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Hey, how about if they limit the amount of times that Perplex can be used on any one character each turn. I don't think this would have much affect on the point value of it, and would reduce the insane damages that can be reached, especially now with the Con Artists. It doesn't change the game much, but I think it would avoid offer use of these characters, and the power.
"My hostility towards other sentient beings stems from the willful stupidity, wanton self-centeredness, and rampant incivility of other sentient beings." - Howard the Duck when asked to find the source of his hostility
Originally posted by Tsannik Okay... this is tricky.... Assuming that the two figures are not exactly the same cost.....
Outwit would always be assigned to the higher costed figure. In addition, this figure would only be able to use this Outwit once per turn. So, if he had used it... seperated and then became adjacent again... Outwit would return, but the power that was Outwitted would still NOT be Outwitted.... and this figure would not be able to use Outwit as he had used it before... does this make sense?
Okay, I think you answered my question, but what I was going for was more of a situation like this... My opponent has some figure with Outwit (Darkseid for instance), and I have 2 ingergang agents (1 R, 1 V for argument's sake). During my turn, I Outwit something on my opponent's team (other then his Outwit). If (during his turn) he then counters by moving his figure with Outwit into range can he then Outwit my Superman Enemy "free" Outwit? IF he can, couldn't I simply get it back by separating my Intergang figures on my turn and simply moving them back together again? Since that would generate a "NEW" Outwit I could use that to get around the fact that he had Outwitted my Outwit, right?
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This question doesn't have a definitive answer yet...
So does that mean that this is getting kicked around by the "official" people over at WizKids? I would think that the ruling should be that they (the Stealthed figure) can be effected by the damage, but they (the Stealthed figure) cannot be used to target and therefore determine if your opponent can use Pulse Wave. I would think that would make the most sense. The idea of stealth (as I interpret it) is that you are hiding so well I can't see you until I am right up on top of you. As a result I wouldn't be able to make a ranged attack because I can't see you, but that shouldn't stop the damage from going through the bush or trashcan, or whatever.
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Originally posted by HowieTheDuck Hey, how about if they limit the amount of times that Perplex can be used on any one character each turn. I don't think this would have much affect on the point value of it, and would reduce the insane damages that can be reached, especially now with the Con Artists. It doesn't change the game much, but I think it would avoid offer use of these characters, and the power.
I basically agree with this idea, but I think it limits Perplex too much. Without pumping the damage up more then once (or twice or 'n' times per figure), Perplex then becomes a lot less usefull, and I think there could be another way to handle it. Basically most people use perplex in one of two ways. They either bump their attack up or opponents defense down (if they want to use CCE or RCE then they effect the defense) OR they use it to bump their damage kinda like SHIELD pumping. I think there should be a distinction between the two. Bumping your AV or your opponents DV should still be free, but effecting damage should cost a move action for your team (like the SHIELD team ability does). That way you won't be able to put 4-5 con artist on a team and pump up your big gun to the point where he/she does 10 damage UNLESS you can spare all of those actions. It still leaves perplex as a VERY powerfull ability, but makes it less likely to be overused.
My opponent has some figure with Outwit (Darkseid for instance), and I have 2 ingergang agents (1 R, 1 V for argument's sake). During my turn, I Outwit something on my opponent's team (other then his Outwit). If (during his turn) he then counters by moving his figure with Outwit into range can he then Outwit my Superman Enemy "free" Outwit? IF he can, couldn't I simply get it back by separating my Intergang figures on my turn and simply moving them back together again? Since that would generate a "NEW" Outwit I could use that to get around the fact that he had Outwitted my Outwit, right?
Once you get R and V Agents together only V would be assigned. You Outwit something with V Agent. End your turn. He moves Darkseid within range. He CAN Outwit you V Agent's Outwit. End his turn. You move V-Agent away. (thereby removing Outwit). You move R Agent adjacent to V Agent. V Agent would then be assigned Outwit. Since Outwit was Outwitted by Darkseid.. It is stilll Outwitted. (This is like how if you Outwit Toughness on someone's figure. You then Hit them into Invulnerability... and then hit them again into Toughness in the same turn. Their Toughness would still be Outwitted)
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So does that mean that this is getting kicked around by the "official" people over at WizKids?
Yes. This really doesn't have an answer yet.For now, figure's with Stealth cannot have Line of Fire drawn to them. So they cannot be affected by Pulse Wave.