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JSA
1) R Shazam 105 pts (8/9) N23 @@
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts {injured} (7/7) O23
3) U Sandman 59 pts (7/7) I24
4) E Liberty Belle 84 pts (7/7) P23 w/ LO
+ Not So Special
Total: 399 pts
JSA theme PCs: 4/4
vs.
Titans
1) V Nightwing (cr) (7/7) 79 pts I9
2) R Kid Flash* (cr) (5/5) 45 pts P12
*Maneuver 8 pts
3) E Roy Harper** (cr) (6/6) 53 pts H9 (stealth)
**Opportunist 10 pts
4) R Troia (75) (8/8) 149 pts H8 w/HO
5) R Raven (io) (5/5) 54 pts B10@
TTPC 4/4
Total 398
HO (immobile): B12, E11, H9
LO (HO): Liberty Belle, O21, Troia
BFC: HIGH GRAVITY Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the carrying character 1 damage after the action resolves.
Just noticed something. Troia and GL should both be down a click due to the BFC. Do we keep going as is? Do we each take our clicks now? Do we go back to turn 1?
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Just noticed something. Troia and GL should both be down a click due to the BFC. Do we keep going as is? Do we each take our clicks now? Do we go back to turn 1?
Yeah, I noticed that on your first move too, but then I saw they're dealt 1 damage, not penetrating! So I thought it was fine.
I put an Opportunist token on Roy this turn he should have two others as well, since it is not a "may" feat. However, I await your approval before adding them.
I also placed Raven in B12 because that's where the moving walkway would have taken her.
Titans 3A
free) Nightwing Outsiders Troia.
1) Troia will fly to C3 carrying Roy to D2.
JSA
1) R Shazam 105 pts (8/9) N23 @@
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts {injured} (7/7) O23
3) U Sandman 59 pts (7/7) I24
4) E Liberty Belle 84 pts (7/7) P23 w/ LO
+ Not So Special
Total: 399 pts
JSA theme PCs: 4/4
vs.
Titans
1) V Nightwing (cr) (7/7) 79 pts I9
2) R Kid Flash* (cr) (5/5) 45 pts P12
*Maneuver 8 pts
3) E Roy Harper** (cr) (6/6) 53 pts D2 (stealth)
**Opportunist 10 pts #
4) R Troia (75) (8/8) 149 pts C3@ w/HO
5) R Raven (io) (5/5) 54 pts B12
TTPC 4/4
Total 398
HO (immobile): B12, E11, H9
LO (HO): Liberty Belle, O21, Troia
BFC: HIGH GRAVITY Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the carrying character 1 damage after the action resolves.
No need to wait for my approval on those tokens. I was counting on them. If I had noticed you weren't posting them on your recap, I would have done it myself.
Airport Terminal
Orange squares are moving walkways. At the beginning of each
turn, each character completely occupying a moving walkway
square that cannot use the Flight ability must be placed in this
area 1 square closer to the thick orange line of this area. This
placement starts with the character closest to the thick orange line.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
JSA
1) R Shazam 105 pts (8/9) N23
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts {injured} (7/7) H16 @
3) U Sandman 59 pts (7/7) I24
4) E Liberty Belle 84 pts (7/7) H17 @ w/ LO
+ Not So Special
Total: 399 pts
JSA theme PCs: 4/4
vs.
Titans
1) V Nightwing (cr) (7/7) 79 pts I9
2) R Kid Flash* (cr) (5/5) 45 pts P12
*Maneuver 8 pts
3) E Roy Harper** (cr) (6/6) 53 pts D2 (stealth)
**Opportunist 10 pts ###
4) R Troia (75) (8/8) 149 pts C3@ w/HO
5) R Raven (io) (5/5) 54 pts B12
TTPC 4/4
Total 398
HO (immobile): B12, E11, H9
LO (HO): Liberty Belle, O21, Troia
BFC: HIGH GRAVITY Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the carrying character 1 damage after the action resolves.
Map rules:
Airport Terminal
Orange squares are moving walkways. At the beginning of each
turn, each character completely occupying a moving walkway
square that cannot use the Flight ability must be placed in this
area 1 square closer to the thick orange line of this area. This
placement starts with the character closest to the thick orange line.
1) Kid Flash UWTW to I15 v. GL, 9 to 17 (JSA to 18, Injury -1). 5, 3 hits, no damage due to Impervious. Kid Flash will Maneuver GL to H14. Kid Flash will finish his movement at F12.
2) Nightwing Incap v. GL, 10 to 16 (-1 injury and Outsiders). 2, 3; PC=5, 6 for the hit. GL takes a token. 1 SA Nightwing. 1 AST Kid Flash. 1 AST Raven.
Opportunist Token to Roy.
Raven will PC the First SA she can see. A TTPC will only be used on a crit hit that Raven cannot PC. Token to be assigned case by case.
JSA
1) R Shazam 105 pts (8/9) N23
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts {injured} (7/7) H16 @
3) U Sandman 59 pts (7/7) I24
4) E Liberty Belle 84 pts (7/7) H17 @ w/ LO
+ Not So Special
Total: 399 pts
JSA theme PCs: 4/4
vs.
Titans
1) V Nightwing (cr) (7/7) 79 pts I9
2) R Kid Flash* (cr) (5/5) 45 pts P12
*Maneuver 8 pts
3) E Roy Harper** (cr) (6/6) 53 pts D2 (stealth)
**Opportunist 10 pts ####
4) R Troia (75) (8/8) 149 pts C3@ w/HO
5) R Raven (io) (5/5) 54 pts B12
TTPC 4/4
Total 398
Nightwing SA [1]
Kid Flash AST [1]
Raven AST [1]
HO (immobile): B12, E11, H9
LO (HO): Liberty Belle, O21, Troia
BFC: HIGH GRAVITY Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the carrying character 1 damage after the action resolves.
Map rules:
Airport Terminal
Orange squares are moving walkways. At the beginning of each
turn, each character completely occupying a moving walkway
square that cannot use the Flight ability must be placed in this
area 1 square closer to the thick orange line of this area. This
placement starts with the character closest to the thick orange line.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
1) Shazam flies to I18, grabbing the LO on the way
Others clear
PC on a CbC basis
JSA
1) R Shazam 105 pts (8/9) I18 @ w/ LO
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts {injured} (7/7) H16
3) U Sandman 59 pts (7/7) I24
4) E Liberty Belle 84 pts (7/7) H17 w/ LO
+ Not So Special
Total: 399 pts
JSA theme PCs: 4/4
vs.
Titans
1) V Nightwing (cr) (7/7) 79 pts I9
2) R Kid Flash* (cr) (5/5) 45 pts P12
*Maneuver 8 pts
3) E Roy Harper** (cr) (6/6) 53 pts D2 (stealth)
**Opportunist 10 pts ####
4) R Troia (75) (8/8) 149 pts C3@ w/HO
5) R Raven (io) (5/5) 54 pts B12
TTPC 4/4
Total 398
Nightwing SA [1]
Kid Flash AST [1]
Raven AST [1]
HO (immobile): B12, E11, H9
LO (HO): Liberty Belle, Shazam, Troia
BFC: HIGH GRAVITY Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the carrying character 1 damage after the action resolves.
Map rules:
Airport Terminal
Orange squares are moving walkways. At the beginning of each
turn, each character completely occupying a moving walkway
square that cannot use the Flight ability must be placed in this
area 1 square closer to the thick orange line of this area. This
placement starts with the character closest to the thick orange line
1) Kid Flash UWTW to I16 v. Liberty Belle, 9 to 18. 4, 2; PC=4, 2 for the miss. Kid Flash Maneuvers Belle to I17 and finishes his move at M10. Kid Flash takes 1 for the push.
2) Raven will PT to A5.
3) Nightwing will L/C to G3. Nightwing takes 1 for the push.
free) Nightwing will perplex his Defense +1.
JSA
1) R Shazam 105 pts (8/9) I18 @ w/ LO (Outsidered)
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts {injured} (7/7) H16
3) U Sandman 59 pts (7/7) I24
4) E Liberty Belle 84 pts (7/7) I17 w/ LO
+ Not So Special
Total: 399 pts
JSA theme PCs: 4/4
vs.
Titans
1) V Nightwing (cr) (6/7) 79 pts G3@@ (Defense +1)
2) R Kid Flash* (cr) (4/5) 45 pts M10@@
*Maneuver 8 pts
3) E Roy Harper** (cr) (6/6) 53 pts D2 (stealth)
**Opportunist 10 pts ####
4) R Troia (75) (8/8) 149 pts C3 w/HO
5) R Raven (io) (5/5) 54 pts A5@
TTPC 4/4
Total 398
Nightwing SA [1]
Kid Flash AST [1]
Raven AST [1]
HO (immobile): B12, E11, H9
LO (HO): Liberty Belle, Shazam, Troia
BFC: HIGH GRAVITY Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the carrying character 1 damage after the action resolves.
Map rules:
Airport Terminal
Orange squares are moving walkways. At the beginning of each
turn, each character completely occupying a moving walkway
square that cannot use the Flight ability must be placed in this
area 1 square closer to the thick orange line of this area. This
placement starts with the character closest to the thick orange line[/quote]
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes