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Krueger666 (JSA - home)
1) R Shazam 105 pts (8/9) F5 w/ Generator
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts (7/7) @@
3) U Sandman 59 pts (7/7) I1
4) E Liberty Belle 84 pts (7/7) G5
+ Not So Special
Total: 399 pts
JSA theme PCs: 4/4
vs.
Tanis11 (SHIELD)
1) U Nick Fury (CT)* 62 pts (7/7) J16 @
* Contingency Plan 12 pts $$
2) V Winter Soldier* 70 pts (7/7) K23
* Trick Shot 20 pts, Lucky Break 5 pts
3) R Mandroid 28 pts (4/4) J23 @
4) V Yondu 53 pts (6/6) L15
5) R SHIELD Specialist 37 pts (4/4) J24
6) E Multiple Man 32 pts (4/4) M17
7) R Falcon 30 pts (6/6) N16 @
8) R Shield Trooper 17 pts (5/5) I15
9) R Shield Trooper 17 pts (5/5) I16
A) R Multiple Man 17 pts (4/4) M16
Total - 400 pts
HO: J3, N17
LO: C6
SO: Generator (HO) Shazam
SO: Telephone Booth (LO) H2
SO: Shield Disruptor (LO) G12
BFC: CRITICAL STRIKE @@@@@
At the beginning of each of the first player’s turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
1. Yondu RS to K11 and destroys the wall between F5/F6
(free) MM6 perplexes up Bucky's attack to 11
2. Mandroid pushes to TK Bucky to L15. Mandroid takes a push click.
(free) 2 CP tokens to increase Bucky's attack to 13
3. Bucky RCE on Captain Marvel. AV 13 vs DV 17 using Trick Shot. Roll is a 2, 2 for barely the hit. Imperv roll is a 2. Billy takes 3 clicks after Imperv and doesn't from knockback due to Green Lantern. Generator drops below Billy. 1 SA to Bucky, 1 AST to Mandroid, 1 AST to Nick, 1 AST to MM6, 1 AST Yondu.
(free) CP token
(free) Strike token
Krueger666 (JSA - home)
1) R Shazam 105 pts (8/9) F5
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts (7/7)
3) U Sandman 59 pts (7/7) I1
4) E Liberty Belle 84 pts (7/7) G5
+ Not So Special
Total: 399 pts
JSA theme PCs: 4/4
vs.
Tanis11 (SHIELD)
1) U Nick Fury (CT)* 62 pts (7/7) J16 [1 AST]
* Contingency Plan 12 pts $
2) V Winter Soldier* 70 pts (7/7) L15 @ [1 SA]
* Trick Shot 20 pts, Lucky Break 5 pts
3) R Mandroid 28 pts (3/4) J23 @@ [1 AST]
4) V Yondu 53 pts (6/6) K11 @ [1 AST]
5) R SHIELD Specialist 37 pts (4/4) J24
6) E Multiple Man 32 pts (4/4) M17 [1 AST]
7) R Falcon 30 pts (6/6) N16
8) R Shield Trooper 17 pts (5/5) I15
9) R Shield Trooper 17 pts (5/5) I16
A) R Multiple Man 17 pts (4/4) M16
Total - 400 pts
HO: J3, N17
LO: C6
SO: Generator (HO) F5
SO: Telephone Booth (LO) H2
SO: Shield Disruptor (LO) G12
BFC: CRITICAL STRIKE @@@@@@
At the beginning of each of the first player’s turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
3) GL RShots to H7 (placing Liberty in I7) and Psychic Blasts Winter Soldier, 10 vs 17. 2, 1 = 3. Sandman PCs the roll to 6, 4 = 10 for 3 clicks
1 SA GL
1 AST Sandman
TTPC and PC on a CbC basis
JSA always sharing defenses
Krueger666 (JSA - home)
1) R Shazam 105 pts (5/9) D3 @
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts (7/7) H7 @
1 SA
3) U Sandman 59 pts (7/7) J5 @
1 AST
4) E Liberty Belle 84 pts (7/7) I7
+ Not So Special
Total: 399 pts
JSA theme PCs: 4/4
vs.
Tanis11 (SHIELD)
1) U Nick Fury (CT)* 62 pts (7/7) J16 [1 AST]
* Contingency Plan 12 pts $
2) V Winter Soldier* 70 pts (4/7) L15 @ [1 SA]
* Trick Shot 20 pts, Lucky Break 5 pts
3) R Mandroid 28 pts (3/4) J23 @@ [1 AST]
4) V Yondu 53 pts (6/6) K11 @ [1 AST]
5) R SHIELD Specialist 37 pts (4/4) J24
6) E Multiple Man 32 pts (4/4) M17 [1 AST]
7) R Falcon 30 pts (6/6) N16
8) R Shield Trooper 17 pts (5/5) I15
9) R Shield Trooper 17 pts (5/5) I16
A) R Multiple Man 17 pts (4/4) M16
Total - 400 pts
HO: J3, N17
LO: C6
SO: Generator (HO) F5
SO: Telephone Booth (LO) H2
SO: Shield Disruptor (LO) G12
BFC: CRITICAL STRIKE @@@@@@
At the beginning of each of the first player’s turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
1. Specialist heal on Mandroid. AV 9 vs DV 14. Roll is a 1, 4 for barely the hit. Mandroid's back on full. 1 SA to Specialist.
2. Falcon picks up MM6 and flies to K10, placing MM6 in L9
(free) MM6 perplexes down Belle's damage to 2
3. Trooper 8 moves to I8
4. MM4 moves to H8
(free) CP token
Krueger666 (JSA - home)
1) R Shazam 105 pts (5/9) D3 @
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts (7/7) H7 @
1 SA
3) U Sandman 59 pts (7/7) J5 @
1 AST
4) E Liberty Belle 84 pts (7/7) I7
+ Not So Special
Total: 399 pts
JSA theme PCs: 4/4
vs.
Tanis11 (SHIELD)
1) U Nick Fury (CT)* 62 pts (7/7) J16 [1 AST]
* Contingency Plan 12 pts $$
2) V Winter Soldier* 70 pts (7/7) L15 [1 SA]
* Trick Shot 20 pts, Lucky Break 5 pts
3) R Mandroid 28 pts (4/4) J23 [1 AST]
4) V Yondu 53 pts (6/6) K11 [1 AST]
5) R SHIELD Specialist 37 pts (4/4) J24 @ [1 SA]
6) E Multiple Man 32 pts (4/4) L9 [1 AST]
7) R Falcon 30 pts (6/6) K10 @
8) R Shield Trooper 17 pts (5/5) I8 @
9) R Shield Trooper 17 pts (5/5) I16
A) R Multiple Man 17 pts (4/4) H8 @
Total - 400 pts
HO: J3, N17
LO: C6
SO: Generator (HO) F5
SO: Telephone Booth (LO) H2
SO: Shield Disruptor (LO) G12
BFC: CRITICAL STRIKE @@@@@@
At the beginning of each of the first player’s turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
1) Liberty CCEs Multiple Man, 10 vs 16. 2, 6 = 8 KO
1 SA, 1 KO Liberty
2) Shazam moves to G7 for the push
3) Sandman to I3
Same TTPC and JSA instructions
Krueger666 (JSA - home)
1) R Shazam 105 pts (4/9) G7 @@
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts (7/7) H7
1 SA
3) U Sandman 59 pts (7/7) I3 @@
1 AST
4) E Liberty Belle 84 pts (7/7) I7 @
+ Not So Special
1 SA, 1 KO
Total: 399 pts
JSA theme PCs: 4/4
vs.
Tanis11 (SHIELD)
1) U Nick Fury (CT)* 62 pts (7/7) J16 [1 AST]
* Contingency Plan 12 pts $$
2) V Winter Soldier* 70 pts (7/7) L15 [1 SA]
* Trick Shot 20 pts, Lucky Break 5 pts
3) R Mandroid 28 pts (4/4) J23 [1 AST]
4) V Yondu 53 pts (6/6) K11 [1 AST]
5) R SHIELD Specialist 37 pts (4/4) J24 @ [1 SA]
6) E Multiple Man 32 pts (4/4) L9 [1 AST]
7) R Falcon 30 pts (6/6) K10 @
8) R Shield Trooper 17 pts (5/5) I8 @
9) R Shield Trooper 17 pts (5/5) I16
A) R Multiple Man 17 pts KOKOKO
Total - 400 pts
HO: J3, N17
LO: C6
SO: Generator (HO) F5
SO: Telephone Booth (LO) H2
SO: Shield Disruptor (LO) G12
BFC: CRITICAL STRIKE @@@@@@
At the beginning of each of the first player’s turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
1. Falcon picks up Yondu and flies to G6 and places Yondu in F7. Falcon takes a push click
2. Mandroid moves to I17
3. Trooper 9 moves to H8
(free) MM6 perplexes down Belle's damage to 2.
(free) CP token
Krueger666 (JSA - home)
1) R Shazam 105 pts (4/9) G7 @@
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts (7/7) H7
1 SA
3) U Sandman 59 pts (7/7) I3 @@
1 AST
4) E Liberty Belle 84 pts (7/7) I7 @
+ Not So Special
1 SA, 1 KO
Total: 399 pts
JSA theme PCs: 4/4
vs.
Tanis11 (SHIELD)
1) U Nick Fury (CT)* 62 pts (7/7) J16 [1 AST]
* Contingency Plan 12 pts $$$
2) V Winter Soldier* 70 pts (7/7) L15 [1 SA]
* Trick Shot 20 pts, Lucky Break 5 pts
3) R Mandroid 28 pts (4/4) I17 @ [1 AST]
4) V Yondu 53 pts (6/6) F7 [1 AST]
5) R SHIELD Specialist 37 pts (4/4) J24 [1 SA]
6) E Multiple Man 32 pts (4/4) L9 [1 AST]
7) R Falcon 30 pts (5/6) G6 @@
8) R Shield Trooper 17 pts (5/5) I8
9) R Shield Trooper 17 pts (5/5) H8 @
A) R Multiple Man 17 pts KOKOKO
Total - 400 pts
HO: J3, N17
LO: C6
SO: Generator (HO) F5
SO: Telephone Booth (LO) H2
SO: Shield Disruptor (LO) G12
BFC: CRITICAL STRIKE @@@@@@
At the beginning of each of the first player’s turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
1) GL vs Falcon, 10 vs 15. Critical Miss. Belle pushes to uses TTPC. 2, 4 = 6 for 3 clicks
1 SA GL
1 AST and 1 push click LB
Free) Outwit RShot on Yondu
Krueger666 (JSA - home)
1) R Shazam 105 pts (4/9) G7
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts (7/7) H7 @
2 SA
3) U Sandman 59 pts (7/7) I3
1 AST
4) E Liberty Belle 84 pts (6/7) I7 @@
+ Not So Special
1 SA, 1 KO
Total: 399 pts
JSA theme PCs: 4/4
vs.
Tanis11 (SHIELD)
1) U Nick Fury (CT)* 62 pts (7/7) J16 [1 AST]
* Contingency Plan 12 pts $$$
2) V Winter Soldier* 70 pts (7/7) L15 [1 SA]
* Trick Shot 20 pts, Lucky Break 5 pts
3) R Mandroid 28 pts (4/4) I17 @ [1 AST]
4) V Yondu 53 pts (6/6) F7 [1 AST]
5) R SHIELD Specialist 37 pts (4/4) J24 [1 SA]
6) E Multiple Man 32 pts (4/4) L9 [1 AST]
7) R Falcon 30 pts (2/6) G6 @@
8) R Shield Trooper 17 pts (5/5) I8
9) R Shield Trooper 17 pts (5/5) H8 @
A) R Multiple Man 17 pts KOKOKO
Total - 400 pts
HO: J3, N17
LO: C6
SO: Generator (HO) F5
SO: Telephone Booth (LO) H2
SO: Shield Disruptor (LO) G12
BFC: CRITICAL STRIKE @@@@@@
At the beginning of each of the first player’s turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
1. Mandroid pushes to TK the Shield Disruptor to J11. Mandroid takes a push click.
(free) 2 CP tokens to increase Yondu's attack to 11
2. Yondu takes a swing at Billy. AV 11 vs DV 16. Roll is a 1, 3. Well...that's game.
3. MM6 moves to J10
(free) MM6 perplexes up Trooper 9's attack to 9
(free) CP token to increase Trooper 9's attack to 10
4. Trooper 9 pushes to take a swing at Shazam. AV 10 vs DV 16. Roll is a 2, 4. Theme reroll from GL is a 6, 5 for still a hit for 2 clicks through the Imperv due to the Shield Disruptor. 1 push click to Trooper 9. 1 SA to Trooper 9, 1 AST to Mandroid.
Krueger666 (JSA - home)
1) R Shazam 105 pts (2/9) G7
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts (7/7) H7 @@
2 SA
3) U Sandman 59 pts (7/7) I3
1 AST
4) E Liberty Belle 84 pts (6/7) I7 @@
+ Not So Special
1 SA, 1 KO
Total: 399 pts
JSA theme PCs: 2/4
vs.
Tanis11 (SHIELD)
1) U Nick Fury (CT)* 62 pts (7/7) J16 [1 AST]
* Contingency Plan 12 pts
2) V Winter Soldier* 70 pts (4/7) L15 [1 SA]
* Trick Shot 20 pts, Lucky Break 5 pts
3) R Mandroid 28 pts (3/4) I17 @@ [2 AST]
4) V Yondu 53 pts (6/6) F7 @ [1 AST]
5) R SHIELD Specialist 37 pts (4/4) J24 [1 SA]
6) E Multiple Man 32 pts (4/4) J10 @ [1 AST]
7) R Falcon 30 pts (2/6) G6
8) R Shield Trooper 17 pts (5/5) I8
9) R Shield Trooper 17 pts (4/5) H8 @@ [1 SA]
A) R Multiple Man 17 pts KOKOKO
Total - 400 pts
HO: J3, N17
LO: C6
SO: Generator (HO) F5
SO: Telephone Booth (LO) H2
SO: Shield Disruptor (LO) G12
BFC: CRITICAL STRIKE @@@@@@
At the beginning of each of the first player’s turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
Krueger666 (JSA - home)
1) R Shazam 105 pts (6/9) G7 @
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts (7/7) H7
2 SA
3) U Sandman 59 pts (7/7) F5 @
1 AST
4) E Liberty Belle 84 pts (6/7) I7
+ Not So Special
1 SA, 1 KO
Total: 399 pts
JSA theme PCs: 2/4
vs.
Tanis11 (SHIELD)
1) U Nick Fury (CT)* 62 pts (7/7) J16 [1 AST]
* Contingency Plan 12 pts
2) V Winter Soldier* 70 pts (4/7) L15 [1 SA]
* Trick Shot 20 pts, Lucky Break 5 pts
3) R Mandroid 28 pts (3/4) I17 @@ [2 AST]
4) V Yondu 53 pts (6/6) F7 @ [1 AST]
5) R SHIELD Specialist 37 pts (4/4) J24 [1 SA]
6) E Multiple Man 32 pts (4/4) J10 @ [1 AST]
7) R Falcon 30 pts (2/6) G6
8) R Shield Trooper 17 pts (5/5) I8
9) R Shield Trooper 17 pts (4/5) H8 @@ [1 SA]
A) R Multiple Man 17 pts KOKOKO
Total - 400 pts
HO: J3, N17
LO: C6
SO: Generator (HO) F5
SO: Telephone Booth (LO) H2
SO: Shield Disruptor (LO) G12
BFC: CRITICAL STRIKE @@@@@@
At the beginning of each of the first player’s turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
2. Trooper 8 takes a swing at Green Lantern. AV 9 vs DV 18. Roll is a 3, 4 for the miss
3. Bucky moves to K16
(free) CP token
Krueger666 (JSA - home)
1) R Shazam 105 pts (6/9) G7 @
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts (7/7) H7
2 SA
3) U Sandman 59 pts (7/7) F5
1 AST
4) E Liberty Belle 84 pts (6/7) I7
+ Not So Special
1 SA, 1 KO
Total: 399 pts
JSA theme PCs: 2/4
vs.
Tanis11 (SHIELD)
1) U Nick Fury (CT)* 62 pts (7/7) J16 [1 AST]
* Contingency Plan 12 pts $
2) V Winter Soldier* 70 pts (4/7) K16 @ [1 SA]
* Trick Shot 20 pts, Lucky Break 5 pts
3) R Mandroid 28 pts (3/4) I17 [2 AST]
4) V Yondu 53 pts (6/6) F7 [1 AST]
5) R SHIELD Specialist 37 pts (4/4) J17 @ [1 SA]
6) E Multiple Man 32 pts (4/4) J10 [1 AST]
7) R Falcon 30 pts (2/6) G6
8) R Shield Trooper 17 pts (5/5) I8 @
9) R Shield Trooper 17 pts (4/5) H8 [1 SA]
A) R Multiple Man 17 pts KOKOKO
Total - 400 pts
HO: J3, N17
LO: C6
SO: Generator (HO) F5
SO: Telephone Booth (LO) H2
SO: Shield Disruptor (LO) G12
BFC: CRITICAL STRIKE @@@@@@
At the beginning of each of the first player’s turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
1) Sandman vs Falcon, 9 vs 14. 1, 3 = 4. PC = 6, 1 = 7, KO
1 SA, 1 KO Sandman. No push from Willpower
2) Liberty HSS's to K10, grabs the Disruptor and HSS's again to G6 to attack Yondu, 9 vs 17. 6, 5 = 11 hits for 4 clicks (Super Senses rolls a 3).
She ends in H6 and the Disruptor is removed from the game
1 SA Liberty
3) Green Lantern punches Trooper 9, 10 vs 13. 4, 5 = 9 for 3 damage
1 SA GL
Shazam clears
Everything CbC
Krueger666 (JSA - home)
1) R Shazam 105 pts (6/9) G7
+ Not So Special 3 pts
2) DC75 R Green Lantern 145 pts (7/7) H7 @
3 SA
3) U Sandman 59 pts (7/7) F5 @@
1 SA, 1 KO, 1 AST
4) E Liberty Belle 84 pts (6/7) H6 @
+ Not So Special
2 SA, 1 KO
Total: 399 pts
JSA theme PCs: 2/4
vs.
Tanis11 (SHIELD)
1) U Nick Fury (CT)* 62 pts (7/7) J16 [1 AST]
* Contingency Plan 12 pts $
2) V Winter Soldier* 70 pts (4/7) K16 @ [1 SA]
* Trick Shot 20 pts, Lucky Break 5 pts
3) R Mandroid 28 pts (3/4) I17 [2 AST]
4) V Yondu 53 pts (1/6) F7 [1 AST]
5) R SHIELD Specialist 37 pts (4/4) J17 @ [1 SA]
6) E Multiple Man 32 pts (4/4) J10 [1 AST]
7) R Falcon 30 pts KOKOKO
8) R Shield Trooper 17 pts (5/5) I8 @
9) R Shield Trooper 17 pts (1/5) H8 [1 SA]
A) R Multiple Man 17 pts KOKOKO
Total - 400 pts
HO: J3, N17
LO: C6
SO: Generator (HO) F5
SO: Telephone Booth (LO) H2
SO: Shield Disruptor (LO) Removed
BFC: CRITICAL STRIKE @@@@@@
At the beginning of each of the first player’s turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.