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Give the character a power action. Move them up to 3 squares like you normally would. If they are starting in hindering and not a flyer, then their movement of 3 should be halved, down to 2.
Perplex, and printed movement values should have NOTHING to do with it. If I'm wrong about this, then I truly don't understand the rules of the game.
EDIT: And the up to 3 part, should mean that you can move them 0, 1, 2, or 3 spaces. That's it. That's where the up to 3 part comes in, and it still shouldn't reference the printed Speed value or any Perplex or other modifiers (except hindering I would think).
"But when I think about Jason...and what I would endure to have him back..."
-Bruce Wayne, Superman/Batman # 12, Sept. 2004
Why doesn't this ability's "up to three" text completely ignore the speed value?
Because of the Sidestep ruling :
"SIDESTEP
Cost: 10
Prerequisite:
Choose a character. When using the Duo Attack special ability, before making the second attack the character can attempt to move up to 4 squares (it must still break away, if necessary). If it moves, it must be able to attempt the second attack after the move."
"SIDESTEP
The 4 squares of movement is a limitation, not a requirement or an ability to move more than what the character might normally be able to move."
Give the character a power action. Move them up to 3 squares like you normally would. If they are starting in hindering and not a flyer, then their movement of 3 should be halved, down to 2.
No, because hindering terrain halves your speed value, and nothing in the SF TA refers to the speed value. Hindering terrain should no more matter than perplexing down your range matters to Telekinesis.
***
Quote : Originally Posted by Drunky
Because of the Sidestep ruling :
"SIDESTEP
Cost: 10
Prerequisite:
Choose a character. When using the Duo Attack special ability, before making the second attack the character can attempt to move up to 4 squares (it must still break away, if necessary). If it moves, it must be able to attempt the second attack after the move."
"SIDESTEP
The 4 squares of movement is a limitation, not a requirement or an ability to move more than what the character might normally be able to move."
(from the player's guide)
(this also applies to Lunge, for example)
Yeah, but that ruling doesn't really make sense to me either, so I was hoping for an explanation. These things are easier to remember with some explanation, or they are for me.
I really don't think I had ever read that clarification before.
Because to me, yeah, the 4 squares is a limitation, but it should be a limitation based on using that power alone, and not reference the characters speed value.
In all reality, it doesn't matter much in most cases, but it seems to me like a team ability or a special power or trait or feat card should not reference the printed Speed value at all if it mentions its own "speed" number.
"But when I think about Jason...and what I would endure to have him back..."
-Bruce Wayne, Superman/Batman # 12, Sept. 2004
I am leaning toward the argument that the "may move up to 3 squares" completely ignores speed values.
The street fighter ta seems pretty simple:
1. Give your character a power action
2. Move up to 3 spaces
3. Make a close combat attack
Why all the unnecessary confusion with hindering and halving speed etc? And I'm not saying this is what the rulings are as of right now, simply that I support the argument for the TA ignoring all speed values altogether.
Also, with sidestep, it looks like the wording says that the character can attempt to move 4 squares, which would imply that the character may be only able to move less. The SF TA doesn't mention attempt, it just says may move up to 3 squares.
"SPEED VALUE: The maximum number of squares a character can move in an action."
SF TA is an action, therefore, regardless of how many squares the TA would otherwise allow, your maximum is still based on your speed value. Since it is movement, that maximum still holds.
For hypothetical purposes, what if the Street Fighter TA was:
Quote : Originally Posted by Hypothetical Situation # 1
TEAM ABILITY: STREET FIGHTER Give this character a
power action to move up to 24 squares and then make a close combat attack. Uncopyable.
or what if it was:
Quote : Originally Posted by Hypothetical Situation # 2
TEAM ABILITY: STREET FIGHTER Give this character a
power action to move at least 10 squares and then make a close combat attack. Uncopyable.
In Hypothetical Situation # 2, we would be inclined to believe that we would HAVE to ignore the characters' printed speed value if it was less than 10.
So why wouldn't we also ignore the characters printed speed value in Hypothetical Situation # 1 as well?
And based on Barry Allen's special power, a team ability like this would not be totally out of the question in the future, especially if they made a Speed Force team ability.
"But when I think about Jason...and what I would endure to have him back..."
-Bruce Wayne, Superman/Batman # 12, Sept. 2004
Cautiously considers mentioning how often the Glossary definitions are specifically decried when it comes to making rulings, but decides not to.
I was waiting for someone to point that out.
Sure the glossary is not the end all, be all, but lots of that is contextual.
Quote : Originally Posted by brevard321
For hypothetical purposes, what if the Street Fighter TA was:
or what if it was:
In Hypothetical Situation # 2, we would be inclined to believe that we would HAVE to ignore the characters' printed speed value if it was less than 10.
So why wouldn't we also ignore the characters printed speed value in Hypothetical Situation # 1 as well?
And based on Barry Allen's special power, a team ability like this would not be totally out of the question in the future, especially if they made a Speed Force team ability.
I can almost guarantee that #2 would never happen worded in that manner simply because of this. You would also get a line saying something like "Replace the speed value with 10 if it is less than 10."
Why?
Because the rules are he rules and rules say that you can't move more than your speed value. As such, your #2 example would either need that line or be useless with a speed under 10.
I see your point Harpua, but certainly, we can say that special powers, traits, feats, and team abilities override the rules on MANY occasions. In fact, that's kind of the definition of a special power.
So are you telling me that a special power like this would still be ruled the same way?
Hypothetical Special Power: Fastest Man Alive: Give The Flash a Power Action. Move The Flash up to 20 squares. After the movement ends, you may give this character 2 free close combat attacks against any opposing adjacent character.
If The Flashes printed Speed value was only 15, are you then saying that the movement he is granted by the special power would be limited to 15?
That seems to contradict the notion that special powers are designed to "break the rules!"
"But when I think about Jason...and what I would endure to have him back..."
-Bruce Wayne, Superman/Batman # 12, Sept. 2004
I see your point Harpua, but certainly, we can say that special powers, traits, feats, and team abilities override the rules on MANY occasions. In fact, that's kind of the definition of a special power.
So are you telling me that a special power like this would still be ruled the same way?
Hypothetical Special Power: Fastest Man Alive: Give The Flash a Power Action. Move The Flash up to 20 squares. After the movement ends, you may give this character 2 free close combat attacks against any opposing adjacent character.
If The Flashes printed Speed value was only 15, are you then saying that the movement he is granted by the special power would be limited to 15?
That seems to contradict the notion that special powers are designed to "break the rules!"
I imagine in that wording it would be limited but this is just a hypothetical not an actual ability and I imagine they would not word a power like this. It would probably say "place" instead of "move". Move up to just means that is the max you may move if possible. it does not mean you can move it regardless of your speed value.
I see your point Harpua, but certainly, we can say that special powers, traits, feats, and team abilities override the rules on MANY occasions. In fact, that's kind of the definition of a special power.
So are you telling me that a special power like this would still be ruled the same way?
Hypothetical Special Power: Fastest Man Alive: Give The Flash a Power Action. Move The Flash up to 20 squares. After the movement ends, you may give this character 2 free close combat attacks against any opposing adjacent character.
If The Flashes printed Speed value was only 15, are you then saying that the movement he is granted by the special power would be limited to 15?
That seems to contradict the notion that special powers are designed to "break the rules!"
That's exactly what I'm telling you. The Flash with that SP and a printed speed value of 15 could only use that power with up to 15 movement.
SPs and other effects do provide overrides, but the language still has to be correct in order to actually provide that override.
It may be obvious* what the intention of something is, but if the language doesn't support that, it still won't work.
Look at the original wording of SI Johnny Storm's power. His SP originally read something to the effect of "Johnny Storm can use Energy Explosion, but when using it, his damage value is not replaced." Clearly the intention was to do something to increase the damage output of his Energy Explosion, but since the damage dealt by EE has nothing to do with the damage value, he needed an errata entry for his power to do something.
* - As a side note, I will point out that one will frequently find that an effect that is "obvious" will usually have five different people telling you five different interpretations of what the obvious result is.
I imagine in that wording it would be limited but this is just a hypothetical not an actual ability and I imagine they would not word a power like this. It would probably say "place" instead of "move". Move up to just means that is the max you may move if possible. it does not mean you can move it regardless of your speed value.
Most likely it would say something like:
Give The Flash a Power Action and move The Flash as if he had a speed value of 20, then you may make up to two close combat attacks as free actions.
* - As a side note, I will point out that one will frequently find that an effect that is "obvious" will usually have five different people telling you five different interpretations of what the obvious result is.
If it's only five, you're actually doing good. It's usually more like eight...