
HO: O14
LO: K10
Meteorite: J12
Continual. When this object is used in a successful close combat attack, roll one six-sided die and subtract 2 from the result, minimum result 1. Add the result to the attacker's unmodified damage value for the attack. The damage dealt can't otherwise be modified.
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Punisher moves to N7. No push due to Willpower.
2) Spider-Man moves using L/C over to pick up the HO and end in L17.
3) Black Cat uses L/C to move to S13.
Clear Daredevil, Firelord and Johnny Alpha.
Proximity Mine roll on Spider-Man 2099............6. BOOM!
-1 damage to Spider-Man 2099. (7/8)
-Meteorite is removed from the game.
*Black Cat will PC the first successful hit she can see.
Recap:
Marvel Knights
1) V Punisher (CL) 83* (7/7) [N7] @@
* Opportunist 10 [@@@]
2) E Firelord 81 (8/9) [M14]
3) AE Spider-Man (Red/Blue) 78** (3/6) [L17] @ w/HO
** Maneuver 8
4) E Daredevil (SN) 66 (7/7) [O16]
5) R Johnny Alpha 41 (4/5) [M6]
6) E Black Cat (CT) 32 (4/5) [S13] @
Total 400
Stats
=============
Firelord: 2 SA 1 KO
Johnny Alpha: 2 AST
Versus
Exiles
1) LE Clarice Ferguson 44 pts (5/5) J19 AST[1]
2) V Mimic 158 pts (0/8) KOKOKOKO
3) R Nocturne 35 pts (5/5) S19
4) U Longshot 66 pts (6/6) O17
5) U Spider-Man 2099* 92 pts (7/8) L12 SA[1]
*Inside Information 4 pts
Theme PC: 1/2
Total: 399 pts
HO: O14
LO: K10
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
3) Spider-Man 2099 will BCF AE Spider-Man (able to do so because of Leap/Climb). Attack is a 9 to a 17, needs an 8 or better. Roll: 5+6=11, hit. Spider-Man's Super Senses Roll: 1, does not evade. BCF Damage Roll: 2, Longshot will use Probability Control to Re-roll that. Re-roll: 4. Spider-Man takes 4 clix and is KOed. Spider-Man 2099 gets a SA and KO. Blink and Longshot get ASTs.
PC Instructions: Both PCs on a case by case basis for both attacks and breakaways this turn.
Recap:
Marvel Knights
1) V Punisher (CL) 83* (7/7) [N7] @@
* Opportunist 10 [@@@]
2) E Firelord 81 (8/9) [M14]
3) AE Spider-Man (Red/Blue) 78** (0/6) KOKOKO
** Maneuver 8
4) E Daredevil (SN) 66 (7/7) [O16]
5) R Johnny Alpha 41 (4/5) [M6]
6) E Black Cat (CT) 32 (4/5) [S13] @
Total 400
Stats
=============
Firelord: 2 SA 1 KO
Johnny Alpha: 2 AST
Versus
Exiles
1) LE Clarice Ferguson 44 pts (5/5) J19@ AST[2]
2) V Mimic 158 pts (0/8) KOKOKOKO
3) R Nocturne 35 pts (5/5) S19
4) U Longshot 66 pts (6/6) K14@ AST[1]
5) U Spider-Man 2099* 92 pts (7/8) J18@ SA[2], KO[1]
*Inside Information 4 pts
Theme PC: 1/2
Total: 399 pts
HO: O14
LO: K10, L17
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Man, you are rolling like gang busters! Two 10s and an 11! I would think I could get a miss every now and then when you need an 8! Not to mention Spidey's 50/50 Super senses was 0/2!
Had to think about this turn, I guess I'll have to try my luck with the breakaway again.
Marvel Knights Turn 6A:
1) Johnny Alpha attempts to TK Firelord.
-Breakaway roll for Firelord.........2. Fail.
-Black Cat PC...........3. Fail
2) Daredevil moves to O17.
3) Firelord puts up a Barrier at M15, K15, L14, K13.
Clear Punisher and Black Cat.
*Black Cat will PC the first hit she can see.
Recap:
Marvel Knights
1) V Punisher (CL) 83* (7/7) [N7]
* Opportunist 10 [@@@]
2) E Firelord 81 (8/9) [M14] @
3) AE Spider-Man (Red/Blue) 78** (0/6) KOKOKO
** Maneuver 8
4) E Daredevil (SN) 66 (7/7) [O17] @
5) R Johnny Alpha 41 (4/5) [M6] @
6) E Black Cat (CT) 32 (4/5) [S13]
Total 400
Stats
=============
Firelord: 2 SA 1 KO
Johnny Alpha: 2 AST
Versus
Exiles
1) LE Clarice Ferguson 44 pts (5/5) J19@ AST[2]
2) V Mimic 158 pts (0/8) KOKOKOKO
3) R Nocturne 35 pts (5/5) S19
4) U Longshot 66 pts (6/6) K14@ AST[1]
5) U Spider-Man 2099* 92 pts (7/8) J18@ SA[2], KO[1]
*Inside Information 4 pts
Theme PC: 1/2
Total: 399 pts
HO: O14
LO: K10, L17
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Longshot will push to attack Firelord. Attack is a 10 to a 17, needs a 7 or better. Roll: 5+3=8, hit. Firelord takes two clix, Longshot gets a SA and a click for pushing.
2) Nocturne will Leap/Climb to Q13.
Clear the rest
All PC on case by case basis for both breakaways and attacks.
Recap:
Marvel Knights
1) V Punisher (CL) 83* (7/7) [N7]
* Opportunist 10 [@@@]
2) E Firelord 81 (6/9) [M14] @
3) AE Spider-Man (Red/Blue) 78** (0/6) KOKOKO
** Maneuver 8
4) E Daredevil (SN) 66 (7/7) [O17] @
5) R Johnny Alpha 41 (4/5) [M6] @
6) E Black Cat (CT) 32 (4/5) [S13]
Total 400
Stats
=============
Firelord: 2 SA 1 KO
Johnny Alpha: 2 AST
Versus
Exiles
1) LE Clarice Ferguson 44 pts (5/5) J19 AST[2]
2) V Mimic 158 pts (0/8) KOKOKOKO
3) R Nocturne 35 pts (5/5) Q13@
4) U Longshot 66 pts (5/6) K14@@ SA[1], AST[1]
5) U Spider-Man 2099* 92 pts (7/8) J18 SA[2], KO[1]
*Inside Information 4 pts
Theme PC: 1/2
Total: 399 pts
HO: O14
LO: K10, L17
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
-) 2000AD Team Ability will now be declared against X-Men.
1) Black Cat will move using L/C to P7.
2) Punisher will ranged attack Longshot. All wildcards (including Punisher) will copy 2000AD TA.
-11AV (10+1 TA) vs 17DV (16+1Hind). Need 6.
-Attack roll is.......4.
-Black Cat will go ahead and PC that roll to.........CRITICAL MISS. LOL!
-1 click to Punisher. (6/7)
No need to push Daredevil now. Everyone else will just clear.
*Black Cat will PC the first hit she can see.
Recap:
Marvel Knights
1) V Punisher (CL) 83* (6/7) [N7] @
* Opportunist 10 [@@@]
2) E Firelord 81 (6/9) [M14]
3) AE Spider-Man (Red/Blue) 78** (0/6) KOKOKO
** Maneuver 8
4) E Daredevil (SN) 66 (7/7) [O17]
5) R Johnny Alpha 41 (4/5) [M6]
6) E Black Cat (CT) 32 (4/5) [P7] @
Total 400
Stats
=============
Firelord: 2 SA 1 KO
Johnny Alpha: 2 AST
Versus
Exiles
1) LE Clarice Ferguson 44 pts (5/5) J19 AST[2]
2) V Mimic 158 pts (0/8) KOKOKOKO
3) R Nocturne 35 pts (5/5) Q13@
4) U Longshot 66 pts (5/6) K14@@ SA[1], AST[1]
5) U Spider-Man 2099* 92 pts (7/8) J18 SA[2], KO[1]
*Inside Information 4 pts
Theme PC: 1/2
Total: 399 pts
HO: O14
LO: K10, L17
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Nocturne will push to take a shot at Firelord. Attack is a 9 to a 13, needs a 4 or better. Roll: 5+4=9, hit. Firelord takes two clix, Nocturne gets a SA and a click for pushing.
2) Spider-Man will Leap/Climb to M13.
3) Blink will Phase/Teleport to N14.
Clear Longshot and all PC on case by case basis for attacks and breakaway.
Recap:
Marvel Knights
1) V Punisher (CL) 83* (6/7) [N7] @
* Opportunist 10 [@@@]
2) E Firelord 81 (4/9) [M14]
3) AE Spider-Man (Red/Blue) 78** (0/6) KOKOKO
** Maneuver 8
4) E Daredevil (SN) 66 (7/7) [O17]
5) R Johnny Alpha 41 (4/5) [M6]
6) E Black Cat (CT) 32 (4/5) [P7] @
Total 400
Stats
=============
Firelord: 2 SA 1 KO
Johnny Alpha: 2 AST
Versus
Exiles
1) LE Clarice Ferguson 44 pts (5/5) N14@ AST[2]
2) V Mimic 158 pts (0/8) KOKOKOKO
3) R Nocturne 35 pts (4/5) Q13@@ SA[1]
4) U Longshot 66 pts (5/6) K14 SA[1], AST[1]
5) U Spider-Man 2099* 92 pts (7/8) M13@ SA[2], KO[1]
*Inside Information 4 pts
Theme PC: 1/2
Total: 399 pts
HO: O14
LO: K10, L17
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Daredevil makes a ranged attack on Longshot.
-11AV (10+1TA) vs 16DV. Need 5.
-Attack roll is.............11. Hit.
-Damage is 2 to Longshot. (3/6)
-1 SA to Daredevil.
EDIT: I put this in the roll, but to clarify, Daredevil is in stealth, so no PC is available.
2) Punisher makes a ranged attack targeting Longshot.
-11AV (10+1TA) vs 16DV (15+1 Hind). Need 5.
-Attack roll is............5! Hits!
-Damage is 3 which is good enough for the KO!
-1 SA 1 KO to Punisher. 1 AST for the AV bump via TA to Johnny.
-Punisher will now use the Chaingun Special Power to make a ranged attack against Spider-Man 2099.
-10AV vs 17DV (16+1Hind). Need 7.
-Attack roll is...............CRITICAL HIT!
-Blink takes a theme PC and changes the roll to.........9. Still a hit.
-Super Senses roll is............5. Evaded!
-Push click to Blink. (4/5)
-No Push to Punisher due to Willpower.
3) Firelord attack against Spider-Man 2099.
-9AV vs 16DV. Need 7.
-Attack roll is............6. Miss.
4) Johnny Alpha TK's the LO to N13.
Proximity Mine Roll.............1.
Clear Black Cat.
*Black Cat can't see your guys, so she won't PC anything, unless somehow she is able to.
Recap:
Marvel Knights
1) V Punisher (CL) 83* (6/7) [N7] @@
* Opportunist 10 [@@@]
2) E Firelord 81 (4/9) [M14] @
3) AE Spider-Man (Red/Blue) 78** (0/6) KOKOKO
** Maneuver 8
4) E Daredevil (SN) 66 (7/7) [O17] @
5) R Johnny Alpha 41 (4/5) [M6] @
6) E Black Cat (CT) 32 (4/5) [P7]
Total 400
Stats
=============
Punisher: 1 SA 1 KO
Firelord: 2 SA 1 KO
Johnny Alpha: 3 AST
Daredevil: 1 SA
Versus
Exiles
1) LE Clarice Ferguson 44 pts (4/5) N14@@ AST[2]
2) V Mimic 158 pts (0/8) KOKOKOKO
3) R Nocturne 35 pts (4/5) Q13@@ SA[1]
4) U Longshot 66 pts (0/6) KOKOKOKO SA[1], AST[1]
5) U Spider-Man 2099* 92 pts (7/8) M13@ SA[2], KO[1]
*Inside Information 4 pts
Theme PC: 0/2
Total: 399 pts
HO: L17
LO: N13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.