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Star Lord rolls 6,6(!). Iron Man takes 2 damage.
Rocket Raccoon rolls 4,1. Rocket Raccoon uses Probability Control, rolls 2,2. Rocket gets PC countered till next turn.
West Coast Avengers [red]
1) [2] R Iron Man 89 (4/7) I12 @@
2) [ ] E Scarlet Witch 49 L19
3) [ ] E Hawkeye 60 I13
Total: 198
Guardians of the Galaxy [blue]
1) Peter Quill (90) [5/6] E7
2) Rocket Raccoon (65) D8 @
3) V Hellcat (38) [4/6] J4
Total: 193
Rules: The area within the crater (all non-elevated terrain) is under the influence of Franklin's reality-warping. At the end of your turn, roll two dice for each character you control that is inside the affected zone and consult below. This roll can be rerolled with PC, but only if the character using PC can draw a clear line of fire to an orange square.
2- Take 2 penetrating damage.
3,4- Your attack and damage powers are countered until the start of your next turn.
5- Make an attack roll as if making a close combat attack against your own defense, using all powers normally. Apply your damage if the attack is successful.
6- You are placed in the nearest empty square of elevated terrain (your choice if multiple squares tie).
7- Add an action token (taking pushing damage as normal).
8- move opposing character within the affected zone up to three squares from their current location.
9- use barrier, as a free action and as if this character had a range of 6, but place only two squares of blocking
10,11- Anyone adjacent to an orange square is attacked: 10 using quake, with a locked damage value of 3.
12- deal 2 penetrating damage to an opposing character within the affected zone.
The orange squares are where baby Franklin is playing with the Reality Gem. No line of fire can cross these squares (not even sharphooter Peter would risk firing around a baby to hit their enemy). As long as there is no opposing character in the other orange square, a character standing in one of the orange squares can take a power action to take the gem away from Franklin, which scores 10 IAP bonus for that character. When that happens, the random effects stop and Spider-man swings in to take the baby to someplace safe.
The match continues, but the Reality gem cannot be used until Franklin's effects reverse themselves at the end of the match. It is held by the character who grabbed it, and can be carried as an object token. If anyone rolls doubles with a close-combat attack targeting the carrier, they steal the gem after the attack resolves. Holding the gem at the end of the match earns a bonus 2 TXP as well.[/quote]
( sorry for the delay... i was at a conference in Boston and still feel as though i were catching up with things after my return home.... )
WCAvengers turn 3a
Franklin's hands went to his ears as the screech of Iron Man's bootjets decayed. His toddler arm extended toward the Golden Avenger, and suddenly Iron Man's boots seemed to be melted together. "Aargh!" shouted Rhodey inside the suit. "That kid is messin' with my armor!" It was clear that the child simply wanted the annoying noise to cease and reality shifted to accommodate his wishes. Unfortunately, the structural integrity of Iron Man's incredible suit took the brunt of the boy's desire.
Hawkeye knew something had to be done immediately. He quickly swiped at Franklin's hand and grabbed the gem away from the little boy. Just as suddenly, the gigantic animated figures, the undulations of the unearthly vegetation, and the fragmented bits of audible music all came to a stop. "I've got it!" Hawkeye shouted.
- Hawkeye uses a Power Action to grab the Reality Gem from Franklin. (10 IAPs for Hawkeye!...)
Scarlet Witch will use PC on the first successful attack of yors, to which she has LoFire.
( If i understand the special scenario rules correctly, the bizarre reality effects now end... )
West Coast Avengers [red]
1) [2] R Iron Man 89 (4/7) I12
2) [ ] E Scarlet Witch 49 L19
3) [10] E Hawkeye 60 I13 w/Reality Gem @
Total: 198
Guardians of the Galaxy [blue]
1) Peter Quill (90) [5/6] E7
2) Rocket Raccoon (65) D8 @
3) V Hellcat (38) [4/6] J4
Total: 193
Rules: The area within the crater (all non-elevated terrain) is under the influence of Franklin's reality-warping. At the end of your turn, roll two dice for each character you control that is inside the affected zone and consult below. This roll can be rerolled with PC, but only if the character using PC can draw a clear line of fire to an orange square.
2- Take 2 penetrating damage.
3,4- Your attack and damage powers are countered until the start of your next turn.
5- Make an attack roll as if making a close combat attack against your own defense, using all powers normally. Apply your damage if the attack is successful.
6- You are placed in the nearest empty square of elevated terrain (your choice if multiple squares tie).
7- Add an action token (taking pushing damage as normal).
8- move opposing character within the affected zone up to three squares from their current location.
9- use barrier, as a free action and as if this character had a range of 6, but place only two squares of blocking
10,11- Anyone adjacent to an orange square is attacked: 10 using quake, with a locked damage value of 3.
12- deal 2 penetrating damage to an opposing character within the affected zone.
The orange squares are where baby Franklin is playing with the Reality Gem. No line of fire can cross these squares (not even sharphooter Peter would risk firing around a baby to hit their enemy). As long as there is no opposing character in the other orange square, a character standing in one of the orange squares can take a power action to take the gem away from Franklin, which scores 10 IAP bonus for that character. When that happens, the random effects stop and Spider-man swings in to take the baby to someplace safe.
The match continues, but the Reality gem cannot be used until Franklin's effects reverse themselves at the end of the match. It is held by the character who grabbed it, and can be carried as an object token. If anyone rolls doubles with a close-combat attack targeting the carrier, they steal the gem after the attack resolves. Holding the gem at the end of the match earns a bonus 2 TXP as well.
Two other questions:
1) Now that Franklin has been safely taken out of the game by Spider-Man, can lines of fire cross the orange squares now?
2) Does Rocket get his powers back now that the Reality Gem isn't affecting the game anymore, or does that fully kick in at the end of my next turn?
"Not for long you don't!" Quill said as he maneuvered and took aim at the Avenger's archer. Scarlet Witch, seeing that Hawkeye was about to be on the bad end of Quill's shots, warped the effect of the shot and caused the backfire to hit Quill in the face.
"GUAH!" Quill said. Even though his face was protected by his helmet, the misfire of his gun still stung like the dickens.
Quote : Originally Posted by Peter Quill
I think I got an answer to my 'stuff' question in the worse way possible.
Guardians Turn 4
1) Hellcat Leaps to C9.
2) Peter Quill uses Running Shot, moves to C10. Dual Targets Hawkeye and Iron Man with Galactic Marksman, 10 vs 16 & 15. Attack roll is 4,4 (8). Scarlet Witch PC Reroll is 1,1 (2!) Quill takes 1 damage from the Critical Miss.
Standing Orders:
1) Characters will use Defenders to share their highest available defense value.
2) I will call Rocket Raccoon's PC use on a case-by-case basis.
West Coast Avengers [red]
1) [2] R Iron Man 89 (4/7) I12
2) [ ] E Scarlet Witch 49 L19
3) [10] E Hawkeye 60 I13 w/Reality Gem @
Total: 198
Guardians of the Galaxy [blue]
1) Peter Quill (90) [4/6] C10 @
2) Rocket Raccoon (65) D8
3) V Hellcat (38) [4/6] C9 @
Total: 193
Rules: The area within the crater (all non-elevated terrain) is under the influence of Franklin's reality-warping. At the end of your turn, roll two dice for each character you control that is inside the affected zone and consult below. This roll can be rerolled with PC, but only if the character using PC can draw a clear line of fire to an orange square.
The orange squares are where baby Franklin is playing with the Reality Gem. No line of fire can cross these squares (not even sharphooter Peter would risk firing around a baby to hit their enemy). As long as there is no opposing character in the other orange square, a character standing in one of the orange squares can take a power action to take the gem away from Franklin, which scores 10 IAP bonus for that character. When that happens, the random effects stop and Spider-man swings in to take the baby to someplace safe.
The match continues, but the Reality gem cannot be used until Franklin's effects reverse themselves at the end of the match. It is held by the character who grabbed it, and can be carried as an object token. If anyone rolls doubles with a close-combat attack targeting the carrier, they steal the gem after the attack resolves. Holding the gem at the end of the match earns a bonus 2 TXP as well.
( why do the tokens keep sliding around at Peers' HCUtils site?... why can't I move the tokens at all on my new PC?... why didn't you roll for Leadership in your turn 3b?... why couldn't I've posted this turn earlier?... how could i get so lucky with your critical miss?... so many questions... )
WCAvengers turn 4a
Spider-Man swung into action, appearing suddenly next to Hawkeye. "C'mon, little guy," he quipped, "let the big boys shoot at each other for a while. I have to get you home." With that, he grabbed the young Franklin Richards, activated his amazing webs, and rescued the boy.
In the middle of the conflict, the bizarre vegetation and the giant animated figures began to fade away. As soon as Hawkeye had grabbed the Reality Gem, they had stopped moving, and the fragments of music had ceased, too.
The Scarlet Witch could feel her nascent headache abating, and the loud buzz she had heard when reality was being warped faded, as well. She was finally able to act, and do so without endangering the young son of Reed and Susan Richards. She called upon her mutant power to alter the probabilities of nature, and her hex sphere issued forth, striking Peter Quill and aggravating his injury.
James Rhodes decided that it was prudent to retreat. The Avengers had acquired the object of their little quest -- at least for the moment -- and their opponents were unknown quantities. Indeed, he had almost expected the walking, talking, blaster-toting raccoon to disappear with the rest of the strange cartoon figures that had come to life.
- Scarlet Witch attacks Star-Lord/Peter Quill > 9 +1 (Ult.X-Men TA) vs 17 (Defenders TA from Hellcat from Rocket Raccoon) > roll: 2+5=7 HIT. Star-Lord/peter Quill takes 2 damage.
- Iron Man uses Carry, grabbing Hawkeye and moving to J17, placing Hawkeye in K17.
West Coast Avengers [red]
1) [2] R Iron Man 89 (4/7) J17 @
2) [2] E Scarlet Witch 49 L19 @
3) [10] E Hawkeye 60 I13 w/Reality Gem
Total: 198
Guardians of the Galaxy [blue]
1) Peter Quill (90) [2/6] C10 @
2) Rocket Raccoon (65) D8
3) V Hellcat (38) [4/6] C9 @
Total: 193
Rules: The area within the crater (all non-elevated terrain) is under the influence of Franklin's reality-warping. At the end of your turn, roll two dice for each character you control that is inside the affected zone and consult below. This roll can be rerolled with PC, but only if the character using PC can draw a clear line of fire to an orange square.
The orange squares are where baby Franklin is playing with the Reality Gem. No line of fire can cross these squares (not even sharphooter Peter would risk firing around a baby to hit their enemy). As long as there is no opposing character in the other orange square, a character standing in one of the orange squares can take a power action to take the gem away from Franklin, which scores 10 IAP bonus for that character. When that happens, the random effects stop and Spider-man swings in to take the baby to someplace safe.
The match continues, but the Reality gem cannot be used until Franklin's effects reverse themselves at the end of the match. It is held by the character who grabbed it, and can be carried as an object token. If anyone rolls doubles with a close-combat attack targeting the carrier, they steal the gem after the attack resolves. Holding the gem at the end of the match earns a bonus 2 TXP as well.
Standing Orders:
1) Characters will use Defenders to share their highest available defense value.
2) I will call Rocket Raccoon's PC use on a case-by-case basis.
West Coast Avengers [red]
1) [2] R Iron Man 89 (4/7) J17 @
2) [2] E Scarlet Witch 49 L19 @
3) [10] E Hawkeye 60 K17 w/Reality Gem
Total: 198
Guardians of the Galaxy [blue]
1) Peter Quill (90) [2/6] C10
2) Rocket Raccoon (65) L16 @
3) V Hellcat (38) [4/6] C9
Total: 193
Rules: The area within the crater (all non-elevated terrain) is under the influence of Franklin's reality-warping. At the end of your turn, roll two dice for each character you control that is inside the affected zone and consult below. This roll can be rerolled with PC, but only if the character using PC can draw a clear line of fire to an orange square.
The orange squares are where baby Franklin is playing with the Reality Gem. No line of fire can cross these squares (not even sharphooter Peter would risk firing around a baby to hit their enemy). As long as there is no opposing character in the other orange square, a character standing in one of the orange squares can take a power action to take the gem away from Franklin, which scores 10 IAP bonus for that character. When that happens, the random effects stop and Spider-man swings in to take the baby to someplace safe.
The match continues, but the Reality gem cannot be used until Franklin's effects reverse themselves at the end of the match. It is held by the character who grabbed it, and can be carried as an object token. If anyone rolls doubles with a close-combat attack targeting the carrier, they steal the gem after the attack resolves. Holding the gem at the end of the match earns a bonus 2 TXP as well.
Rules: The area within the crater (all non-elevated terrain) is under the influence of Franklin's reality-warping. At the end of your turn, roll two dice for each character you control that is inside the affected zone and consult below. This roll can be rerolled with PC, but only if the character using PC can draw a clear line of fire to an orange square.
The orange squares are where baby Franklin is playing with the Reality Gem. No line of fire can cross these squares (not even sharphooter Peter would risk firing around a baby to hit their enemy). As long as there is no opposing character in the other orange square, a character standing in one of the orange squares can take a power action to take the gem away from Franklin, which scores 10 IAP bonus for that character. When that happens, the random effects stop and Spider-man swings in to take the baby to someplace safe.
The match continues, but the Reality gem cannot be used until Franklin's effects reverse themselves at the end of the match. It is held by the character who grabbed it, and can be carried as an object token. If anyone rolls doubles with a close-combat attack targeting the carrier, they steal the gem after the attack resolves. Holding the gem at the end of the match earns a bonus 2 TXP as well.
"What the heck?..." Hawkeye stammered. A costumed, armed raccoon had leapt across the city street to confront the Avengers' archer. "Shouldn't you have disappeared with Pretty Pig?" The raccoon looked ready to attack, leveling his blaster at Hawkeye. Reacting quickly, Hawkeye whipped his bow somewhat like a quarterstaff and struck the raccoon a solid blow across its midsection.
Meanwhile, Wanda tried to recover her control over the probabilities surrounding her, but reality had been warped in such an unpredictable, juvenile way, that she had difficulties feeling the contours of events' likelihood. It was important for the Avengers to retain possession of the Reality Gem in Hawkeye's hand, so the Scarlet Witch risked an attack despite the circumstances. She stuggled to focus the energies at her command; her brow furrowed, and the buzz in her head returned. She groaned under the strain but was unable to use her hex spheres as she had intended...
"That oinker?" Rocket said. "What kind of character do you take me for?"
Guardians Turn 5
1) Quill moves to H15 (Stealth)
2) Hellcat moves to J16.
Free) Rocket uses Outwit, counters Probability Control on Scarlet Witch.
West Coast Avengers [red]
1) [2] R Iron Man 89 (4/7) J17
2) [2] E Scarlet Witch 49 (4/5) L19 @@ (Probability Control Countered)
3) [12] E Hawkeye 60 K17 w/Reality Gem @
Total: 198
Guardians of the Galaxy [blue]
1) Peter Quill (90) [2/6] H15 (Stealth) @
2) Rocket Raccoon (65) L16
3) V Hellcat (38) [4/6] J16 @
Total: 193
Rules: The area within the crater (all non-elevated terrain) is under the influence of Franklin's reality-warping. At the end of your turn, roll two dice for each character you control that is inside the affected zone and consult below. This roll can be rerolled with PC, but only if the character using PC can draw a clear line of fire to an orange square.
The orange squares are where baby Franklin is playing with the Reality Gem. No line of fire can cross these squares (not even sharphooter Peter would risk firing around a baby to hit their enemy). As long as there is no opposing character in the other orange square, a character standing in one of the orange squares can take a power action to take the gem away from Franklin, which scores 10 IAP bonus for that character. When that happens, the random effects stop and Spider-man swings in to take the baby to someplace safe.
The match continues, but the Reality gem cannot be used until Franklin's effects reverse themselves at the end of the match. It is held by the character who grabbed it, and can be carried as an object token. If anyone rolls doubles with a close-combat attack targeting the carrier, they steal the gem after the attack resolves. Holding the gem at the end of the match earns a bonus 2 TXP as well.
- Iron Man attacks Hellcat > 8 vs 14 > roll: 6+6=12 CRITICAL HIT; Hellcat has Super Senses > roll: 5 EVADES!...
If Scarlet Witch gets her PC back, then she'll use PC on your first successful attack roll...
( I am also currently unable to update the map at Peers' HCUtils site... Could you please do that for me?... I'll be back Sunday evening... Go Brewers!... )
West Coast Avengers [red]
1) [2] R Iron Man 89 (4/7) J17 @
2) [2] E Scarlet Witch 49 (4/5) L19
3) [12] E Hawkeye 60 K17 w/Reality Gem
Total: 198
Guardians of the Galaxy [blue]
1) Peter Quill (90) [2/6] H15 (Stealth) @
2) Rocket Raccoon (65) L16
3) V Hellcat (38) [4/6] J16 @
Total: 193
Rules: The area within the crater (all non-elevated terrain) is under the influence of Franklin's reality-warping. At the end of your turn, roll two dice for each character you control that is inside the affected zone and consult below. This roll can be rerolled with PC, but only if the character using PC can draw a clear line of fire to an orange square.
The orange squares are where baby Franklin is playing with the Reality Gem. No line of fire can cross these squares (not even sharphooter Peter would risk firing around a baby to hit their enemy). As long as there is no opposing character in the other orange square, a character standing in one of the orange squares can take a power action to take the gem away from Franklin, which scores 10 IAP bonus for that character. When that happens, the random effects stop and Spider-man swings in to take the baby to someplace safe.
The match continues, but the Reality gem cannot be used until Franklin's effects reverse themselves at the end of the match. It is held by the character who grabbed it, and can be carried as an object token. If anyone rolls doubles with a close-combat attack targeting the carrier, they steal the gem after the attack resolves. Holding the gem at the end of the match earns a bonus 2 TXP as well.[/quote]