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Free Diana Perplexes up Flashes Damage to 3
Free Batman Perplexes up Flashes Attack to 10
1.) Gl Will power TK Flash to I-17
2.) Flash Charge Flurrys to M-18
first Flurry on Diana
10 attack on 17 Defense
Roll 4,5=9 hit for 1 Damage to donna
2nd Flurry on Saturn Girl
10 attack on a 17 defense
Roll 1,6=miss
JLW
1) WL Donna Troy 143 (6/7)N-17
2) R Johnny Quick ("Flash") 50 (4/5) M-16 @@
3) R Saturn Girl 44 M-17
4) LE Bruce Wayne 33 N-15 @
w/ Contingency Plan 12 [#]
282
vs
JLS
1.) R Green Lantern 90 pts (starro) F-10@@
Protected 8 pts
2.) R Batman 80 pts (E-2) E-10
Double time 5 pts
3.) R Flash 70 pts (starro) M-18@
4.) LE Diana Prince 43 pts E-9
Free) Perplex up Saturn Girl's AV +2 with Flash and Donna.
1) SG to Mind Control Flash, AV 9+2 on DV 17, needs 6. Rolls: a crit hit! Super Senses: 6! (UGH. I knew it, the second I saw the opportunity).
2) Donna on Flash: 11 on 17, needs 6. Rolls: 4. Blegh.
CP token.
JLW
1) WL Donna Troy 143 (6/7)N-17 @
2) R Johnny Quick ("Flash") 50 (4/5) M-16
3) R Saturn Girl 44 M-17 @
4) LE Bruce Wayne 33 N-15
w/ Contingency Plan 12 [#,#]
282
vs
JLS
1.) R Green Lantern 90 pts (starro) F-10@@
Protected 8 pts
2.) R Batman 80 pts (E-2) E-10
Double time 5 pts
3.) R Flash 70 pts (starro) M-18@
4.) LE Diana Prince 43 pts E-9
1.) Batman will DT L/C Carrying Diana. Batman to N-19 Diana to N-18
Free Diana will perplex Down Donna Defense to 16
Free Batman will Perplex up Flashes Damage to 3
2.) Flash will Flurry
Flurry 1 on Donna
1) WL Donna Troy 143 (6/7)N-17 @
2) R Johnny Quick ("Flash") 50 (4/5) M-16
3) R Saturn Girl 44 M-17 @
4) LE Bruce Wayne 33 N-15
w/ Contingency Plan 12 [#,#]
282
vs
JLS
1.) R Green Lantern 90 pts (starro) F-10@@
Protected 8 pts
2.) R Batman 80 pts (E-2) E-10
Double time 5 pts
3.) R Flash 70 pts (starro) M-18@
4.) LE Diana Prince 43 pts E-9
Its Funny This Flash for me Nails a lot of super senses when I play him and also likes to roll Crit misses on That Push Flurry I do so often. You'd Think I'd learn!
heh
Turn 3B
1.) Batman will DT L/C Carrying Diana. Batman to N-19 Diana to N-18
Free Diana will perplex Down Donna Defense to 16
Free Batman will Perplex up Flashes Damage to 3
2.) Flash will Flurry
Flurry 1 on Donna
Roll 1,1 HAHAHAHAHAHA
Takes 1 click
Loses Flurry
Take 2nd click for the push!
hahaha
GL Clears
1) WL Donna Troy 143 (6/7)N-17 @
2) R Johnny Quick ("Flash") 50 (4/5) M-16
3) R Saturn Girl 44 M-17 @
4) LE Bruce Wayne 33 N-15
w/ Contingency Plan 12 [#,#]
282
vs
JLS
1.) R Green Lantern 90 pts (starro) F-10
Protected 8 pts
2.) R Batman 80 pts (E-2) N-19@
Double time 5 pts
3.) R Flash 70 pts (starro) (4/6) M-18@@
4.) LE Diana Prince 43 pts N-18
hah, that's rough. Let's see what I can do with that
Free) Donna and SG will Perplex up Flash's damage to 4.
Free) Flash will Perplex his own attack to 11.
1) Flash will HSS to O-18 on Bats. AV 11 + 2 CP on DV 17+2, needs 6. Rolls: 7. hits for 4 damage. 1 SA Flash, 1 AST for Bruce, SG and Donna. Ends in M-15.
2) Donna to Force Blast Flash: 3, which is just enough to get Barry into the wall for 1. Push to Donna.
3) SG to breakaway: 5. She moves to O-15, push click.
We'll prob the first attack that needs a greater than 7 on SG or Bruce, anything that hits Donna or "Wally".
1) WL Donna Troy 143 (5/7)N-17 @@
2) R Johnny Quick ("Flash") 50 (4/5) M-16 @
3) R Saturn Girl 44 (3/4) O-15 @@
4) LE Bruce Wayne 33 N-15
w/ Contingency Plan 12 []
282
vs
JLS
1.) R Green Lantern 90 pts (starro) F-10
Protected 8 pts
2.) R Batman 80 pts (E-2) (2/6) N-19@
Double time 5 pts
3.) R Flash 70 pts (starro) (3/6) K-20 @@
4.) LE Diana Prince 43 pts N-18
Turn 4B
Free Diana will Perplex up her Damage to 3
1. Flurry on Donna
10 attack on a 18 defense
Flurry 1 roll 6,4=hit
Reroll Donna 4,5=hit for 1
flurry 2
10 attack on a 17 Defense
Roll 6,6=12 crit for 4 Damage
stops on her live click KB to N-16
2.) Batman will Push (willpower to transporter attack) moves to L-20 whipping out a gun yes a GUN!! he used Guns!
and Attack Donna 7 on a 15
Roll 4,2=miss
3.) Green Lantern moves to M-19
JLW
1) WL Donna Troy 143 (1/7)N-16 @@
2) R Johnny Quick ("Flash") 50 (4/5) M-16 @
3) R Saturn Girl 44 (3/4) O-15 @@
4) LE Bruce Wayne 33 N-15
w/ Contingency Plan 12 []
282
vs
JLS
1.) R Green Lantern 90 pts (starro) M-19@
Protected 8 pts
2.) R Batman 80 pts (E-2) (2/6) L-20@@
Double time 5 pts
3.) R Flash 70 pts (starro) (3/6) K-20
4.) LE Diana Prince 43 pts N-18 @
Let's see if I can't at least get in your way of steam rolling me -completely-...
1) Bruce will move to M-17
Free) Perplex up Flash's damage +1 with SG, and he'll Perplex his attack +1 himself.
2) HSS to J-19 on Flash, 10+1 on DV 16, needs 5. Rolls: 9, SS: 1. Barry's out of the fight. Ends in N-20.
JLW
1) WL Donna Troy 143 (1/7)N-16
2) R Johnny Quick ("Flash") 50 (3/5) N-20 @@
3) R Saturn Girl 44 (3/4) O-15
4) LE Bruce Wayne 33 M-17 @
w/ Contingency Plan 12 []
282
vs
JLS
1.) R Green Lantern 90 pts (starro) M-19@
Protected 8 pts
2.) R Batman 80 pts (E-2) (2/6) L-20@@
Double time 5 pts
3.) R Flash 70 pts (starro) (0/6) KOed
4.) LE Diana Prince 43 pts N-18 @
turn 4 B
I wouldn't say steam roll. Flash is Koed and batman is hurting. they Equal out Donna in points
Free Diana Will Perpex up GL Attack to 11
1.) Breakaway GL for R/S
Roll =3 Fail
JLW
1) WL Donna Troy 143 (1/7)N-16
2) R Johnny Quick ("Flash") 50 (3/5) N-20 @@
3) R Saturn Girl 44 (3/4) O-15
4) LE Bruce Wayne 33 M-17 @
w/ Contingency Plan 12 []
282
vs
JLS
1.) R Green Lantern 90 pts (starro) M-19@@
Protected 8 pts
2.) R Batman 80 pts (E-2) (2/6) L-20
Double time 5 pts
3.) R Flash 70 pts (starro) (0/6) KOed
4.) LE Diana Prince 43 pts N-18
Yeah, it's fairly even, it's just I feel like we're both scrambling between great turns and horrible turns
Turn 5:
1) Donna to Regen: 4 gets 2 back.
Free) Perplex down Diana's defense -2
2) Bruce will attempt to MC Diana: AV 9 on DV 17+2 - 2, needs 8. Rolls: 6. White Prophecy: 2,6 = 8 (woo!). Donna heals 1 from White Prophecy.
2b) Diana flurries on Hal: 9 hits for 2. 2nd attack: 10 on 16, needs 6: Rolls 7. 2 more to Hal.
CP) Token.
PC successful on Bruce or by Bruce.
JLW
1) WL Donna Troy 143 (4/7)N-16 @
2) R Johnny Quick ("Flash") 50 (3/5) N-20
3) R Saturn Girl 44 (3/4) O-15
4) LE Bruce Wayne 33 (2/3) M-17 @@
w/ Contingency Plan 12 [#]
282
Donna: 2 AST 1 DFD
Saturn Girl: 3 AST 1 DFD
Flash: 2 SA 1 KO 1 AST
Bruce: 1 SA 1 AST
vs
JLS
1.) R Green Lantern 90 pts (starro) (2/6) M-19 @@
Protected 8 pts
2.) R Batman 80 pts (E-2) (2/6) L-20
Double time 5 pts
3.) R Flash 70 pts (starro) (0/6) KOed
4.) LE Diana Prince 43 pts N-18
1.) Batman on Bruce
9 on a 15
Roll 6,1=7 for the KO
Free Diana will perplex Down Johnny Quicks Damge to 1
Free Green lantern will perplex down Flashes Damage to 0
2.) Diana to O-16
JLW
1) WL Donna Troy 143 (4/7)N-16 @
2) R Johnny Quick ("Flash") 50 (3/5) N-20
3) R Saturn Girl 44 (3/4) O-15
4) LE Bruce Wayne 33 Koed
w/ Contingency Plan 12 [#]
282
Donna: 2 AST 1 DFD
Saturn Girl: 3 AST 1 DFD
Flash: 2 SA 1 KO 1 AST
Bruce: 1 SA 1 AST
vs
JLS
1.) R Green Lantern 90 pts (starro) (2/6) M-19
Protected 8 pts
2.) R Batman 80 pts (E-2) (2/6) L-20 @
Double time 5 pts
3.) R Flash 70 pts (starro) (0/6) KOed
4.) LE Diana Prince 43 pts O-16@
1) Donna on Diana: AV 10 on 17 + 2 - 2: 6. PC: Critical Hit! Diana takes 4 damage and is KBed into oblivion for one more and the KO. Donna takes 1 from the push, but heals 2 from White Prophecy (that was lucky as hell).
Free) Perplex up Flash's damage +1
2) Flash will HSS to L-19 on Bats, AV 9 on DV 16, needs 7. Rolls: 8. He's out. Flash will stay where he is.
3) SG flies to K-19
JLW
1) WL Donna Troy 143 (6/7) N-16 @@
2) R Johnny Quick ("Flash") 50 (3/5) L-19 @
3) R Saturn Girl 44 (3/4) K-19 @
4) LE Bruce Wayne 33 Koed
w/ Contingency Plan 12 []
282
Donna: 1 SA 1 KO 3 AST 1 DFD
Saturn Girl: 3 AST 1 DFD
Flash: 3 SA 2 KO 1 AST
Bruce: 1 SA 1 AST
vs
JLS
1.) R Green Lantern 90 pts (starro) (2/6) M-19
Protected 8 pts
2.) R Batman 80 pts (E-2) (0/6) KOed
Double time 5 pts
3.) R Flash 70 pts (starro) (0/6) KOed
4.) LE Diana Prince 43 pts KOed
I am glad for these practice matches I am finding out what s gonna work and not work on my team here. Batman is an Excellent Delivery System for Diana like I thought but he isn't holding up to Attack's to well.
last season I had problems getting Diana into place she acted mostly as a body Guard. hmmm
and I don't think Donna Heals 2
Donna Troy can use Probability Control. When she does, if one or more of the dice in the final roll is a 6, heal her 1 damage after actions resolve.
I think its 1 no matter how many 6's come up.
Quote : Originally Posted by TheVagrantKing
Turn 6
Free) Perplex down Diana's Defense by -2.
1) Donna on Diana: AV 10 on 17 + 2 - 2: 6. PC: Critical Hit! Diana takes 4 damage and is KBed into oblivion for one more and the KO. Donna takes 1 from the push, but heals 2 from White Prophecy (that was lucky as hell).
Free) Perplex up Flash's damage +1
2) Flash will HSS to L-19 on Bats, AV 9 on DV 16, needs 7. Rolls: 8. He's out. Flash will stay where he is.
3) SG flies to K-19
JLW
1) WL Donna Troy 143 (6/7) N-16 @@
2) R Johnny Quick ("Flash") 50 (3/5) L-19 @
3) R Saturn Girl 44 (3/4) K-19 @
4) LE Bruce Wayne 33 Koed
w/ Contingency Plan 12 []
282
Donna: 1 SA 1 KO 3 AST 1 DFD
Saturn Girl: 3 AST 1 DFD
Flash: 3 SA 2 KO 1 AST
Bruce: 1 SA 1 AST
vs
JLS
1.) R Green Lantern 90 pts (starro) (2/6) M-19
Protected 8 pts
2.) R Batman 80 pts (E-2) (0/6) KOed
Double time 5 pts
3.) R Flash 70 pts (starro) (0/6) KOed
4.) LE Diana Prince 43 pts KOed
I am glad for these practice matches I am finding out what s gonna work and not work on my team here. Batman is an Excellent Delivery System for Diana like I thought but he isn't holding up to Attack's to well.
last season I had problems getting Diana into place she acted mostly as a body Guard. hmmm
and I don't think Donna Heals 2
Donna Troy can use Probability Control. When she does, if one or more of the dice in the final roll is a 6, heal her 1 damage after actions resolve.
I think its 1 no matter how many 6's come up.
[/quote]
Yeah, I think you're right about Donna. I just remember hearing something about her healing 2 per something, but I suppose it was 2 per -round- not 2 per -turn-
Yeah, that Batman is useful as a delivery system, but he's tough to get a -lot- of use of against a well balanced team. The fact that I could give my Flash a 13 attack really helped a lot for this one against that Bat. I'm sure he'll do much better against less mobile, less Perplex/PC heavy teams. Or teams with Stealth busting
I'm trying to figure out how to play Donna, I think I did pretty well with her here. So far in these practice games I've been playing in, "Flash" has been far and above my MVP.
I just can't wait til I get Batman his first upgrade and I can play with the Bat/Cat
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Bat And Cat is a great Figure. Like I said your team with a few upgrades gets Nuts! its just getting them.
For me I am trying to be to Clever with my Teams I think. I should just go Hammer and be ok with it
Yeah, between Hal, Barry and All-Star Superman you have all sorts of options to whomp face. Diana has some great options too, especially that Con Exclusive V.
Your team is going to be scary at 400 where you can really spread your wings and fly
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis