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Rules are necessary. And I (generally) abided by them as well as I can when running tournaments.
However, I understand the sentiment expressed above. Colossal figures are intended to represent towering figures, larger even than Giant figures. Yet Giant figures are able to ignore opposing figures when moving, carry friendly figures, and get a bonus to break-away rolls when Colossal figures do not. What is the rational behind that?
Yes being able to make ranged attacks out of adjecency is great...but...
1) It doesn't actually address the question of "why" Giants can do things that Colossals can't.
And 2), it's not any good at all against Stealthed snipers/outwitters.
Not to mention my poor Frost Giants and their 4 range. Put out a cheap tie-up and everyone else 5 or more squares further back and the poor Frost Giant is likely going down like a chump.
Rules are rules, but rules can change (and frequently do in this game). Giants didn't start out with Giant Stride, would it really be unbalancing to also give Giant Stride to Colossals as well?
1) It doesn't actually address the question of "why" Giants can do things that Colossals can't.
And colossals can do things Giants can't. Why do they need to be able to the same things? Why can't they be different?
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And 2), it's not any good at all against Stealthed snipers/outwitters.
Neither is a Giant, most of the time. Or most any character, for that matter. That's a heck of yardstick to measure by: picking a type of power combo that most characters in the game would struggle with
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Giants didn't start out with Giant Stride, would it really be unbalancing to also give Giant Stride to Colossals as well?
Giant's didn't just "get" Giant Stride. They also lost what, in my mind (and I know a bunch of others feel the same way), was their most useful ability: they no longer have their 2 square radius for movement purposes. Giant's used to OWN the map when it came to board control. Stick a cheap Giant with Plasticity (Stature was perfect) in a relatively narrow hallway or room and then watch your opponent squirm as they struggled to get past. No longer...
So if you're going to "upgrade" Colossals in a similar fashion, which abilities should we remove to compensate and keep the point costs even?
The rules are necessary. The rules are the rules. If you want to make up some reason for a rule you can. I find players who need real life physics in a table top miniature game get confused a lot by the rules.
I have no problem with there being a difference between Giants and Colossals. It makes each unique and special.
Giants can more easily break away while Colossals can fire out of adjacency. I think the Colossals are ahead, personally.
3 other rules questions:
1. Can feats be assigned to Colossals?
2. Can a colossal be healed by a friendly figure or object?
I believe there was a time when both answers were no. Rules don't seem to bar it, though.
3. Does a Colossal destroy an object it "steps" on?
No way, the rules are the rules?!?! I never said anything about real life physics. I never said "collosals are huge they should be able to break run away easy!" So, um, huh? I just said they didn't used to be get caught up by figures, so why now? But yea the good point made by someone else that the orange guys here are just helping out makes sense. Unlike this above.
Edit: The firing out of adjacency does help too, so that was a good point.
Neither is a Giant, most of the time. Or most any character, for that matter. That's a heck of yardstick to measure by: picking a type of power combo that most characters in the game would struggle with
If a giant is being harassed by a tie-up piece and a stealthed sniper, the giant at least gets a bonus to his break away roll. A colossal does not. There was you know...a *point* to my statement.
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Giant's didn't just "get" Giant Stride. They also lost what, in my mind (and I know a bunch of others feel the same way), was their most useful ability: they no longer have their 2 square radius for movement purposes. Giant's used to OWN the map when it came to board control. Stick a cheap Giant with Plasticity (Stature was perfect) in a relatively narrow hallway or room and then watch your opponent squirm as they struggled to get past. No longer...
So if you're going to "upgrade" Colossals in a similar fashion, which abilities should we remove to compensate and keep the point costs even?
What did colossals give up in order to get continual pushing?
If a giant is being harassed by a tie-up piece and a stealthed sniper, the giant at least gets a bonus to his break away roll. A colossal does not. There was you know...a *point* to my statement.
And a character gets what? There was a point to my statement, too... that a stealthed sniper + tie-up will ALWAYS be very effective, no matter the characters in play.
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What did colossals give up in order to get continual pushing?
Nothing that I am aware of. Keep in mind, though, that until Groot came along, there wasn't much of a difference between Colossal Size and the rest of the colossal rules in the rulesheets. I am guessing GD felt that the ability to push was something all colossals should be able to do and and that Groot (and now these GSX-ers) was an outlier that needed addressing.
And a character gets what? There was a point to my statement, too... that a stealthed sniper + tie-up will ALWAYS be very effective, no matter the characters in play.
...I'm confused..are you completely missing my point?
Giant characters have an advantage (if a fairly slight one) in dealing with that tactic because they get a bonus to their breakaway rolls, thus making it easier for them to go base the sniper.
Colossal figures do not get any sort of bonus to their breakaway rolls and thusly it is harder for them to deal with that tactic then it is for giants.
I'm not arguing what the rules are, I'm simply pointing out that there are advantages to being a giant that colossals do not share and those advantages can make a difference.
Furthermore, it sort of hurts my head when I try to rationalize why Giants can do somethings (like get a bonus to break-away, use giant stride, close combat attack figures a square away, etc). I understand the basic reasons of "them's the rules" and "that's what the designers thought would be balanced", I just can't manufacture an internal rational that makes it seem reasonable to me on a meta level.
I figured as much. I'm considering using the Mark II this week (as "Rover" for you Wolverine and the X-Men fans) and wanted to make sure before I committed.
...I'm confused..are you completely missing my point?
No, I know exactly what you are saying.
What I am saying, though, is that seems like a hardly fair comparison since a Stealthed Sniper can give most any character (not just colossals) a problem. I think your argument could be a lot stronger if you could point to a situation that negatively impacts colossals, and colossals only, rather than a general most-anyone-would-struggle-here situation.
i think a big thing in people's minds is that colossal is just the next step up from giant. a lot of people think that colossals should have everything a giant does and more because it's bigger. i happen to be one of these people, but i understand why things are the way they are.
currently, colossals have less of a balance against everyone being able to draw line of fire to them than giants do. but they can fire out of adjacency, which is fantastic against everything but stealth.
overall i think things are well enough as they are. I'm just happy to finally have onslaught, i spend my time thinking of how to have fun with him instead of focusing on what he can't do.
All they need to do is add chaarcters to what colossals ignore for movement.
Unless it's that giants have really long legs and Colossals have stubby legs. Giants are much shorter overall but with longer legs they can step over people where colossals have to stop
All they need to do is add chaarcters to what colossals ignore for movement.
Unless it's that giants have really long legs and Colossals have stubby legs. Giants are much shorter overall but with longer legs they can step over people where colossals have to stop
So Stilt-Man, fully extended, is shorter than Jean Grey?
Like most things in this game, for every instance of X being Y, some one could come up with a counter example.
Can't we just say that they are different and leave it at that?
What I am saying, though, is that seems like a hardly fair comparison since a Stealthed Sniper can give most any character (not just colossals) a problem. I think your argument could be a lot stronger if you could point to a situation that negatively impacts colossals, and colossals only, rather than a general most-anyone-would-struggle-here situation.
But it has a GREATER negative impact on Colossals then it does for Giants.
It's NOT a question of only Colossals being hurt, it's specifically about how they compare to Giants.
Can't we just say that they are different and leave it at that?
You are a rules deputy on hcrealms man, you know that's not happening hahaha. It's agaisnt the realms rules actually!
But yea I can accept that it is what it is, like all the rules, which I am fine with. Guess I just wanted to yell about something. Funny thing is I will probably use each collosal figure once then they will sit on my shelf in my spare room. Collosals still pretty much hold no game play value for me, but are cool to have though.
I'm probably more impassioned about this then I might be is because my only Colossal is a Frost Giant (and I hope to get more). I really like them and want to play them more, but with only a four range, they're more negatively impacted by getting tied up then other Colossals.
Plus, at the last tournament I ran, players were just assuming that Colossals could auto-break away because it seemed sensible to them.
(Personally, I'd like to see a rules change so that Colossal ignore figure bases when moving and get +2 to break away from standard figures and +1 to break away from Giants. However, I'm not the game designer and realize that we don't always get what we want.)
I also notice the colossals can't make a close combat attack when there to 2 squares away from opposing characters. I this is one advantage that giants have over colossals.
Thats because Colossals are only bigger because they have bigger TORSOs. Giants have longer arms and legs, so they can punch 2 squarea away while colossals dont have the dexterity for that kind of finesse.
Yeah, thats it!
Quote : Originally Posted by Harpua
red king is spot on with this statement.
Quote : Originally Posted by dairoka
listen to Red King.
Quote : Originally Posted by YouWaShock
At the risk of going OT, I need to point out that it appears red king is talking to himself.