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Sorry about the object thing, i had it in the recap and everything, just forgot to denote it in the turn.
Free) Outwit Toughness on Mach-4.
Free) Perplex to Strange's damage.
1) Strange on Mach. AV 10 on DV 17, needs 7 for three damage. Rolls: 6 *grits teeth*
2) Namor will fly to O-9.
3) Reed leaps to M-2.
4) Aleta Barriers J-4, J-5, K-6, and L-6.
Defenders have a 17.
The Defenders
1) Dr. Strange 149 (6/8) L-3 @
2) R Sub-Mariner 116 (9/9) O-9 w/ HO @
3) R Aleta 51 (4/6) L-4 @
4) R Mr. Fantastic 47 (6/6) K-4 @
5) E Howard the Duck 35 (4/5) D-5
398
Versus
The Thunderbolts
1) V Citizen V 58pts (6/6)*E-20
*Protected 8pts Contingency Plan 12pts #
2) V Mach-4 100pts (7/7) N-10@
SA [1]
3) E Moonstone 76pts ~ C-17
~ Camoflauge 8pts
4) E Songbird 67pts (6/6)L-20@
AST [1]
5) E Techno 71pts (6/6) L-14@
AST [1]
2 theme PCs
400 pts
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
free) add one to Mach-4 attack via CP
1) MAch sensing the HO about to come swings on Namor 10+1 vs 16 rolls a 7 hits for 1 after Invuln
add one cp token
The Defenders
1) Dr. Strange 149 (6/8) L-3 @
2) R Sub-Mariner 116 (8/9) O-9 w/ HO @
3) R Aleta 51 (4/6) L-4 @
4) R Mr. Fantastic 47 (6/6) K-4 @
5) E Howard the Duck 35 (4/5) D-5
398
Versus
The Thunderbolts
1) V Citizen V 58pts (6/6)*E-20
*Protected 8pts Contingency Plan 12pts #
2) V Mach-4 100pts (6/7) N-10@@
SA [1]
3) E Moonstone 76pts ~ C-17
~ Camoflauge 8pts
4) E Songbird 67pts (6/6)L-20
AST [1]
5) E Techno 71pts (6/6) L-14
AST [1]
2 theme PCs
400 pts
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
2) Namor on Mach. AV 9+1 on DV 17, needs 7. Rolls: 9. 4 damage to Mach after Toughness. 1 SA Namor.
Free) Perplex up Strange's defense +1 with Reed.
The Defenders
1) Dr. Strange 149 (6/8) L-3
2) R Sub-Mariner 116 (7/9) O-9 @@
3) R Aleta 51 (4/6) L-4
4) R Mr. Fantastic 47 (6/6) K-4
5) E Howard the Duck 35 (4/5) O-4 @
398
Versus
The Thunderbolts
1) V Citizen V 58pts (6/6)*E-20
*Protected 8pts Contingency Plan 12pts #
2) V Mach-4 100pts (2/7) N-10@@
SA [1]
3) E Moonstone 76pts ~ C-17
~ Camoflauge 8pts
4) E Songbird 67pts (6/6)L-20
AST [1]
5) E Techno 71pts (6/6) L-14
AST [1]
2 theme PCs
400 pts
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
1) Songbird will TK techno to N-12
2) Techno outwits toughness on namor and shoots 9 vs 16 rolls a 4 miss
3) Cit V moves to G21
Add one CP token
The Defenders
1) Dr. Strange 149 (6/8) L-3
2) R Sub-Mariner 116 (7/9) O-9 @@
3) R Aleta 51 (4/6) L-4
4) R Mr. Fantastic 47 (6/6) K-4
5) E Howard the Duck 35 (4/5) O-4 @
398
Versus
The Thunderbolts
1) V Citizen V 58pts (6/6)*G-21@
*Protected 8pts Contingency Plan 12pts # #
2) V Mach-4 100pts (2/7) N-10
SA [1]
3) E Moonstone 76pts ~ C-17
~ Camoflauge 8pts
4) E Songbird 67pts (6/6)L-20@
AST [1]
5) E Techno 71pts (6/6) N-12@
AST [1]
2 theme PCs
400 pts
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
Free) Strange will Outwit Mach's ESD. Reed and Howard will both Perplex down Mach's defense to 13.
1) Aleta on Mach. AV 8 on DV 15-2, needs 5. Rolls: 3.
2) Strange to finish, rolls 5 for the hit and KO. Blood Curse Roll: 5, no damage (phew...). 1 SA, 1 KO Strange, ASTs to Howard and Reed.
The Defenders
1) Dr. Strange 149 (6/8) L-3 @
2) R Sub-Mariner 116 (7/9) O-9
3) R Aleta 51 (4/6) L-4 @
4) R Mr. Fantastic 47 (6/6) K-4
5) E Howard the Duck 35 (4/5) O-4
398
Namor: 1 SA
Strange: 1 SA, 1 KO
Reed: 1 AST
Howard: 1 AST
Versus
The Thunderbolts
1) V Citizen V 58pts (6/6)*G-21@
*Protected 8pts Contingency Plan 12pts # #
2) V Mach-4 100pts (0/7) KOed
SA [1]
3) E Moonstone 76pts ~ C-17
~ Camoflauge 8pts
4) E Songbird 67pts (6/6)L-20@
AST [1]
5) E Techno 71pts (6/6) N-12@
AST [1]
2 theme PCs
400 pts
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
free add 2 to moonstones range via CP
1) Moonstone will RS to C-13 and shoot at DR strange 10 vs 17+1 rolls a 6 miss
add one to CP
The Defenders
1) Dr. Strange 149 (6/8) L-3 @
2) R Sub-Mariner 116 (7/9) O-9
3) R Aleta 51 (4/6) L-4 @
4) R Mr. Fantastic 47 (6/6) K-4
5) E Howard the Duck 35 (4/5) O-4
398
Namor: 1 SA
Strange: 1 SA, 1 KO
Reed: 1 AST
Howard: 1 AST
Versus
The Thunderbolts
1) V Citizen V 58pts (6/6)*G-21
*Protected 8pts Contingency Plan 12pts # #
2) V Mach-4 100pts (0/7) KOed
SA [1]
3) E Moonstone 76pts ~ C-13@
~ Camoflauge 8pts
4) E Songbird 67pts (6/6)L-20
AST [1]
5) E Techno 71pts (6/6) N-12
AST [1]
2 theme PCs
400 pts
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
The Defenders
1) Dr. Strange 149 (6/8) L-3
2) R Sub-Mariner 116 (7/9) O-11 w/ HO @
3) R Aleta 51 (4/6) L-4
4) R Mr. Fantastic 47 (6/6) K-4
5) E Howard the Duck 35 (4/5) O-4
398
Namor: 1 SA
Strange: 1 SA, 1 KO
Reed: 1 AST
Howard: 1 AST
Versus
The Thunderbolts
1) V Citizen V 58pts (6/6)*G-21
*Protected 8pts Contingency Plan 12pts # #
2) V Mach-4 100pts (0/7) KOed
SA [1]
3) E Moonstone 76pts ~ C-13@
~ Camoflauge 8pts
4) E Songbird 67pts (6/6)L-20
AST [1]
5) E Techno 71pts (6/6) N-12
AST [1]
2 theme PCs
400 pts
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
1) techno rolls for breakaway gets a 4 and moves to H-16
2) Songbird moves to E-16
3) Moonstone will push to move to C-15
add one token to CP
The Defenders
1) Dr. Strange 149 (6/8) L-3
2) R Sub-Mariner 116 (7/9) O-11 w/ HO @
3) R Aleta 51 (4/6) L-4
4) R Mr. Fantastic 47 (6/6) K-4
5) E Howard the Duck 35 (4/5) O-4
398
Namor: 1 SA
Strange: 1 SA, 1 KO
Reed: 1 AST
Howard: 1 AST
Versus
The Thunderbolts
1) V Citizen V 58pts (6/6)*G-21
*Protected 8pts Contingency Plan 12pts # #
2) V Mach-4 100pts (0/7) KOed
SA [1]
3) E Moonstone 76pts(5/6) ~ C-15@@
~ Camoflauge 8pts
4) E Songbird 67pts (6/6)E-15@
AST [1]
5) E Techno 71pts (6/6) I-13@
AST [1]
2 theme PCs
400 pts
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
The Defenders
1) Dr. Strange 149 (6/8) M-6 @
2) R Sub-Mariner 116 (7/9) O-11 w/ HO
3) R Aleta 51 (4/6) L-4 @
4) R Mr. Fantastic 47 (6/6) O-5 @
5) E Howard the Duck 35 (4/5) O-4
398
Namor: 1 SA
Strange: 1 SA, 1 KO
Reed: 1 AST
Howard: 1 AST
Versus
The Thunderbolts
1) V Citizen V 58pts (6/6)*G-21
*Protected 8pts Contingency Plan 12pts # #
2) V Mach-4 100pts (0/7) KOed
SA [1]
3) E Moonstone 76pts(5/6) ~ C-15@@
~ Camoflauge 8pts
4) E Songbird 67pts (6/6)E-15@
AST [1]
5) E Techno 71pts (6/6) I-13@
AST [1]
2 theme PCs
400 pts
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
The Defenders
1) Dr. Strange 149 (6/8) M-6 @
2) R Sub-Mariner 116 (7/9) O-11 w/ HO
3) R Aleta 51 (4/6) L-4 @
4) R Mr. Fantastic 47 (6/6) O-5 @
5) E Howard the Duck 35 (4/5) O-4
398
Namor: 1 SA
Strange: 1 SA, 1 KO
Reed: 1 AST
Howard: 1 AST
Versus
The Thunderbolts
1) V Citizen V 58pts (6/6)*G-21
*Protected 8pts Contingency Plan 12pts # #
2) V Mach-4 100pts (0/7) KOed
SA [1]
3) E Moonstone 76pts(5/6) ~ C-15
~ Camoflauge 8pts
4) E Songbird 67pts (6/6)E-15
AST [1]
5) E Techno 71pts (6/6) I-13
AST [1]
2 theme PCs
400 pts
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
Mm...you can't add to defense with CP. CP only lasts for an action, for one. For two, it explicitly states that it's range, attack and movement.
Free) Reed and Howard Perplex up strange's attack +2.
1) Strange on Songbird. AV 10+2 on DV 16+2. Needs 6 for 3 damage. Rolls: 7. 3 to Songbird. 1 push to Strange. SA Strange, give AST to Reed.
Free) Strange will Outwit Techno's Outwit.
2) Namor to I-15.
3) Howard to N-10.
The Defenders
1) Dr. Strange 149 (5/8) M-6 @@
2) R Sub-Mariner 116 (7/9) I-15 w/ HO @
3) R Aleta 51 (4/6) L-4
4) R Mr. Fantastic 47 (6/6) O-5
5) E Howard the Duck 35 (4/5) N-10 @
398
Namor: 1 SA
Strange: 2 SA, 1 KO
Reed: 2 AST
Howard: 1 AST
Versus
The Thunderbolts
1) V Citizen V 58pts (6/6)*G-21
*Protected 8pts Contingency Plan 12pts # #
2) V Mach-4 100pts (0/7) KOed
SA [1]
3) E Moonstone 76pts(5/6) ~ C-15
~ Camoflauge 8pts
4) E Songbird 67pts (3/6)E-15
AST [1]
5) E Techno 71pts (6/6) I-13
AST [1]
2 theme PCs
400 pts
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
free) add one to moonstones range
1) RS to d-14 shoot at Dr Strange 10 vs 16+1 rolls an 11 hits supersense is a 4 strange takes 3
free)Techno regains outwit, he outwits toughness on Namor
free) add one to movement on Citizen v
2) citizen V will Charge (I16) BCF on Namor 10 vs 16 rolls an 8 hits blades roll is a 3
3) Techno swings on Namor 9 vs 15 rolls a 6 hits for 2
4) Songbird will shoot at namor 7 vs 14 misses with a 4
add one to cp from leadership roll (two total on card since the def bump was not allowed)
The Defenders
1) Dr. Strange 149 (2/8) M-6 @@
2) R Sub-Mariner 116 (2/9) I-15 @
3) R Aleta 51 (4/6) L-4
4) R Mr. Fantastic 47 (6/6) O-5
5) E Howard the Duck 35 (4/5) N-10 @
398
Namor: 1 SA
Strange: 2 SA, 1 KO
Reed: 2 AST
Howard: 1 AST
Versus
The Thunderbolts
1) V Citizen V 58pts (6/6)*I-16@
*Protected 8pts Contingency Plan 12pts # # sa[1]
2) V Mach-4 100pts (0/7) KOed
SA [1]
3) E Moonstone 76pts(5/6) ~ C-15
~ Camoflauge 8pts SA[1]
4) E Songbird 67pts (3/6)E-15
AST [1]
5) E Techno 71pts (6/6) I-13
AST [1] SA[1]
2 theme PCs
400 pts
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
2) Namor push on Techno. 10 on DV 16, needs 6. Rolls: a critical miss and KOs himself...ugh.
3) Aleta's barrier protects strange.
The Defenders
1) Dr. Strange 149 (2/8) M-6
2) R Sub-Mariner 116 (0/9) KOed
3) R Aleta 51 (4/6) L-4 @
4) R Mr. Fantastic 47 (6/6) N-11 @
5) E Howard the Duck 35 (4/5) N-10
398
Namor: 1 SA
Strange: 2 SA, 1 KO
Reed: 2 AST
Howard: 1 AST
Versus
The Thunderbolts
1) V Citizen V 58pts (6/6)*I-16@
*Protected 8pts Contingency Plan 12pts # # sa[1]
2) V Mach-4 100pts (0/7) KOed
SA [1]
3) E Moonstone 76pts(5/6) ~ C-15
~ Camoflauge 8pts SA[1]
4) E Songbird 67pts (3/6)E-15
AST [1]
5) E Techno 71pts (6/6) I-13
AST [1] SA[1]
2 theme PCs
400 pts
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.
9b) same thing happened to me last game last turn and I lost the game
free) Tecnho will Outwit Perplex on Howard the Duck
clear
add one cp token
The Defenders
1) Dr. Strange 149 (2/8) M-6
2) R Sub-Mariner 116 (0/9) KOed
3) R Aleta 51 (4/6) L-4 @
4) R Mr. Fantastic 47 (6/6) N-11 @
5) E Howard the Duck 35 (4/5) N-10
398
Namor: 1 SA
Strange: 2 SA, 1 KO
Reed: 2 AST
Howard: 1 AST
Versus
The Thunderbolts
1) V Citizen V 58pts (6/6)*I-16
*Protected 8pts Contingency Plan 12pts # ## sa[1]
2) V Mach-4 100pts (0/7) KOed
SA [1]
3) E Moonstone 76pts(5/6) ~ C-15
~ Camoflauge 8pts SA[1]
4) E Songbird 67pts (3/6)E-15
AST [1]
5) E Techno 71pts (6/6) I-13
AST [1] SA[1]
2 theme PCs
400 pts
BFC: BLOOD CURSE
For each character that KOs or eliminates one or more opposing characters during a turn, roll a d6 at the end of the turn. On a result of 1-3, that character is dealt 1 damage.