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OK, nothing says stop turning the dial when KOs appear. So we have an official ruling based on "the dial keeps turning." The logical extension of that is that if the damage would turn the dial through KO back to "live" the figure would not be KO'd, correct? Because the intervening KOs don't matter, it's only what shows when the dial stops turning. And if I don't stop turning the dial when KOs appear...
If you want to be that way about it, then Unstoppable wouldn't work either, since it also does its thing when it "appears".
The rule book clearly states that when the KOs appear, the character is defeated. So even if you did keep turning all the way back to the start, the character would still be defeated because the KO's appeared along the way.
The rule book clearly states that when the KOs appear, the character is defeated. So even if you did keep turning all the way back to the start, the character would still be defeated because the KO's appeared along the way.
Under the rulebook, why would you keep clicking? It also clearly states that you immediately remove the character from the game. Doesn't that mean you stop clicking and do something else, i.e., remove the character from the game? Even assuming you remove the character from the game and then keep clicking, why would those clicks affect the game since the rules also indicate that characters that are removed from the battle map may not use their own abilities (traits) except as stipulated
by the effect removing them from the battlefield. The effect (being KOd) doesn't say Bombastic Bag-Man can use his trait, so why can he?
You guys are looking at the issue from the wrong perspective. Before you click the dial at all you have to know the damage taken. Damage taken is a value determined by various game effects before you begin turning the dial.
I've said it before, and I'll say it again: there is nothing in the rules that states, beyond any reproach, the as soon as KOs appear you are supposed to stop turning the dial.
When a KO symbol appears in a character’s stat slot, that character is defeated. Immediately remove it from the map; it is no longer part of the game.
While it does not specifically say you stop turning, it does specifically say that once you see the KO, it is no longer part of the game
Funny thing, with the wording of Mystics and Suicide Squad, they would still be good
If you want to be that way about it, then Unstoppable wouldn't work either, since it also does its thing when it "appears".
The rule book clearly states that when the KOs appear, the character is defeated. So even if you did keep turning all the way back to the start, the character would still be defeated because the KO's appeared along the way.
When something is not obvious from the rules it requires clarification, which is one of the responsibilities of the RA.
Either the appearance of KO in the slot stops the dial or it does not.
Unstoppable does it's thing because the power clearly says to stop turning the dial when it shows up. I would suggest that, given that the rules clearly say the figure is defeated and removed from the game when KO appears, the expected clarification for turning the dial vs KOs would be the same: that when KO appears the dial stops and you remove the figure. Your post suggests that was not the case, and I'm struggling to understand how you and presumably your compatriots got to that conclusion: "where you end up isn't going to matter, but keep turning the dial."
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Either the appearance of KO in the slot stops the dial or it does not.
Once the KO appears, the character is defeated. Stopping is irrelevent.
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Your post suggests that was not the case,
I never suggested the character was not removed.
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and I'm struggling to understand how you and presumably your compatriots got to that conclusion: "where you end up isn't going to matter, but keep turning the dial."
Where you end doesn't matter because when the KO appears, the character is defeated.
KO appears = character defeated
Not
KO appears = wait and see if the dial turns all the back to the start before deciding if it is defeated
Once the KO appears, the character is defeated. Stopping is irrelevent.
No, it isn't. If I deal 4 damage to Bagman and he takes 2 to get to KO, does his trait deal 2 or 4 in response? If the dial stops when KO appears he took 2 damage and responds with 2. If it keeps turning, he responds with 4.
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I never suggested the character was not removed.
No, you suggested the dial didn't stop turning when KO appears.
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Where you end doesn't matter because when the KO appears, the character is defeated.
KO appears = character defeated
Not
KO appears = wait and see if the dial turns all the back to the start before deciding if it is defeated
See above: it does matter, since it would have an effect on how much damage was taken.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
You know those times when an opposing character is on their last click, and you just need to deal one damage to KO them. But then you go and roll that critical hit! You get upset because you wasted that great roll of dice. You only needed 1 to KO but you did excess damage. In Bagman's case, even if it only takes 2 to kill him, if you do 4 damage he still takes 4 damage. Regardless of how the dial is turned. 4 damage is 4 damage! You dealt him 4, killed him in 2, now you take 4 back.
May all your hits be crits!
On the whole, human beings want to be good — but not too good, and not quite all the time. - George Orwell
See above: it does matter, since it would have an effect on how much damage was taken.
And here lies the fundamental flaw in your arguement
If the KO appears, the character is deafted, yes. But just because the KO appears does not mean that damage taken somehow magically stops happening; that is the whole point of the clarification.
Since there is no game effect that caused the damaged to be reduced at the time damage was taken then he would take the full amount reguardless of how many clicks the piece actually took. That isn't all that complicated. a power that says stop clicking a piece does not in any way reduce damage taken it only makes you stop clicking.
You know those times when an opposing character is on their last click, and you just need to deal one damage to KO them. But then you go and roll that critical hit! You get upset because you wasted that great roll of dice. You only needed 1 to KO but you did excess damage. In Bagman's case, even if it only takes 2 to kill him, if you do 4 damage he still takes 4 damage. Regardless of how the dial is turned. 4 damage is 4 damage! You dealt him 4, killed him in 2, now you take 4 back.
i like this ^^
alternatively, let's say you are standing on top of a tall skyscraper with a big ape named Kong. Kong gets mad and flicks you of the roof.....
now, with broken ribs, you fall helplessly to your impending doom. while falling, you go into shock, have a heart attack and die before you've reached ground zero.
eventhough you are now a falling corpse, the damage isn't over yet kids!
just look at Mr Pavement coming up, he wants to greet us with a warm SPLAT!
when all is said and done, eventhough you may have been KO'd 66 floors ago, the damage kept coming. :knockedou
And here lies the fundamental flaw in your arguement
If the KO appears, the character is deafted, yes. But just because the KO appears does not mean that damage taken somehow magically stops happening; that is the whole point of the clarification.
KO =/= damage taken stops.
Based on your interpretation, from what click would you start healing when Hela uses her Touch of Life?