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So how about all the other game effects that work just fine? Because of the occasional bad apple, things just aren't thought through?
Overall, GD has done great. Things usually go smoothly in a tournament save for the occasional tricky question that pops up.
However, imagine getting Magog type questions for five different figures in a tournament. Yikes... that would be hell for a judge... and probably the players.
That's why GD needs to go easy on introducing multiple new things... why not introduce one thing and go with other new but stable powers.
For example, when minion powers were introduced, a ton of questions arose from them. Now it has stabilized. Use those for new powers instead of brand new ones.
edit:
just to add for perspective, the Superman set has produced the following problem pieces in terms of pages and pages of questions:
Magog
The Flash
Imperiex
Darkseid
Black Adam
Last edited by hclixinarcadia; 11/03/2011 at 13:38..
How is it not complete? Double Power Actions are non-free action. MoE lets you take non-free actions when the character has two tokens. It is quite literally as simple as that.
So why can an MoE character use a DPA if they have two tokens? I know the MoE TA allows them to use a non-free action but wouldn't the character still have to meet the requirements to use the non-free action?
So why can an MoE character use a DPA if they have two tokens? I know the MoE TA allows them to use a non-free action but wouldn't the character still have to meet the requirements to use the non-free action?
If, at that point, the tokens mattered then no non-free action could be given. Even regular power actions, close combat actions, etc.
The MoE TA sets up a condition where tokens are irrelevant.
just to add for perspective, the Superman set has produced the following problem pieces in terms of pages and pages of questions:
Magog
The Flash
Imperiex
Darkseid
Black Adam
What about Black Adam and Darkseid is confusing at all? Beyond the standard questions about any new character kind of confusing? Frankly, I've seen more questions about the Reign of Supermen trait than I've seen about either of these characters.
Imperiex, as well, has a small error in his trait, but otherwise jibes completely within the standard rules.
Only Flash and Magog have any real issues in their abilities. And even then, it is something that a simple clarification or errata can easily fix.
Compare any of these characters to, say, Larfleeze and you'll pretty quickly realize that the truly WRONG game mechanics happen incredibly rarely. And none of this even begins to address your original point of Double Power Actions not being thought out... again, what is really wrong with DPAs?
What about Black Adam and Darkseid is confusing at all? Beyond the standard questions about any new character kind of confusing? Frankly, I've seen more questions about the Reign of Supermen trait than I've seen about either of these characters.
Imperiex, as well, has a small error in his trait, but otherwise jibes completely within the standard rules.
hmmm... the pages of questions may be on unrelated stuff as well.
Quote : Originally Posted by normalview
Only Flash and Magog have any real issues in their abilities. And even then, it is something that a simple clarification or errata can easily fix.
Compare any of these characters to, say, Larfleeze and you'll pretty quickly realize that the truly WRONG game mechanics happen incredibly rarely.
haha Larfleeze... classic example of not thinking things through.
Quote : Originally Posted by normalview
And none of this even begins to address your original point of Double Power Actions not being thought out... again, what is really wrong with DPAs?
DPA produced questions with MoE, Edward Nigma, Warbound. I guess I'm lumping DPA in with all the new powers that get introduced and produce a ton of questions. While these questions can be resolved with a simple explanation or errata, couldn't you head that off by simply thinking out these scenarios, handling it on the card, and getting it right the first time through?
For example with DPA and Warbound/Nigma, the question was whether a character with one token can use a DPA and pass the tokens off to a character with no tokens. And the resolution, per you, is that both Warbounder and Warboundee have to be able to take two tokens. Yet, that is still up in the air isn't it? Is it official?
At any rate, if that scenario was thought through to begin with then the description for Double Power Action would have included reference to that scenario... same thing with MoE.
Based on that evidence, I don't think DPA design was thought all the way through.
DPA produced questions with MoE, Edward Nigma, Warbound. I guess I'm lumping DPA in with all the new powers that get introduced and produce a ton of questions. While these questions can be resolved with a simple explanation or errata, couldn't you head that off by simply thinking out these scenarios, handling it on the card, and getting it right the first time through?
How exactly would that happen? Double power actions were introduced well after those other mechanics, so there is no may Warbound or whatever could have mentioned double power actions.
And double power actions can't really call those couple effects out specifically because the first time a new, similar mechanic rolls out, everyone says it doesn't work with double power actions since the old double power action description doesn't specifically reference it. We're not caught in a loop of having to constantly update either the individual descriptions or the description of double power actions... neither of which is a very user friendly process.
Instead, it is easier to realize that when one (and only one) token is meant to be used or reference, the game effects will say one/single/etc. Anything else, and the effect can be generalized to include two tokens.
Can I use game effects like the feat Warbound to shuffle my double power actions tokens off to other characters?
Yes, provided your character being assigned the action could normally be given a double power action (it must have no tokens) and the character taking the tokens in its place is able to receive both (it must also have no tokens). And, no, you can't split the tokens up to go to different characters; it is all or nothing.
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At any rate, if that scenario was thought through to begin with then the description for Double Power Action would have included reference to that scenario... same thing with MoE.
Again, no it wouldn't if for no other reason than the moment you start naming things specifically, then people tend to thing a game effect is only concerned with those specific things, and those specific things only.
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Based on that evidence, I don't think DPA design was thought all the way through.
How exactly would that happen? Double power actions were introduced well after those other mechanics, so there is no may Warbound or whatever could have mentioned double power actions.
oops, not the card but rather the description for DPA.
Quote : Originally Posted by normalview
And double power actions can't really call those couple effects out specifically because the first time a new, similar mechanic rolls out, everyone says it doesn't work with double power actions since the old double power action description doesn't specifically reference it. We're not caught in a loop of having to constantly update either the individual descriptions or the description of double power actions... neither of which is a very user friendly process.
right, I see what you mean. And it would be hard to say something general without screwing some other thing up somewhere somehow.
My way of saying it: doesn't matter how many tokens are on the character, MoE will probably let you take an action.
Your way of saying it: doesn't matter how many tokens would normally be added to a character, MoE will probably let you take an action.
Either way, MoE will probably let you take an action
Your way of saying it would also allow powers that are only usable by a character when they have no action tokens or a certain amount of action tokens work.
e.g. BRAINWASHED, AGAIN: Once per turn, if Sin has exactly one action token, you may give a power action to a friendly character within 8 squares that can use Mind Control, or is named either Crossbones or Red Skull. If you do, give Sin one action as a free action.
I know you didn't mean that this power would be usable as it wouldn't but it may have confused someone if they thought action tokens were truly irrelevant when an MOE character has 2 already.
But if an MOE character has only one token the TA isn't in effectso would they be able to use a DPA?
Your way of saying it would also allow powers that are only usable by a character when they have no action tokens or a certain amount of action tokens work.
e.g. BRAINWASHED, AGAIN: Once per turn, if Sin has exactly one action token, you may give a power action to a friendly character within 8 squares that can use Mind Control, or is named either Crossbones or Red Skull. If you do, give Sin one action as a free action.
I know you didn't mean that this power would be usable as it wouldn't but it may have confused someone if they thought action tokens were truly irrelevant when an MOE character has 2 already.
I don't follow. If Sin could somehow use MoE, then it would have no impact on this power... MoE only starts mattering when there are two tokens on the character. But once she has those two tokens, she could be given a non-free action per the MoE description; this power still wouldn't matter.
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But if an MOE character has only one token the TA isn't in effectso would they be able to use a DPA?
No, you can't give a character with one action token two more tokens.
Quote : Originally Posted by gmastermcd
But he can't be given two tokens when he has two already.
And regular non-free actions normally require one token... which can't be given, either. MoE specifically says that they character using the TA can be given a non-free action if it has two tokens. Double power actions are non-free actions.
In other words, following your argument to its logical conclusion, a MoE character can't be given any non-free action since all non-free actions normally require the placement of at least one action token. We know that isn't true.
Why is this not thought all the way through? Only a very small handfull of characters can even take double power actions... and of those, none of them can use MoE normally. They all rely on Cypher or some other trick to get access to the TA.
And even then, unless you've also got a Baron Zemo on the map, they'll take a click of damage for using the TA even if they normally wouldn't take pushing damage from having the two tokens applied under normal Double Power action circumstances.
Sounds to me like if you really want to pull this off, you are going to have to have a lot of conditions align just so. And if you want to go to that much trouble, more power to you
Agree 100%.
Forum Team Building Contest #2 and #3 Winner, & runner up for #1 and #4.
If it was thought all the way through, these questions would not be popping up. The description alone of a double power action would have been complete. And it's not just this one thing. There are a lot of powers that get made up and then a ton of questions arise from them.
Are you guys (RA and RDs) even consulted when new powers are created?
That's not uncommon. In order to make it so powers never required any sort of questions to be asked about them, they'd become pretty straight forward and boring.... and even then, though there are a lot of smart people that play this game, some of them don't get things right away, and there is nothing wrong with that. Sure the more complicated powers have more ins and outs to learn but I think once understood lead to a better game overall.
Forum Team Building Contest #2 and #3 Winner, & runner up for #1 and #4.