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Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
1) Iron Man RShots to M6 and shoots Ant-Man, 9 vs 19, damage +2 w/ Enhancement and Peter's Perplex. 3, 4 = 7 misses, but Harbinger PC's the roll to a Critical Hit, for 5 damage. No knock back due to Charge
1 SA Iron Man
1 AST Harbinger, Peter and Tessa
2) Shield Agent moves to M5
Peter is copying Defenders
Harbinger will PC any attack she can see
----------------------------
Avengers (Bronze Age)
1) E Vision (8/8) E-4@ w/HO
2) R Mockingbird (4/4) D-4
3) R Ant-Man (1/6) H-1
4) R Tigra (6/6) I-1@
5) R Wasp (4/4) G-1@
6) U Hawkeye (6/6) F-14
Total – 295 pts
vs
New Avengers
1) R Iron Man (AW)* 89 pts (7/7) M6 @
* Inside Information 4 pts
1 SA
2) AE Peter Parker* 50 pts (2/5) O5
* Inside Information 4 pts
1 AST
3) R Aleta 51 pts (6/6) N5
1 DFD
4) R Tessa 39 pts (6/6) N7
1 AST
5) R Harbinger 50 pts (4/6) M7
1 AST
6) R SHIELD Agent (IC) 10 pts (3/3) M5 @
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
I believe you cant draw line of fire from M6 due to special rule of force field....
When counting squares to determine the range or area of
any effect, you can’t count beyond a force field. (To
determine if you are counting beyond a force field, draw a
line from the center of the square where the effect originates
to the square you are attempting to count; if the line goes
through a force field or through a diagonal bordered on the
grid by a force field, the square can’t be counted.)
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
Ok, here's the full turn redone, to correct positionings and allow the usage of PC, thus making the attack legal.
9a - redone)
Free) Peter Perplexes Iron Man's damage
1) Harbinger Phases to M5, dropping Tessa in M6
2) Iron Man RShots to L5 and shoots Ant-Man, 9 vs 19, damage +2 w/ Enhancement and Peter's Perplex. 3, 4 = 7 misses, but Harbinger PC's the roll to a Critical Hit, for 5 damage. No knock back due to Charge
1 SA Iron Man
1 AST Harbinger, Peter and Tessa
3) Aleta Barriers at L6-K5-L4-M4. 1 DFD.
Peter is copying Defenders
Harbinger will PC any attack she can see
----------------------------
Avengers (Bronze Age)
1) E Vision (8/8) E-4@ w/HO
2) R Mockingbird (4/4) D-4
3) R Ant-Man (1/6) H-1
4) R Tigra (6/6) I-1@
5) R Wasp (4/4) G-1@
6) U Hawkeye (6/6) F-14
Total – 295 pts
vs
New Avengers
1) R Iron Man (AW)* 89 pts (7/7) L5 @
* Inside Information 4 pts
1 SA
2) AE Peter Parker* 50 pts (2/5) O5
* Inside Information 4 pts
1 AST
3) R Aleta 51 pts (6/6) N5 @
2 DFD
4) R Tessa 39 pts (6/6) M6
1 AST
5) R Harbinger 50 pts (4/6) M5 @
1 AST
6) R SHIELD Agent (IC) 10 pts (3/3) M5 @
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.[/quote]