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Rock gets a 6 for Leadership.
1. Rocket leaps to N9.
2. Warlord shoots at Speedy. 10 on 18, he gets 5,3 for the hit and 2 damage.
3. Medic rolls to Support Warlord. I have the wrong medic dial posted. It should be the rookie. 7 on 15, he gets 3,1 and reroll is 3,4 for the miss.
4. Lantern flies to E13, carrying everyone to their new spots.
Outsiders
1) R Robin* (alpha) (6/6) 30 pts F17
*Not So Special 3 pts
2) R Speedy (cr) (3/5) 45 pts T16@
3) R Starfire* (io) (6/6) 62 pts E17
*Not So Special 3 pts
4) U Captain Marvel, Jr (9/9) 157 pts U20 w/HO
Total 300
Speedy SA [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (5/5) - F13
2. R Green Lantern 81 pts (6/6) - E13 @
3. U Capt. Metropolis 40 pts (5/5) - E14
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (2/5) - E12 @
5. V Rocket Raccoon 65 pts (5/5) - F14 @
6. Easy Soldier 10 pts (4/4) - F12
7. Easy Soldier 10 pts (4/4) - D14
8. Easy Medic 9 pts (4/4) - D13 @
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) Starfire RS to A14 v. Medic, 8 to 14. 5, 2 for the hit and KO. 1 SA and 1 KO Starfire.
2) Red Robin L/Cs to C14.
3) Shazam flies to Q14.
Outsiders
1) R Robin* (alpha) (6/6) 30 pts C14@
*Not So Special 3 pts
2) R Speedy (cr) (3/5) 45 pts T16@
3) R Starfire* (io) (6/6) 62 pts A14@
*Not So Special 3 pts
4) U Captain Marvel, Jr (9/9) 157 pts Q14@ w/HO
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (5/5) - F13
2. R Green Lantern 81 pts (6/6) - E13 @
3. U Capt. Metropolis 40 pts (5/5) - E14
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (2/5) - E12 @
5. V Rocket Raccoon 65 pts (5/5) - F14 @
6. Easy Soldier 10 pts (4/4) - F12
7. Easy Soldier 10 pts (4/4) - D14
8. Easy Medic 9 pts (4/4) - D13 @
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.[/quote]
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You know how sometimes you play a game and really early on you can see the loss coming? I am wondering if I should just shoot for some stats. Always a good time when you focus on one figure and ignore another's running shot.
Easy turn 4A:
Rock hits Leadership.
1. Captain Metropolis RS to D12 and shoots at Robin. 10 on 18, he gets 5,1 for the miss.
2. Soldier 7 rolls to breakaway and gets 1 and Rocket rerolls that to a 6. He moves to B13.
Outsiders
1) R Robin* (alpha) (6/6) 30 pts C14@
*Not So Special 3 pts
2) R Speedy (cr) (3/5) 45 pts T16@
3) R Starfire* (io) (6/6) 62 pts A14@
*Not So Special 3 pts
4) U Captain Marvel, Jr (9/9) 157 pts Q14@ w/HO
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (5/5) - F13
2. R Green Lantern 81 pts (6/6) - E13
3. U Capt. Metropolis 40 pts (5/5) - D12 @
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (2/5) - E12
5. V Rocket Raccoon 65 pts (5/5) - F14
6. Easy Soldier 10 pts (4/4) - F12
7. Easy Soldier 10 pts (4/4) - B13 @
8. Easy Medic 9 pts (4/4) - D13
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) R Robin* (alpha) (6/6) 30 pts C14
*Not So Special 3 pts
2) R Speedy (cr) (3/5) 45 pts T16
3) R Starfire* (io) (6/6) 62 pts A14
*Not So Special 3 pts
4) U Captain Marvel, Jr (9/9) 157 pts Q14 w/HO
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (5/5) - F13
2. R Green Lantern 81 pts (6/6) - E13
3. U Capt. Metropolis 40 pts (5/5) - D12 @
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (2/5) - E12
5. V Rocket Raccoon 65 pts (5/5) - F14
6. Easy Soldier 10 pts (4/4) - F12
7. Easy Soldier 10 pts (4/4) - B13 @
8. Easy Medic 9 pts (4/4) - D13
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
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Rock hits Leadership.
1. Captain Metropolis pushes to RS to D11, shooting at Robin. 10 on 18, he gets 3,4 for the miss.
2. Warlord shoots at Robin. 10 on 18, using Enhancement, he gets 2,4 for another miss. Nice.
3. Rocket Raccoon shoots at Robin. 9 on 18, he gets 2,5 and rerolls to 5,1 for the miss.
4. Green Lantern RCE on Robin. 8 on 18, he gets 6,3 for a digital dice slap in the face.
Captain Metropolis uses Suppressive Fire on Robin.
This is why I shouldn't post turns this late at night. Why didn't I TK Warlord in to smash Robin? The world may never know.
Rocket will PC the Suppressive Fire roll first, or any attack against him that succeeds. Whichever comes first.
Rock will MM to Soldier 6.
Outsiders
1) R Robin* (alpha) (6/6) 30 pts C14
*Not So Special 3 pts
2) R Speedy (cr) (3/5) 45 pts T16
3) R Starfire* (io) (6/6) 62 pts A14
*Not So Special 3 pts
4) U Captain Marvel, Jr (9/9) 157 pts Q14 w/HO
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (5/5) - F13
2. R Green Lantern 81 pts (6/6) - E13 @
3. U Capt. Metropolis 40 pts (4/5) - D11 @@
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (2/5) - E12 @
5. V Rocket Raccoon 65 pts (5/5) - F14 @
6. Easy Soldier 10 pts (4/4) - F12
7. Easy Soldier 10 pts (4/4) - B13
8. Easy Medic 9 pts (4/4) - D13
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) Red Robin v. Soldier 7, 10 to 14. 4, 2 for the hit. Soldier 7 takes 2. Red Robin gets 1 SA.
2) Starfire will RS. Breakaway=3. No go.
3) Arsenal L/Cs to M16.
4) Shazam flies to J14.
Outsiders
1) R Robin* (alpha) (6/6) 30 pts C14@
*Not So Special 3 pts
2) R Speedy (cr) (3/5) 45 pts M16@
3) R Starfire* (io) (6/6) 62 pts A14@
*Not So Special 3 pts
4) U Captain Marvel, Jr (9/9) 157 pts J14@ w/HO
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (5/5) - F13
2. R Green Lantern 81 pts (6/6) - E13 @
3. U Capt. Metropolis 40 pts (4/5) - D11 @@
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (2/5) - E12 @
5. V Rocket Raccoon 65 pts (5/5) - F14 @
6. Easy Soldier 10 pts (4/4) - F12
7. Easy Soldier 10 pts (2/4) - B13
8. Easy Medic 9 pts (4/4) - D13
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
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HCFL:
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Hmm...I thought since it was you rolling on your turn, I could PC that. If it was a roll I had to make, I could understand the non-PC. No big deal.
Shouldn't Robin have rerolled his attack?
Easy turn 6A:
Rock hits leadership again. I need that luck elsewhere.
Metro rolls a 2 for Suppressive Fire but is already pushed. No idea if I can do that.
1. Easy Soldier 7 attacks Robin. 6 on 17, he gets 6,2 for the miss and is rerolled to 6,3 for the better miss.
Rocket will PC an attack if he sees one succeed.
Rock will MM to Soldier 6.
Outsiders
1) R Robin* (alpha) (6/6) 30 pts C14@
*Not So Special 3 pts
2) R Speedy (cr) (3/5) 45 pts M16@
3) R Starfire* (io) (6/6) 62 pts A14@
*Not So Special 3 pts
4) U Captain Marvel, Jr (9/9) 157 pts J14@ w/HO
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (5/5) - F13
2. R Green Lantern 81 pts (6/6) - E13
3. U Capt. Metropolis 40 pts (4/5) - D11
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (2/5) - E12
5. V Rocket Raccoon 65 pts (5/5) - F14
6. Easy Soldier 10 pts (4/4) - F12
7. Easy Soldier 10 pts (2/4) - B13 @
8. Easy Medic 9 pts (0/4) - KOKOKO
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Rocket could not have re-rolled suppressive fire on Robin's result's as it is the "controller" not Robin rolling the dice--see outsmart.
As to not Re-rolling Robin's attack versus the soldier, you said you wanted to re-roll attacks against Rocket. As Robin's attack was not the last possible attack to which Rocket would draw line of fire, I didn't roll for you. I was going to save Rocket's PC for when Starfire blasted Cpt. Metropolois (had she made the breakaway roll).
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HCFL:
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1) Red Robin v. Soldiers 7, 10 to 12. 6, 1; PC=5, 6 for the hit and KO. Red Robin takes 1 for the push. 1 SA and 1 KO to Robin.
2) Starfire v. Warlord, 9 (SP) v. 16 (hindering). 6, 2 for the hit and KO. Starfire takes 1 for the push. 1 SA and 1 KO Starfire.
Outsiders
1) R Robin* (alpha) (5/6) 30 pts C14@@
*Not So Special 3 pts
2) R Speedy (cr) (3/5) 45 pts M16
3) R Starfire* (io) (5/6) 62 pts A14@@
*Not So Special 3 pts
4) U Captain Marvel, Jr (9/9) 157 pts J14 w/HO
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (5/5) - F13
2. R Green Lantern 81 pts (6/6) - E13
3. U Capt. Metropolis 40 pts (4/5) - D11
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (5/5) - F14
6. Easy Soldier 10 pts (4/4) - F12
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
BTW - You keep posting links to the frog/water map. Not sure if that is your other game.
Turn 7A:
Rock hits Leadership with a 4.
1. GL TK's Rock to D12.
2. Rock shoots at Starfire w/enhance. 9 on 15, he gets 6,2 for the hit. 1SA Rock, 1 AST Metro/GL.
3. Rocket shoots at Robin. 9 on 17, he gets 5,3 for the hit. 2 damage.
4. Soldier 6 to E12.
Rocket will PC the attack from Marvel if he sees it succeed.
Rock will MM to 6.
Outsiders
1) R Robin* (alpha) (3/6) 30 pts C14@@
*Not So Special 3 pts
2) R Speedy (cr) (3/5) 45 pts M16
3) R Starfire* (io) (3/6) 62 pts A14@@
*Not So Special 3 pts
4) U Captain Marvel, Jr (9/9) 157 pts J14 w/HO
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (5/5) - D12 @
2. R Green Lantern 81 pts (6/6) - E13 @
3. U Capt. Metropolis 40 pts (4/5) - D11
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (5/5) - F14 @
6. Easy Soldier 10 pts (4/4) - E12 @
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
Total - 298 pts
Warlord - 1SA
Rock - 1SA
Metro - 1AST
GL - 1AST
Rocket - 1SA
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) Shazam HSS to D13 v. Green Lantern, 10 to 15. 2, 1 for the miss. HO destroyed. Shazam finishes to F9.
2) Roy L/Cs to J12.
Outsiders
1) R Robin* (alpha) (3/6) 30 pts C14
*Not So Special 3 pts
2) R Speedy (cr) (3/5) 45 pts J12@
3) R Starfire* (io) (3/6) 62 pts A14
*Not So Special 3 pts
4) U Captain Marvel, Jr (9/9) 157 pts F9@
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (5/5) - D12 @
2. R Green Lantern 81 pts (6/6) - E13 @
3. U Capt. Metropolis 40 pts (4/5) - D11
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (5/5) - F14 @
6. Easy Soldier 10 pts (4/4) - E12 @
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
Total - 298 pts
Warlord - 1SA
Rock - 1SA
Metro - 1AST
GL - 1AST
Rocket - 1SA
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
Have we been adding +1 hindering to all ranged attacks? Not sure.
Easy turn 8A:
Rock hits a 5 for leadership and soon enough would remove a token from GL. So awesome.
1. GL pushes to RCE Robin using PD. 9 on 16, he gets 4,4 for the hit and KO. 1SA/1KO to GL.
2. Rock pushes to shoot Starfire using Enhance. 9 on 15, he gets 5,2 for the KO. 1SA/1KO to Rock, 1AST to Metro.
3. Captain Metro shoots at Speedy. 9 on 18, he gets 6,5 for the hit and 1 damage. 1SA to Metro.
Rocket will PC the first successful attack he can see.
Outsiders
1) R Robin* (alpha) (0/6) 30 pts KOKOKO
*Not So Special 3 pts
2) R Speedy (cr) (2/5) 45 pts J12@
3) R Starfire* (io) (0/6) 62 pts KOKOKO
*Not So Special 3 pts
4) U Captain Marvel, Jr (9/9) 157 pts F9@
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (4/5) - D12 @@
2. R Green Lantern 81 pts (5/6) - E13 @@
3. U Capt. Metropolis 40 pts (4/5) - D11 @
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (5/5) - F14
6. Easy Soldier 10 pts (4/4) - E12
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
Total - 298 pts
Warlord - 1SA
Rock - 2SA, 1KO
Metro - 1SA, 2AST
GL - 1SA, 1KO, 1AST
Rocket - 1SA
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) Shazam will HSS making a wide arc to pick up the LO and going to E11 v. Capt. Metropolis, 10 to 16. 6, 3 for the hit and KO. Shazam finishes flight at F9. Shazam takes 1 for the push.
Outsiders
1) R Robin* (alpha) (0/6) 30 pts KOKOKO
*Not So Special 3 pts
2) R Speedy (cr) (2/5) 45 pts J12@
3) R Starfire* (io) (0/6) 62 pts KOKOKO
*Not So Special 3 pts
4) U Captain Marvel, Jr (8/9) 157 pts F9@@
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
Captain Marvel, Jr. SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (4/5) - D12 @@
2. R Green Lantern 81 pts (5/6) - E13 @@
3. U Capt. Metropolis 40 pts (0/5) - KOKO
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (5/5) - F14
6. Easy Soldier 10 pts (4/4) - E12
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
Total - 298 pts
Warlord - 1SA
Rock - 2SA, 1KO
Metro - 1SA, 2AST
GL - 1SA, 1KO, 1AST
Rocket - 1SA
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes