You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
free riddler perplex down black adams attack to a 9
theme pc and MM are on a cbc basis
Black Marvel Family (home)
1. E Black Adam 123 pts (9/9) I-13 @ -1 attack
[1 SA]
2. E Osiris 101 pts (3/6) G-12 @
3. E Lyssa Drak 72 pts (5/6) G-13
[1 AST]
296
vs
Legion of Doom
1) R Solomon Grundy 48 (10/10) S-20 (with HO)
2) R Cheetah 37 (6/6) J-14
+armor percing 10
3) E Riddler 39 (5/5) K-23 @@
4) LE Sinestro of Korugar 82 pts (2/7) K-15 +1 def
+ armor percing 10
5) U Lex Luthor 69 (4/5) M-20
theme pc 1/2
295
Sinestro (1)SA
Riddler (2)AST
Lex (1)AST
HO: (Grundy)
LO: F-11, X18, X6
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
free) perplex Lyssa's attack to 10.
1. Lyssa attack Sinestro. 10 vs 16 for 2. Roll is a 6,4=10 hit. Damage mminded to Cheetah.
2. Adam push to HSS, grab LO from F-11, back to I-13 on Cheetah. 9 vs 16 for 3+1. Roll is a 5,5=10 hit. Cheetah takes 2nd out of 2 theme pc's. Roll is a 7 hit and KO. Adam ends in F-13
Black Marvel Family (home)
1. E Black Adam 123 pts (8/9) F-13 @@
[2 SA][1 KO]
2. E Osiris 101 pts (3/6) G-12
3. E Lyssa Drak 72 pts (5/6) G-13 @
[1 SA][1 AST]
296
vs
Legion of Doom
1) R Solomon Grundy 48 (10/10) S-20 (with HO)
2) R Cheetah 37 KO'ed
+armor percing 10
3) E Riddler 39 (4/5) K-23 @@
4) LE Sinestro of Korugar 82 pts (2/7) K-15 +1 def
+ armor percing 10
5) U Lex Luthor 69 (4/5) M-20
theme pc 0/2 (both used)
295
Sinestro (1)SA
Riddler (2)AST
Lex (1)AST
HO: (Grundy)
LO: F-11, X18, X6
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Black Marvel Family (home)
1. E Black Adam 123 pts (8/9) F-13
[2 SA][1 KO]
2. E Osiris 101 pts (3/6) F-12 @
3. E Lyssa Drak 72 pts (5/6) E-12
[1 SA][1 AST]
296
vs
Legion of Doom
1) R Solomon Grundy 48 (10/10) G-22 @ (with HO)
2) R Cheetah 37 KO'ed
+armor percing 10
3) E Riddler 39 (4/5) K-23
4) LE Sinestro of Korugar 82 pts (2/7) e-14 @
+ armor percing 10
5) U Lex Luthor 69 (4/5) H-22 @
theme pc 0/2 (both used)
295
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
3)sinestro to black adam 8 to a 15 roll = 7 hit for 2-2 = 0 but 1 because of armor piercing 1 SA Sinestro 1 Ast riddler
sinestro outwit lysa darks perplex
Black Marvel Family (home)
1. E Black Adam 123 pts (8/9) F-13
[2 SA][1 KO]
2. E Osiris 101 pts (3/6) F-12 @
3. E Lyssa Drak 72 pts (5/6) E-12
[1 SA][1 AST]
296
vs
Legion of Doom
1) R Solomon Grundy 48 (10/10) G-22 (with HO)
2) R Cheetah 37 KO'ed
+armor percing 10
3) E Riddler 39 (4/5) E-23 @
4) LE Sinestro of Kougar 82 pts (1/7) e-14 @@
+ armor percing 10
5) U Lex Luthor 69 (3/5) E-22 @@
theme pc 0/2 (both used)
295
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Map: The Dockshttp://www.ianparmenter.com/hcutils/map2.jsp?map=DK&[email protected]&[email protected]&H3=x-636y566&L1=x-33y31&L2=x-2y10&L3=x-111y402&f1p1=x-595y39&f2p1=x-628y10&f3p1=x-692y13&f1p2=x-565y249&f3p2=x-690y283&f4p2=x-728y1&f5p2=x-767y246&t1=x-589y-144&t3=x-6y7&u1=x-607y205&u2=x-275y-12&u3=x-637y173&u4=x-324y12&u5=x-328y40&u6=x-694y169&u7=x-716y-76&u8=x-723y-70
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.