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The perfect being, the master of bizarre wizardry, ADAM WARLOCK!
cm087 U Adam Warlock
Team: No Affiliation
Range: 8
Points: 61
Keywords: Cosmic, Infinity Watch
12
10
17
3
10
9
16
3
8
8
16
2
8
8
15
2
7
7
15
1
7
7
14
1
6
6
14
3
6
6
13
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
She's bald, she's telepathic, she's dating Phylla-Vell!
ct087 U Moondragon
Team: No Affiliation
Range: 10
Points: 71
Keywords: Cosmic, Infinity Watch, Martial Artist, Psychic
8
10
16
2
7
9
15
2
7
8
15
2
6
7
14
2
6
7
14
1
5
6
13
1
4
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
She's a former Avenger, she's the Celestial Madonna, she's a green precognitive!
sv067 R Mantis
Team: No Affiliation
Range: 0
Points: 35
Keywords: Martial Artist
7
9
16
2
7
9
15
1
7
9
14
2
6
9
13
1
6
8
13
2
6
8
12
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
He's cute, he's furry, he has huge guns and loves blowing stuff up with them!
ha028 V Rocket Raccoon
Team: Defenders
Range: 8
Points: 65
Keywords: Animal, Guardians of the Galaxy, Soldier
8
9
17
2
8
9
16
2
8
8
15
2
7
8
14
2
6
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
She's the last of her species, she was trained by the mighty Thanos, She's the deadliest woman in the universe,
si054 U Gamora
Team: No Affiliation
Range: 0
Points: 73
Keywords: Cosmic, Infinity Watch, Martial Artist
8
11
18
3
8
10
18
3
8
10
17
3
8
9
17
3
7
9
17
3
7
9
16
3
6
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
He's the man with the plan, the leader without equal, a hero to the entire cosmos now bent on conquering Earth!
ha025 E Star-Lord
Team: Defenders
Range: 8
Points: 90
Keywords: Guardians of the Galaxy, Soldier
8
9
16
2
8
10
16
2
8
9
16
3
7
9
15
2
7
10
15
2
6
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Galactic Marksman: Give Star-Lord a ranged combat action. If he targets a single opposing character, modify his attack value by +2. If he targets more than one opposing character, modify his damage value by +2.
Free: The Guardians will Declare Suicide Squad for their archenemy!
Free: Starlord commands the Guardians (4) Guardians! They've sent in a detachment to meet us before we get in. Meet them will full force! Moondragon, I need to get up there.
1: Moondragon uses her telekinetic prowess to throw Star-Lord to N-16.
2: Rocket Raccoon leaps to O-15, ready to provide cover fire.
3: Star-Lord runs and guns to O-13, blazing away at Green Flame and The Wall. (1,6) 7 hits both targets. Star-Lord will do all 4 to The Wall. 1 SA Star-Lord, 1 AST Moondragon.
I expect a mastermind here, but I'll give you the option. It won't affect my turn either way.
4: Adam Warlock flies in to the field of battle with Gamora. Together they approach the castle gates at H-12, with Gamora at G-12 keeping an eye on their backs.
5: Mantis, nimbly vaults over the castle wall and infiltrates, moving to J-16.
Guardians of the Galaxy
1: U Adam Warlock 61 H-12@
2: U Moondragon 71 M-23@
3: R Mantis 35 J-16@
4: Rocket Raccoon 65 O-15@
5: Gamora 73 G-12
6: Starlord 90 O-13@
Star-Lord: 1 SA
Moondragon: 1 AST
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* 39 pts F6
2) V Amanda Waller (AA)* 75 pts J9
3) R Green Flame 17 pts J8 @
4) R Deadshot 41 pts D2
5) R Checkmate White Pawn 1* 19 pts C9 @
6) R Checkmate White Pawn 2* 19 pts F2
7) R Checkmate Black Pawn 1* 25 pts B8 @
8) R Checkmate Black Pawn 2* 25 pts H1
9) V Count Vertigo* 74 pts F7 @
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
(free) Leadership roll is a 1. Man I have like no luck with Leadership rolls.
1. The Wall takes a shot at Star-Lord. AV 10 vs DV 17. Roll is a 4, 4 for the hit for 2 clicks. He'll get knocked back to P13, no knockback damage due to CR. 1 SA to the Wall.
2. White Pawn 2 uses the ATA to perplex up Roy's damage to 4
3. Black Pawn 2 uses the ATA to perplex up Roy's attack to 11
4. Roy RS to J7 and takes a shot at Star-Lord. AV 11 vs DV 16. Roll is a 1, 5 for the hit for 4 clicks and the KO. 1 SA, 1 KO to Roy, 1 AST to White Pawn 2. I believe I get Archenemy points for that.
Guardians of the Galaxy
1: U Adam Warlock 61 H-12@
2: U Moondragon 71 M-23@
3: R Mantis 35 J-16@
4: Rocket Raccoon 65 O-15@
5: Gamora 73 G-12
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 1 AST
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (5/5) 39 pts J7 @ [1 SA, 1 KO]
2) V Amanda Waller (AA)* 75 pts (5/5) J9 @ [1 SA]
3) R Green Flame 17 pts (3/5) J8
4) R Deadshot 41 pts (5/5) D2
5) R Checkmate White Pawn 1* 19 pts (3/3) C9
6) R Checkmate White Pawn 2* 19 pts (3/3) F2 @ [1 AST]
7) R Checkmate Black Pawn 1* 25 pts (3/3) B8
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1 @
9) V Count Vertigo* 74 pts (5/5) F7
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
With Starlord being surprisingly taken out in short order, Adam Warlock attempts to take command. (6)
1: Gamora charges to I-9 against Green Flame. (4,4) is a hit for 3 and the KO. 1 SA 1 KO Gamora. Ground Zero is (2). Gamora takes 1 click after the attack.
Guardians of the Galaxy
1: U Adam Warlock 61 H-12
2: U Moondragon 71 M-23
3: R Mantis 35 J-16
4: Rocket Raccoon 65 O-15
5: Gamora 73 (6/7) I-9@
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 1 AST
Gamora: 1 SA 1 KO
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (5/5) 39 pts J7 @ [1 SA, 1 KO]
2) V Amanda Waller (AA)* 75 pts (5/5) J9 @ [1 SA]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (5/5) D2
5) R Checkmate White Pawn 1* 19 pts (3/3) C9
6) R Checkmate White Pawn 2* 19 pts (3/3) F2 @ [1 AST]
7) R Checkmate Black Pawn 1* 25 pts (3/3) B8
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1 @
9) V Count Vertigo* 74 pts (5/5) F7
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Ah...didn't see you going that route. Nice. The Wall seems to be up against...a wall.
Turn 3a)
(free) Leadership roll is a 4.
1. Black Pawn 1 moves to G13
2. White Pawn 1 moves to F12
3. Floyd moves to J5.
4. Count Vertigo flies to I8
(free) Waller outwits CR on Gamora.
5. Waller takes a swing at Gamora. AV 10 vs DV 18. Roll is a 2, 6 for barely the hit for 2 clicks. No push damage due to Indomitable. Ground Zero roll is a 2. She takes a click as well. 1 SA to the Wall.
Guardians of the Galaxy
1: U Adam Warlock 61 H-12
2: U Moondragon 71 M-23
3: R Mantis 35 J-16
4: Rocket Raccoon 65 O-15
5: Gamora 73 (5/7) I-9@
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 1 AST
Gamora: 1 SA 1 KO
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (5/5) 39 pts J7 [1 SA, 1 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) J9 @@ [2 SA]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (5/5) J5 @
5) R Checkmate White Pawn 1* 19 pts (3/3) F12 @
6) R Checkmate White Pawn 2* 19 pts (3/3) F2 [1 AST]
7) R Checkmate Black Pawn 1* 25 pts (3/3) G13 @
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1
9) V Count Vertigo* 74 pts (5/5) I8 @
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Gamora is actually down to (4/7) from your hit and my ground zero roll. I put the correction in my turn.
Turn 3b:
Adam Warlock commands the Guardians (2), not this time.
1: Rocket Raccoon moves to K-16, laying down cover fire for Gamora and Adam. He will prob the first hit he sees on Gamora or Mantis.
2: Gamora will use her willpower to attack The Wall. (2,6) 8 is a hit for 3. Mastermind? 1 SA Gamora. (GZ is... 3 nothing) Either way my turn continues.
3: Adam Warlock will blast the lowly peon that approached him with some cosmic energy. (6,4) 10 is a hit. (GZ is... 2. Adam takes a click from the brawling) 1 SA Adam Warlock.
4: Mantis leaps to K-9. Ready to take on The Wall.
Guardians of the Galaxy
1: U Adam Warlock 61 (7/8) H-12@
2: U Moondragon 71 M-23
3: R Mantis 35 K-9@
4: Rocket Raccoon 65 K-16@
5: Gamora 73 (4/7) I-9@@
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 1 SA
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (5/5) 39 pts J7 [1 SA, 1 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) J9 @@ [2 SA]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (5/5) J5 @
5) R Checkmate White Pawn 1* 19 pts (3/3) F12 @
6) R Checkmate White Pawn 2* 19 pts (3/3) F2 [1 AST]
7) R Checkmate Black Pawn 1* 25 pts (1/3) G13 @
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1
9) V Count Vertigo* 74 pts (5/5) I8 @
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Yeah I'll use Mastermind. She needs stats more than Count Vertigo.
Turn 4a)
(free) Leadership roll. Accidently hit it twice but the first one was a 6.
1. White Pawn 2 will use ATA to perplex up Roy's damage to 4
2. Black Pawn 2 will use ATA to perplex up Roy's attack to 11
(free) Waller outwits ESD on Mantis.
3. Roy dual targets Mantis and Gamora. AV 11 vs DV 17, 18, respectively. Roll is a 1, 2 for the miss.
Guardians of the Galaxy
1: U Adam Warlock 61 (7/8) H-12@
2: U Moondragon 71 M-23
3: R Mantis 35 K-9@
4: Rocket Raccoon 65 K-16@
5: Gamora 73 (4/7) I-9@@
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 1 SA
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (5/5) 39 pts J7 @ [1 SA, 1 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) J9 [2 SA]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (5/5) J5
5) R Checkmate White Pawn 1* 19 pts (3/3) F12
6) R Checkmate White Pawn 2* 19 pts (3/3) F2 @ [1 AST]
7) R Checkmate Black Pawn 1* 25 pts (1/3) G13
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1 @
9) V Count Vertigo* 74 pts (2/5) I8 [1 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Guardians of the Galaxy
1: U Adam Warlock 61 (7/8) H-12
2: U Moondragon 71 J-16@
3: R Mantis 35 K-9
4: Rocket Raccoon 65 K-16
5: Gamora 73 (4/7) I-9
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 1 SA
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (5/5) 39 pts J7 @ [1 SA, 1 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) J9 [2 SA]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (5/5) J5
5) R Checkmate White Pawn 1* 19 pts (3/3) F12
6) R Checkmate White Pawn 2* 19 pts (3/3) F2 @ [1 AST]
7) R Checkmate Black Pawn 1* 25 pts (1/3) G13
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1 @
9) V Count Vertigo* 74 pts (2/5) I8 [1 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Black Pawn 1 should be at 2/3. He has Toughness so Adam's attack only did a click.
Turn 5a)
(free) Waller leadership is a 6
(free) Waller will outwit PC on Rocket.
1. Waller takes a swing at Gamora. AV 10 vs DV 17. Roll is a 5, 4 for the hit for 2 clicks. Accidently rolled 2 dice for the BFC roll. BFC roll with one die is a 3. Nothing extra happens. 1 SA to Waller.
2. Count Vertigo breakaway. Roll is a 3. Uh oh...trouble.
3. White Pawn 1 ATA perplexes up Black Pawn's damage to 2
4. Black pawn 1 takes a swing at Adam. AV 9 vs DV 16. Roll is a 1, 2 for the miss. Dang...lots of 3s. :O
5. Deadshot moves to K7
Guardians of the Galaxy
1: U Adam Warlock 61 (7/8) H-12
2: U Moondragon 71 J-16@
3: R Mantis 35 K-9
4: Rocket Raccoon 65 K-16
5: Gamora 73 (2/7) I-9
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 1 SA
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (5/5) 39 pts J7 [1 SA, 1 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) J9 @ [3 SA]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (5/5) K7 @
5) R Checkmate White Pawn 1* 19 pts (3/3) F12 @
6) R Checkmate White Pawn 2* 19 pts (3/3) F2 [1 AST]
7) R Checkmate Black Pawn 1* 25 pts (2/3) G13 @
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1
9) V Count Vertigo* 74 pts (2/5) I8 @ [1 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Adam had 3 damage, so it was 2 after the toughness.
Guardians Of The Galaxy Turn 5b:
Free: Gamora will outwit The Wall's The Wall.
1: Gamora flurries on The Wall. (3,1) 4 is a miss. Rocket Raccoon will prob (4,1) 5 is still a miss. (5,1) 6 is a miss as well as flurry part 2. She is deceptively tough.
2: Rocket Raccoon takes a shot at The Wall. (2,4) 6. She is unstoppable!
3: Mantis attempts to bring down The Wall and succeeds with (5,6) 11! GZ is 5. 5 clicks heading toward The Wall! Does the hard woman make poor Captain Vertigo take it? 1 SA Mantis either way.
4: Adam Warlock blasts the black pawn once again. (6,1) 7. GZ is... 2. The Black pawn takes 3, 2 after toughness and is KOed. Adam takes another click from the brutal battle. 1 SA 1 KO Adam Warlock.
Guardians of the Galaxy
1: U Adam Warlock 61 (6/8) H-12@
2: U Moondragon 71 J-16
3: R Mantis 35 K-9@
4: Rocket Raccoon 65 K-16@
5: Gamora 73 (2/7) I-9@
6: Starlord 90 (0/6) KO'ed! (Alpha Striked)
Star-Lord: 1 SA
Moondragon: 1 AST
Gamora: 2 SA 1 KO
Adam Warlock: 2 SA 1KO
Mantis: 1 SA
vs.
Checkmate
1) LE Roy Harper, Jr (Leg)* (5/5) 39 pts J7 [1 SA, 1 KO]
2) V Amanda Waller (AA)* 75 pts (4/5) J9 @ [3 SA]
3) R Green Flame 17 pts KOED
4) R Deadshot 41 pts (5/5) K7 @
5) R Checkmate White Pawn 1* 19 pts (3/3) F12 @
6) R Checkmate White Pawn 2* 19 pts (3/3) F2 [1 AST]
7) R Checkmate Black Pawn 1* 25 pts KOED
8) R Checkmate Black Pawn 2* 25 pts (3/3) H1
9) V Count Vertigo* 74 pts (2/5) I8 @ [1 AST]
* Checkmate ATA 42 pts
Total - 376 pts
HO: M9
LO: H11, G15
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chosen team symbol are archenemies of all character on that player's force until that force defeats an opposing archenemy. That player's characters are not arch enemies of opposing characters with the chosen team symbol.
Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.