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Sure. I maaaay concede after that, as I can't break your invulnerable without being able to get Huntress, and I can't get Huntress without TK, and I'd really rather not get injured for my next game. I was really hoping you were bringing Beast Boy and Rita, and not WC Abusasaurus, as my team can't handle that without some upgrades that I haven't had a chance to get yet.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
f) Leadership hits. Token off Huntress. Token to Manipulate.
f) Gypsy phones herself to 4/6
ta) Gypsy to L-7 for a push. She now has DFD and PC
f) Chief plexes up Monel's AV +1
ta) Rick pushes in place
f) Rick plexes Monel's dmg +1
1) Mon-El picks up Chief and goes HSS to J-12 on Peoter. 11 (plex) vs 16 for 3 + 2 + 1 = 6. Gypsy has LOF for regular PC and Peoter has LOF for Theme PC. Hits with a 5, and Peoter makes it a 7 for the KO. AST to Chief and Rick. Object destroyed. Mon-El finishes in stealth at M-8, putting Chief in L-8. Manipulate is a 5 for no push dmg.
2) Huntress L/C to K-8
Doom Patrol (home)
1) R Mon-El 118 pts (8/8) M-8 (hindering/stealth) @@ [AV +1, Dmg +1][17 def]
2) R Chief 63 pts (5/5) L-8 [17 def]
3) AE Rick Jones 48 pts (3/4) L-9 (hindering/stealth) @@
4) E Gypsy 44 pts (3/6) L-7 (hindering/stealth) @@
5) R Huntress 18 pts (5/5) K-8 @ [17 def]
Object: Phone Booth
total: 291 pts
Mon-El: 1 SA, 1 KO
Chief: 1 AST
Rick Jones: 1 AST
vs.
Intelligencia
1) E Leader 75 P-14 @
2) U Red Ghost 59 L-20
3) U Mad Thinker 53 J-21
4) V Super Ape: Peoter 50 KOKOKO
5) Thunderbolt Ross 25 K-21
w/ Contingency Plan 12
6) AIM Medic 14 L-21
Total: 288
Theme PC: 1/2
SO: Phone Booth (M-8)
HO:
LO: M-12
Rubble: L-7
BFC: WASTELAND All elevated terrain is grounded hindering terrain. All walls are destroyed. All squares adjacent to walls are hindering terrain.
Yeah, I don't have much desire to make your punching bag a mobile punching bag. I'll concede because I don't want any injuries before I face SHIELD.
can you declare a "no contest" or something to avoid injuries? i know in the preseason glen mentioned that stepp couldnt just "quit" and end the game, and that it could be subbed to finish, but there are no injuries in the preseason so i dunno if this is different.
if we can finish it out as a no contest, id appreciate it, cause most of these guys i have are new and have no stats. sorry i had to bring the mon-gyp cheesiness death squad.
can you declare a "no contest" or something to avoid injuries? i know in the preseason glen mentioned that stepp couldnt just "quit" and end the game, and that it could be subbed to finish, but there are no injuries in the preseason so i dunno if this is different.
if we can finish it out as a no contest, id appreciate it, cause most of these guys i have are new and have no stats. sorry i had to bring the mon-gyp cheesiness death squad.
Yeah, I suppose I can do no contest, but I still won't be super excited to take turns.
And it's ok. Once this match is over, I'm upgrading to a Gamma Bomb
If you can help me get 5 ASTs for Ross, I'll be MUCH more tempted to take turns
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
5 is kind of a tall order, but i want stats for monel and rick jones, so i will almost certainly end up using huntress as a tie-down kinda fig. when she gets away from gypsy, her def tends to not hold up.
5 is kind of a tall order, but i want stats for monel and rick jones, so i will almost certainly end up using huntress as a tie-down kinda fig. when she gets away from gypsy, her def tends to not hold up.
Just stay 9 away from the Leader, and you can wail on Ghost, Thinker and the Medic as much as you want
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Even in a 'No contest', you really need to make me try and hit a 19?
3B
1) Ghost will phase to J-17 and copy Hydra.
2) Mr. Thinker will Willpower push to Mind Control on Huntress. AV 9 + 2 CP on DV 19 - 1 Hydra (Ghost) +1 to range from SHIELD. Needs 7. Rolls: 10. Huntress on Rick, 9 on DV 15+2, needs 8. Rolls: 6, PC: 7. Misses both, but:
1 SA Thinker, 1 AST Ross.
CP) Token.
Doom Patrol (home)
1) R Mon-El 118 pts (8/8) M-8 (hindering/stealth) [17 def]
2) R Chief 63 pts (5/5) L-8 [17 def]
3) AE Rick Jones 48 pts (3/4) L-9 (hindering/stealth)
4) E Gypsy 44 pts (3/6) L-7 (hindering/stealth)
5) R Huntress 18 pts (5/5) K-8 [17 def, +2 plex]
Object: Phone Booth
total: 291 pts
Mon-El: 1 SA, 1 KO
Chief: 1 AST
Rick Jones: 1 AST
vs.
Intelligencia
1) E Leader 75 (5/6) J-20
2) U Red Ghost 59 J-17 @
3) U Mad Thinker 53 K-17 @@
4) V Super Ape: Peoter 50 KOKOKO
5) Thunderbolt Ross 25 K-18
w/ Contingency Plan 12 [#]
6) AIM Medic 14 L-21
Total: 288
Theme PC: 1/2
Ross: 1 AST
Thinker: 1 SA
SO: Phone Booth (M-8)
HO:
LO: M-12
Rubble: L-7
BFC: WASTELAND All elevated terrain is grounded hindering terrain. All walls are destroyed. All squares adjacent to walls are hindering terrain.
its not so much "trying to make you hit a 19", as it is me "trying to get gypsy some cheap DFDs".
also, it didnt matter cause you rolled a 10, but you couldnt hydra down huntress from that location, because it goes thru hindering and she is a bat ally
Alright... lets see what we can do here... :cross-eye
Watch me totally ruin this.
f) chief rolls for leadership: 5. Adds manip token.
f) perplex Gypsy's movement up by 1 by Chief
f) gypsy moves using JLA to J-11 in hindering and stealth
1) Huntress moves to G-16 in hindering and stealth
f) perplex up Mon-El's damage by 1 by Rick James, #####.
2) Mon-el, HSS, up to K14 to shoot Mad Thinker at range. First Roll 5,3 = 8, after Reroll by mad Thinker, 2+2 = 4, after Reroll by Gypsy, 3, 2 = 5. Barely connects. Mad Thinker takes 4. Mon-El moves back to L-10, in hindering and stealth.
3) Chief miraculously moves his wheel chair over the debris and sits in M-9.
That's it. (Not sure how I configure stats though)