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I'm sorry, but I've been extremely busy today, editing and mixing some songs to prepare my next concert, next Saturday. We need the songs tomorrow, for our rehearsal, so I couldn't post a move today.
I still have some work to do, so I apologize for not posting tonight. I'll try to get some time tomorrow, after the rehearsal, to put up a turn.
Ok, my friend! Let's catch up on this! I'll do my best to dedicate all my time to this game (except next Saturday, when I'm playing a live gig ).
I've updated the map. Check it out before posting your turn to see if everything's ok.
BHood 2b)
Free) Scarlet Witch flies to X16, dropping Beast in X17
1) Pyro Barriers at W12-V13-V14-V15
Free) Perplex on Magneto's defense
CP token
====================================
Scarlet will PC any attack she can see
Theme PC on a CbC basis
====================================
Brotherhood
1) U Magneto (Ult.)* 144 pts (7/7) W15 [+1 Def]
* Contingency Plan 12 pts @@
2) R Scarlet Witch (AV) 35 pts (5/5) X16 @
3) R Mystique 34 pts (5/5) X14
4) V Dark Beast 69 pts (6/6) X17
5) R Quicksilver (AV)** 49 pts (6/6) W16
** Maneuver 8 pts
6) R Pyro 27 pts (5/5) W13 @
7) R Avalanche 19 pts (5/5) W14
Total – 397 pts
Theme PC: 3/3
Vs
X-Force
1) U Jack of Hearts* 105 (8/8) J2@
* w/ Nova Blast 10, Opportunist 10, Inside Information 4
2) E Shaman 66 (5/6) G1@@
3) V Citizen V** 58 (6/6) K2
** w/ Contingency Plan 12 (##), Thunderbolts (Ultimate X-Men) 8
4) R Wiccan 54 (4/6) L2@@
5) R Beast (ult) 41 (5/5) E1
6) R Jean Grey 31 (5/5) K3@
399pts
HO: S13
LO: S11, S12
Barrier tokens: M2-L3-K4-J5
BFC – Sabotage
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Sorry, can't access HCUtils map to check or update it.
This thread and HCOnline is all I've got.
X-Force 3a
free) Citizen V runs to S4
1) Beast leaps to K2
Others clear. 1 token to CP
====================================
-Wiccan and Jack will PC any attack they can see. If both have line of fire, the decision of who does it will be made on a CbC basis
-Combat Reflexes knockback on a CbC basis, although +2DV will always be used
====================================
Brotherhood
1) U Magneto (Ult.)* 144 pts (7/7) W15 [+1 Def]
* Contingency Plan 12 pts @@
2) R Scarlet Witch (AV) 35 pts (5/5) X16 @
3) R Mystique 34 pts (5/5) X14
4) V Dark Beast 69 pts (6/6) X17
5) R Quicksilver (AV)** 49 pts (6/6) W16
** Maneuver 8 pts
6) R Pyro 27 pts (5/5) W13 @
7) R Avalanche 19 pts (5/5) W14
Total – 397 pts
Theme PC: 3/3
Vs
X-Force
1) U Jack of Hearts* 105 (8/8) J2
* w/ Nova Blast 10, Opportunist 10, Inside Information 4
2) E Shaman 66 (5/6) G1
3) V Citizen V** 58 (6/6) S4@
** w/ Contingency Plan 12 (###), Thunderbolts (Ultimate X-Men) 8
4) R Wiccan 54 (4/6) L2
5) R Beast (ult) 41 (5/5) K2@
6) R Jean Grey 31 (5/5) K3
399pts
HO: S13
LO: S11, S12
BFC – Sabotage
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Tomorrow is concert day, so I'll try to crank up some turns today...
BHood 3b) - redone
free) Mystique Perplexes Magneto's damage
1) Magneto uses 1 CP token on his range and RShots to V14 to shoot Jean Grey, 11 vs 16 +2 (ES/D) +1 (hindering), damage +1 w/ Mystique's Perplex. 4, 6 = 10 for the hit and the KO
Free) Quicksilver to X12
2 Avalanche Barriers at V15-U14-V13-W12
Others clear. CP token
====================================
Scarlet will PC any attack she can see
Theme PC on a CbC basis
====================================
Brotherhood
1) U Magneto (Ult.)* 144 pts (7/7) V14 @
* Contingency Plan 12 pts @@
2) R Scarlet Witch (AV) 35 pts (5/5) X16
3) R Mystique 34 pts (5/5) X14
4) V Dark Beast 69 pts (6/6) X17
5) R Quicksilver (AV)** 49 pts (6/6) X12 @
** Maneuver 8 pts
6) R Pyro 27 pts (5/5) W13
7) R Avalanche 19 pts (5/5) W14 @
Total – 397 pts
Theme PC: 3/3
Vs
X-Force
1) U Jack of Hearts* 105 (8/8) J2
* w/ Nova Blast 10, Opportunist 10, Inside Information 4
2) E Shaman 66 (5/6) G1
3) V Citizen V** 58 (6/6) S4@
** w/ Contingency Plan 12 (###), Thunderbolts (Ultimate X-Men) 8
4) R Wiccan 54 (4/6) L2
5) R Beast (ult) 41 (5/5) K2@
6) R Jean Grey 31 KOKOKO
399pts
HO: S13
LO: S11, S12
BFC – Sabotage
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Yep, that first mistake really saved you from missed rolls. But that's ok, the roll needed to be repeated, since the values involved had changed. It could have been the other way around, but that's my kind of luck. Any way, bye bye TK. It will be impossible now to overcome the Barrierhood of Mutants
X-Force 4a
1) Jack of Hearts RS to L5, taking Beast to L4, and destroys barrier in U14, using 1CP on his range
free) Beast outwits Magneto's leadership. Contingency tokens are lost.
free) Wiccan flies to R4
2) Shaman barriers K6-L6-M5-M4
Others clear.
====================================
-Wiccan and Jack (if available) will PC any attack they can see. If both have line of fire, the decision of who does it will be made on a CbC basis
-Combat Reflexes knockback on a CbC basis, although +2DV will always be used
====================================
Brotherhood
1) U Magneto (Ult.)* 144 pts (7/7) V14 @ (leadership outwitted)
* Contingency Plan 12 pts
2) R Scarlet Witch (AV) 35 pts (5/5) X16
3) R Mystique 34 pts (5/5) X14
4) V Dark Beast 69 pts (6/6) X17
5) R Quicksilver (AV)** 49 pts (6/6) X12 @
** Maneuver 8 pts
6) R Pyro 27 pts (5/5) W13
7) R Avalanche 19 pts (5/5) W14 @
Total – 397 pts
Theme PC: 3/3
Vs
X-Force
1) U Jack of Hearts* 105 (8/8) L5@
* w/ Nova Blast 10, Opportunist 10, Inside Information 4
2) E Shaman 66 (5/6) G1@
3) V Citizen V** 58 (6/6) S4
** w/ Contingency Plan 12 (###), Thunderbolts (Ultimate X-Men) 8
4) R Wiccan 54 (4/6) R4@
5) R Beast (ult) 41 (5/5) L4 (outwits Magneto's leadership)
6) R Jean Grey 31 KOKOKO
399pts
HO: S13
LO: S11, S12
BFC – Sabotage
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Actually, both attacks did hit. The first (illegal) one 11 +2 vs 19 rolled a 7 and the second one (corrected one) 11 vs 19 rolled a 10. This second one was very lucky indeed, cause I wasn't expecting it to connect...
By the way, I know you had this discussion recently. When Leadership is Outwitted and CP tokens are gone, they are lost forever, right? Even if I get Leadership back, I won't get my tokens, isn't it?
One other thing. JoH can't reach square U14 from L5. He has 8 range and that barrier square is 9 range away. It's pretty obvious what you'll do to correct things, but it's your call.
Actually, both attacks did hit. The first (illegal) one 11 +2 vs 19 rolled a 7 and the second one (corrected one) 11 vs 19 rolled a 10. This second one was very lucky indeed, cause I wasn't expecting it to connect...
By the way, I know you had this discussion recently. When Leadership is Outwitted and CP tokens are gone, they are lost forever, right? Even if I get Leadership back, I won't get my tokens, isn't it?
One other thing. JoH can't reach square U14 from L5. He has 8 range and that barrier square is 9 range away. It's pretty obvious what you'll do to correct things, but it's your call.
Barrierhood (very nice expression ) out!
I've edited the turn. Sorry about that, I forgot to mention the use of 1CP to increase range. Since I already had 3 tokens, used 1 and kept 2, but at the end of the turn a new one was added, nothing changed on the Contingency Plan card.
And yes, the conclusion was that when Leadership is outwitted, Contingency Plan tokens are lost. And you only get to collect new ones after your leadership comes back.
Here's the link to the thread where this was discussed, by people we both know
Apparently, the judges case is that if a power is countered, the figure lost it. And if the power was lost, the tokens are discarded, as the feat says.
Yeah, I knew you would probably use 1 CP token, but you could change your move, so I thought I'd let you decide. All is cool!
BHood 4b)
Free) Mystique moves to R14 and Perplexes Magneto's defense
1) Pyro builds the same barrier as before (V15-U14-V13-W12)
Others clear
====================================
SW will use PC on a successful attack she can see
Theme PC on a CbC basis
====================================
Brotherhood
1) U Magneto (Ult.)* 144 pts (7/7) V14 [Def +1] (leadership outwitted)
* Contingency Plan 12 pts
2) R Scarlet Witch (AV) 35 pts (5/5) X16
3) R Mystique 34 pts (5/5) R14 @
4) V Dark Beast 69 pts (6/6) X17
5) R Quicksilver (AV)** 49 pts (6/6) X12
** Maneuver 8 pts
6) R Pyro 27 pts (5/5) W13 @
7) R Avalanche 19 pts (5/5) W14
Total – 397 pts
Theme PC: 3/3
Vs
X-Force
1) U Jack of Hearts* 105 (8/8) L5@
* w/ Nova Blast 10, Opportunist 10, Inside Information 4
2) E Shaman 66 (5/6) G1@
3) V Citizen V** 58 (6/6) S4
** w/ Contingency Plan 12 (###), Thunderbolts (Ultimate X-Men) 8
4) R Wiccan 54 (4/6) R4@
5) R Beast (ult) 41 (5/5) L4 (outwits Magneto's leadership)
6) R Jean Grey 31 KOKOKO
399pts
HO: S13
LO: S11, S12
BFC – Sabotage
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.