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Well under the current clarified rules, you must be able to draw a line of fire through a wall and be able to target the square on the other side of the wall as well. This change was to stop some jiggery pokery with lines of fire.
However, looking at the lines of fire, I can't see what the opponent is saying. Batman can draw a line of fire to both squares N13 and O13, so you should be able to destroy that wall.
I'm asking in the rules forum, because I'm pretty sure that page 12 of the Rule book says that a single Line of Fire must pass through both squares that are adjacent to the wall.
To destroy the wall you need to be able to have a single line of fire that passes trough N13/O13, yours does not. We'll see what the rules people say. If I'm reading the rule wrong then I'll take my turn.
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I'm asking in the rules forum, because I'm pretty sure that page 12 of the Rule book says that a single Line of Fire must pass through both squares that are adjacent to the wall.
To destroy the wall you need to be able to have a single line of fire that passes trough N13/O13, yours does not. We'll see what the rules people say. If I'm reading the rule wrong then I'll take my turn.
Ok, let me know what they say.
Still is not clear to me the idea of this rule. Single line of fire passing 2 scuares? what is that? see 2 sides of the wall? that is imposible.
1) R Red Robin (Robin ba) (3/6) 30 pts L-11@@
2) U Shazam (Captain Marvel, Jr*) (9/9) 157 pts K-13@ HSS outwited.
*Not So Special 3 pts
3) R Jade (5/6) 64 pts P-13@@
4) R Arsenal (Speedy cr) (5/5) 45 pts P12
Total--299
VS...
Super Friends!!!
1) 23 Clark Kent LE (4/4) J11@
2) 85 Batman R HT (8/8) L10@@
3) 47 Robin Grayson Crisis 35+ 12 Contingency plan$$$ (5/5) J12@
4) 82 GL Hal Jordan (Ch'p) (5/6) I12
5) 27 Aquaman R HT (6/6) I13
6) 6 Wonder Dog (Dolphin) (1/1) J13
7) 30 Alfred (5/5) I11
300
Robin: 1 SA.
Batman: 2 DFD.
HO: Shazam, H-20, A1
LO: J-6,. J12, K12
Battlefield Condition:
DARKNESS!!!
Characters with a range value greater than 6 have a range
value of 6 instead. Perplex may not be used to increase a
range value to a number greater than 6. powers and abilities
that affect characters up to 10 squares away instead affect
characters only up to 6 squares away.
No problem for the delay we can catch up, but one question: I thought Telekinesis can be use when you can see the point were you will leave the character and the character.
But looks like Jade can't see K13 because she is blocked on her vision by Shazam himself.
In the current rules a character flying should stop when it move adjacent to oposite figs? or can just move normally? (even if is doing running shoot).
In the current rules a character flying should stop when it move adjacent to oposite figs? or can just move normally? (even if is doing running shoot).
Flyers do not have to stop when they become adjacent.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
2) Superman will use his investigate reporter in Red Robin, in that way any hindering around him will not count as +1. No push for willpower.
3) Green Lantern running shoot to I14 to attack Red Robin moving big part of the team with him.
GL will use 2 CP tokens to attack Red Robin with +2 in attack.
GL 11 (9+2 CP tokens) to 15 (no Hindering because of Superman). GL get 6,6: 12 and Red Robin is KO.
SA and KO to GL.
4) Free Batman outwit Shazam' HSS. DFD to Batman.
1 Token to PC.
CaptainNifty's Outsiders!!!
1) R Red Robin (Robin ba) KOKOKO.
2) U Shazam (Captain Marvel, Jr*) (9/9) 157 pts K-13@ HSS outwited.
*Not So Special 3 pts
3) R Jade (5/6) 64 pts P-13@@
4) R Arsenal (Speedy cr) (5/5) 45 pts P12
Total--299
VS...
Super Friends!!!
1) 23 Clark Kent LE (4/4) H15@@
2) 85 Batman R HT (8/8) L10
3) 47 Robin Grayson Crisis 35+ 12 Contingency plan $ (5/5) H14.
4) 82 GL Hal Jordan (Ch'p) (5/6) I14@
5) 27 Aquaman R HT (6/6) J14
6) 6 Wonder Dog (Dolphin) (1/1) I15
7) 30 Alfred (5/5) H13
300
Robin: 1 SA.
Batman: 3 DFD.
GL: 1 SA, 1 KO.
HO: Shazam, H-20, A1
LO: J-6,. J12, K12
Battlefield Condition:
DARKNESS!!!
Characters with a range value greater than 6 have a range
value of 6 instead. Perplex may not be used to increase a
range value to a number greater than 6. powers and abilities
that affect characters up to 10 squares away instead affect
characters only up to 6 squares away.
One more issue. GL has a 10 movement. Running Shot replaces that with a 5. Carry modifies that -2. Meaning GL can only Running Shot 3 squares if he's gonna carry anybody.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
"Thank you, Wonder Woman and Wonder Twins, for answering my alert so promptly!" said General Perez.
"No problem, General." said Wonder Woman. (It also helps that Lt. Diana Prince got the alert through her position in military intelligence first). "Can you give us some more details?"
"Certainly." replied the General. "This...monster just appeared, and started attacking our planes! Every time one of those laser blasts hits one of our planes, they change into miniture versions of the beast."
"Great Galaxies, how are we going to fight this monster, Princess?" asked Zan.
"The same way we fight all of our adversaries, Zan-with teamwork. Zan, coat my plane with an ice sheath. Janya, transform into a beast similiar to it."
"We are on it, Wonder Woman!" said Jayna.
"Wonder Twin powers, ACTIVATE!"
SHAPE OF...A RODAN!
FORM OF...ICE COVERING!
Wonder Woman jumped on on of the wings, her amazing Amazon agility allowing her to keep her footing. Using her telepathic control over her robot invisible plane, she and the transformed Janya took off too confront the monstrous Rodan!
Come back after the commerical break for the exciting conclusion!
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost