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The Legion is going to be awesome! Starman can chain that 18 defense to all of his fellow Legionnaires. With the JSA TA and all of the adjacent synergy provided by the legion, Energy Explosion will be effective against the legion.
V Starman
Team: LOSH JSA
Range: 5
Points: 99
Keywords: Future, Justice Society, Legion of Super Heroes
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Speed - Map of the Multiverse: Starman can use Phasing/Teleport. Opposing characters adjacent to Starman modify their attackvalue by -1 if he used Phasing/Teleport during you previous turn.
I can desire to dream cant I?
(\__/)
( O.o)
( > <)
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Once again I say that I won't be completely happy until we've done every character in HeroClix.
Today we have another in the series of double Legion of Super Heroes previews as we continue our exploration of the 30th Century. Without further ado, we are pleased to present you with Star Boy!
Star Boy begins play with front-loaded Telekinesis, enabling him to manuever friend or foe to where your force can do the greatest good against their opponents. Early- to mid-dial Running Shot and Incapacitate allow Star Boy to move into battle and slow down his enemies as he flies in courtesy of Legion Flight Ring. The ability to target up to two different opposing figures at up to 6 range combined with Running Shot at up to four squares is pretty handy as the rest of his teammates move into position to follow up!
Initially, Energy Shield/Deflection helps protect Star Boy from retaliatory ranged combat attacks and eventually gives way to Toughness as Star Boy gets into the thick of the fight. Late-dial Pulse Wave allows him to potentally damage all surrounding opposing figures as he unleashes the his gravitational powers upon them!
What really makes Star Boy a useful addition to your force is his Mass Increase trait! Locking down opposing figures and denying the opportunity to use Charge, Running Shot, or Hypersonic Speed can be devastating enough to a team, but Star Boy also halves their speed values when they take a move action to get away!
Star Boy continues the trend of Legion of Super Heroes figures that synergistically and stylistically work well together. The Legion of Super Heroes team ability further demonstrates Star Boy’s versatility as he wildcards friendly team abilities. Manuever your figures together and maximize their abilities while targetting your foes!
Next up, we return to the 21st Century as we spotlight our next figure, Starman!
Initially, Starman’s Map of the Multiverse special power allows him to use Phasing/Teleport as he moves into position, while the secondary benefit of his special power penalizes opposing figures’ attack values if Starman used Phasing/Teleport to move adjacent to them during the previous turn.
Starman goes on the offensive as he alternates between his Map of the Multiverse special power and Running Shot throughout his dial, while front-loaded Perplex allows Starman to give a bonus where it will do the most good. Mid- and late-dial Probability Control grants Starman the occassional glimpse of the future as he tries to shape the timeline as his history remembers!
Initially Starman utilizes both Toughness and Invulnerability to minimize damage from opposing attacks while late-dial Energy Shield/Deflection helps protect him from ranged attacks!
Starman’s Legion of Super Heroes and JSA team abilities allow him to share his high defense values with members of both teams as you manuever your force against your opponent’s strategies. At 99 points, Starman’s consistent combat values makes him a great addition to both your Legion of Super Heroes and Justice Society team builds!
That’s all we have for today, but be sure to join us next week as we continue to explore the latest release for DC HeroClix, Superman! Until then, have a safe Labor Day holiday weekend and play some Clix everyone!
Initiative members with no Butterball?! I call shenanigans! Make Butterball!
Super Apes: Mikhlo KO List: HoT Thor x2 BatB Shazam! and Black Adam
#007 E Starboy
Team: Legion of Superheroes
Range: 6
Points: 78
Keywords: Future, Legion of Superheroes
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- Mass Increase: Opposing characters withing 4 squares of Star Boy can't be given actions to use Charge, Running Shot, or Hypersonic Speed and halve their speed values when given a move action.
Sorry Harry. Starboy's better than you at what you do and then some
Cool, I like both. Star Boy is like a suped-up Harry Leiland, while Starman is meant to be played a a tie-up piece. I like the combo of his SP and Perplex: "You're attack is now 9 and my Def is now 19."
While I'm upset that the JSA isn't getting a hot new TK er, we did just get Alan last DC set, so I can't complain too much. The perplex is unexpected, but welcome. Also all the available'18 defenses make the JSA so easy to use.
Iron River Read my wife's comic or I will say mean things about your dog.
I suckered these guys into playing: Feedback Damage