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Whenever a power or combat ability is countered, or lost because it no longer appears in the stat slot on a character, all game effects generated by that power or ability immediately end, but any tokens placed on character cards (or feats) as a result of the countered power or ability remain there.
The Damage SP only lets Larfleeze place Constructs on the map. The properties of the Constructs are regulated by the Trait, so as long as Larf has his Trait the Constructs would remain on the map.
Quote : Originally Posted by wonderboy8917
Here's a question I'm sure no one thought of...
Can you move more than one OCO (Orange Construct object) on top of one another and occupy the same square?
I see no reason why you would not be able to do that.
Quote : Originally Posted by wonderboy8917
Also, if more than one OCO is adjacent to an opposing character do they get poisoned for each OCO? Is the poison damage for each OCO resolved separately?
I'd say that Poison damage is dealt once as Larfleeze is the source of all the Poison damage.
Can you move more than one OCO (Orange Construct object) on top of one another and occupy the same square?
Sure but there really is no benefit that i can see.
Quote : Originally Posted by wonderboy8917
Also, if more than one OCO is adjacent to an opposing character do they get poisoned for each OCO? Is the poison damage for each OCO resolved separately?
No since poison only checks to see if your adjacent, same reason why double based characters do not dealt damage twice.
The Damage SP only lets Larfleeze place Constructs on the map. The properties of the Constructs are regulated by the Trait, so as long as Larf has his Trait the Constructs would remain on the map.
Yes but they are generated by the damage Special Power, the Trait allows them to do something more, but they were still generated by the SP and therefore with the rule they will go away when the SP goes away.
I see no reason why you would not be able to do that.
I thought that whenever an object token was caused to be in the same square as another object token, the newly arriving object token was removed from the game.
If I remember that right, then one way to hide from Larfleeze's constructs would be to try to surround yourself with object tokens.
I thought that whenever an object token was caused to be in the same square as another object token, the newly arriving object token was removed from the game.
That only happens when an object is dropped on top of another due to losing Super Strength.
If Larfleeze moves an OCT adjacent to an opposing AA Joker, then as it is worded at present ("Characters adjacent to or in the same square as an Orange Construct object are considered adjacent to Larfleeze for Poison and close combat purposes.") the Joker would be able to poison Larfleeze, correct?
No, because the characters are considered adjacent to Larfleeze when he performs these abilities with these orange objects; but they are not adjacent to him they are adjacent to the object. So the orange objects extend his powers, but it is one way, he can do it to you but you cannot do it back to him through his own objects.
Salu Digby as LeVIathan in clix!
“I used to be a heroclix player like you, then I took an arrow in the knee.”
Here's an awesome team that could do stupidly well in a 300 point Golden Age constructed game:
Larfleeze + Protected + Alias + Armor Piercing
Rookie Magma x2 (Look like orange constructs)
STRUCTURAL INTEGRITY FIELD
= 299
Keep Larfleeze in a room sitting on the SIF and have him just keep pumping out constructs. Keep the room sealed off with barrier from the two "Orange Lantern Constructs" (Magmas)
Every once in a while let some of the item/constructs out to go do your fighting for you and re-seal the wall.
Real Quick:
1.) THIS TEAM IS CONTINGENT ON THE HOPES THAT DAMAGING CONSTRUCTS DOES NOT HARM LARFLEEZE.
2.) I REALIZE THAT SIF IS NOT AS GOOD AS IT USED TO BE, BUT THIS WOULD DEFINITELY KEEP HIM ALIVE LONGER THAN BEING OUT IN THE OPEN.
3.) IT'S A 300 POINT BUILD. TOO BAD, SO SAD COSMIC SPIDEY!
Quote
Originally quoted by: Soxolas
"Friendship is not about what you were physically there for, It's about what you were mentally there for"
As to his one power, it says they are considered adjacent to him.
He is adjacent, he can poison or punch
It does not say that they both are considered adjacent, just he to them
It says that anything adjacent to a construct object is considered adjacent to Larfleeze for Poison and Close Combat. This means that if an opposing character is adjacent to a construct object 8 squares away from Larfleeze can still make a close combat action/attack against Larfleeze. I don't thinnk it works one-way only.
As to his one power, it says they are considered adjacent to him.
He is adjacent, he can poison or punch
It does not say that they both are considered adjacent, just he to them
That's not to mention that historically, the language has never been reciprocal.
For example, the old giant rules stated that giants were considered to be adjacent to figures two squares away for close combat purposes. That didn't mean that the other guy could consider the giant to be adjacent.
Noticed that RA's have peeked their heads in. Just wondering on these two.
Grey Gargoyle:
Quote
PETRIFIED PROTECTION: Grey Gargoyle can use Barrier, but can barrier terrain markers only in unoccupied squares containing objects, hindering terrain, or hindering terrain markers. This use of Barrier does not count toward your available actions for the turn.
Not sure if the barrier token would protect the objects it was on. Would you still be able to target them if the barrier is on them (Might be something for the RA's to rule on). Also, would it stop them from being able to be moved when Larfleeze is moved?
Nanoarmor:
Quote
The character ignores damage dealt by objects as well as all modifiers to damage dealt to or taken by this character due to objects.
I'm wondering if this would work to absorb the poison damage or attacks made through the Constructs? Another RA question.
Noticed that RA's have peeked their heads in. Just wondering on these two.
Grey Gargoyle:
Not sure if the barrier token would protect the objects it was on. Would you still be able to target them if the barrier is on them (Might be something for the RA's to rule on). Also, would it stop them from being able to be moved when Larfleeze is moved?
Nanoarmor:
I'm wondering if this would work to absorb the poison damage or attacks made through the Constructs? Another RA question.
Both of these have already been in discussion since earlier this week. They have been sent to GD for answers.
BTW, you forgot to ask if GG's barrier moves with the constructs. (Or if it moves when Arcade moves one.)
It says that anything adjacent to a construct object is considered adjacent to Larfleeze for Poison and Close Combat. This means that if an opposing character is adjacent to a construct object 8 squares away from Larfleeze can still make a close combat action/attack against Larfleeze. I don't thinnk it works one-way only.
Yes, it is one-way. The below explains that:
Quote : Originally Posted by Harpua
That's not to mention that historically, the language has never been reciprocal.
For example, the old giant rules stated that giants were considered to be adjacent to figures two squares away for close combat purposes. That didn't mean that the other guy could consider the giant to be adjacent.
Salu Digby as LeVIathan in clix!
“I used to be a heroclix player like you, then I took an arrow in the knee.”