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Kryptonite Token (Red): The square this token is in is considered blocking terrain. When you would place an action token on a character with no action tokens that has the Superman Ally team ability or the Kryptonian Keyword that is adjacent to this token, place a second token. If the caracter with the Superman Ally team ability or the Kryptonian Keyword already has one token, modify pushing damage by +1.
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Kryptonite Token (Gold): The square this token is in is considered blocking terrain. When a character with the Superman Ally team ability or the Kryptonian Keyword are adjacent to this token, they can not use any of the powers showing on their dial.
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Kryptonite Token (Blue): The square this token is in is considered blocking terrain. Damage dealt to characters named Batzarro, Yellow Lantern, or has Bizarro as part of their name adjacent to this token can't be reduced. When a character with the Superman Ally team ability or the Kryptonian Keyword are adjacent to this token, they can use Willpower if they can't already.
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Kryptonite Token (Orange): Characters with the Animal keyword that start their turn adjacent to this token gain the Superman Ally team ability and the movement ability until they are KO'd
Awesome Map! This would be great for Nickelodeons Jimmy Neutron Map! I could really use that to for my custom Toonclix map to play on! It would help a lot!
Awesome Map! This would be great for Nickelodeons Jimmy Neutron Map! I could really use that to for my custom Toonclix map to play on! It would help a lot!
Quote : Originally Posted by SpiderHam Zombie964
You're So getting Great Rep from me!
Quote : Originally Posted by SpiderHam Zombie964
Omg i got an idea for an awesome piece for this map! Check artisans guild It may even be good for a 3d pog or an object
Just saw your other post with your fast mod ideas. You need to make sure you say everything you mean in less posts. Multiple one line posts get kind of cluttery and hard to read.
I like multiple posts! It shows enthusiasm for my work.
Puuka, so you're advocating just an orange line around the planet? Starting areas in the normal spots?
Is the general consensus to leave the rocket or remove it?
Also for everyone who sent me an email asking permission to print this map, hold off... the image quality of what I posted will not translate well to 24x36. I will figure out a way of making this available to everyone. Either it will be free to download off my site or I have another idea I'm working out the details on currently.
Puuka, so you're advocating just an orange line around the planet? Starting areas in the normal spots?
Is the general consensus to leave the rocket or remove it?
Also for everyone who sent me an email asking permission to print this map, hold off... the image quality of what I posted will not translate well to 24x36. I will figure out a way of making this available to everyone. Either it will be free to download off my site or I have another idea I'm working out the details on currently.
Yes, orange around the planet, Regular starting areas.
As for the rocket, how hard would it be to show it sort of shooting off in to the background? I think it's an interesting homage to the source material, but for a map feature, I'm not sure it offers much. If it's a benefit or a hinderance, then one side gets it, the other doesn't.
As for a way to package it, use the site that Hair10 had used for those Vynel maps in the past, Package it with 12-20 of those aquarium rocks I suggested, and a sheet of rules and send it out. I think $20 would be a fair price for an interactive map scenario like I posted.
And here's a quick update with the terrain lines Puuka suggested. Of course using orange for the planet means we can't use orange for the Supernova space rules.
And I removed the rocket so we can see the image without it.
And here's a quick update with the terrain lines Puuka suggested. Of course using orange for the planet means we can't use orange for the Supernova space rules.
And I removed the rocket so we can see the image without it.
You could say that "Space outside of the orange squares..." for the SN space rules.
How about if the map mhad the same "space" move rules as the Super Nova map, and each concentric circle closer to the exploding planet added a feature:
1. Outside the outermost ring, only the "normal" space effects
2. Inside outermost ring, no space effect, -2 on movement
3. Inside next ring, no space effect, -3 on movement and "poison" effect at end of owning player's turn - deal 1 damge due to radiation
4. Inside next ring, no space effect, -4 on movement, "double poison" effect as above but deals 2 damage
5. Over "planet," acts as "super-hindering" terrain by ending movement as soon as you enter regardless of Movement type, Movement halved, "double poison" effect, plus one opposing player (to owning player's right) gets an attack roll each turn for planetary debris (10 Attack, 3 Damage!)
I like this idea a lot. The only thing i would add is to make the smoke trail and rocket hindering, Put orange around the planet, then three blue rings to indicate the effect ranges.