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Free Action: Rip will Outwit Doombot #6's Toughness.
1) Captain Atom will running shot, moving to L12 to aim at Doombot #6 and snagging the HO from under Rip on the way. Attack is a 9 to a 16, needs a 7 or better. Roll: 2+3=5, miss. Rip PC Re-roll: 1+4=5, miss.
2) Booster will errect a barrier in Q12, P13, P14, and P15. Netting him a DEF.
Free Action: Rip will outwit Doombot #6's Toughness.
1) Captain Atom will shoot Doombot #6. Attack is a 9 to a 16, needs a 7 or better. Roll: 2+5=7, hit. Doombot #6 takes 4 clix and is KOed. Rip gets an AST, Atom gets a SA and a KO.
2) Rip will push to shoot Doombot #4. Attack is a 9 to a 15, needs a 6 or better. Roll: 2+1=3, miss. Rip PC Re-roll: 2+5=7, hit. #4 takes 2 clix and is KOed. Rip gets a SA, KO, and a click for pushing.
3) Booster will put up a barrier in R13, Q13, P14, and P15 netting him another defend.
1) Dr Doom will fly to N11.
2) Bot #3 will fly to O12.
3) Bot #5 Swings at greenflame: 9av to a 15 roll is: 6,1 hit. Green takes two clicks. Bot 5953's get an SA.
1) Captain Atom will push Running Shot, moving to M14 and carrying Rip to K13, aiming at Doombot #3. Attack is a 9 to a 15, needs a 6 or better. Roll: 2+3=5, miss. Cap takes a click for pushing.
Free Action: Rip will outwit Doom's Mastermind.
2) Booster will push to attack Doom with the HO. Attack is an 8 to a 16, needs an 8 or better. Roll: 3+6=9, hit. Doom will use theme PC, Re-roll: 1+4=5, miss. Rip PC Re-roll: 4+1=5, miss. HO is destroyed and Booster takes a click for pushing. Doom takes a token and click for pushing but also gets a Token on Lucky Streak.
3) Ice will shoot Doom. Attack is a 7 to a 15, needs an 8 or better. Roll: 4+5=9, hit. Doom takes two clix, Rip gets an AST for the outwit, and Ice gets a SA.
Clear Rip; Rip PC on any successful attack he can see.