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Arbiter uses Inspire to Action and gives Jackal 2 RS.
1. Jackal rolls to breakaway and gets 3. Grunt 5 theme probs to a 5. Running Shot to O9, shooting at Dark Beast. 9 on 16, he gets 5,4 for the hit and 2 damage. 1SA to Jackal. 1AST to Grunts and Arbiter.
2. Jackal 3 attacks Dark Beast. 9 on 17, he gets 5,2 for the miss.
Jackal 3 will theme prob a roll of 5 or 6 on Cruel Experiment by Dark Beast.
Brotherhood:
1) V Black Tom 55 (5/5) J-5
2) V Dark Beast 69 (2/6) M-10@
3) R Pyro 27 (5/5) F-3@
4) Sabretooth 93 (4/7) G-10
5) V Mystique 51 (6/6) G-6
It doesn't bother me all that much, but you may want to post a 'Theme PC on case by case basis' just so I'm not doing the whole turn without pausing for PC instructions. I wasn't trying to be presumptious.
Updated Turn 4A:
Arbiter uses Inspire to Action and gives Jackal 2 RS.
1. Jackal rolls to breakaway and gets 3. Grunt 5 theme probs to a 5. Sabretooth theme PC's that to a 6. Running Shot to O9, shooting at Dark Beast. 9 on 16, he gets 5,4 for the hit and 2 damage. 1SA to Jackal. 1AST to Grunts and Arbiter.
2. Jackal 3 attacks Dark Beast. 9 on 17, he gets 5,2 for the miss.
Jackal 3 will theme prob a roll of 5 or 6 on Cruel Experiment by Dark Beast.
Brotherhood:
1) V Black Tom 55 (5/5) J-5
2) V Dark Beast 69 (2/6) M-10@
3) R Pyro 27 (5/5) F-3@
4) Sabretooth 93 (4/7) G-10 @
5) V Mystique 51 (6/6) G-6
Let's try to get out of this game without any more injuries...
Turn 5A:
1. Arbiter attacks Sabretooth. 10 on 16, he gets 2,6 for the hit. Senses is a 4. 3 damage to 'tooth.
2. Jackal 2 pushes to shoot Dark Beast. 9 on 15, he gets 5,6 for the hit and KO.
3. Jackal 3 pushes to hit Sabretooth. 9 on 15, he gets 2,1 for the miss. Grunt 4 will theme prob that to a 6,4 for the KO. 1SA/1KO to Jackal. 1AST to Grunt.
Brotherhood:
1) V Black Tom 55 (5/5) J-5 @
2) V Dark Beast 69 (0/6) KOKOKO
3) R Pyro 27 (5/5) F-3
4) Sabretooth 93 (0/7) KOKOKO
5) V Mystique 51 (5/6) G-6@
1. Grunt 4 attacks Mystique. 10 on 16, he gets 1,6 for the hit and 1 damage.
2. Grunt 5 follows up with his own attack. 9 on 14, he gets 2,4 for another hit and 1 more damage.
3. Drone to J11.
Brotherhood:
1) V Black Tom 55 (5/5) J-5
2) V Dark Beast 69 (0/6) KOKOKO
3) R Pyro 27 (5/5) F-3 @
4) Sabretooth 93 (0/7) KOKOKO
5) V Mystique 51 (3/6) G-6
1. Grunt 5 pushes to hit Mystique. 9 on 13, he gets 3,6 for the hit and 1 damage.
2. Drone pushes to charge to F7 and attacks Mystique. 9 on 13, he gets 2,4 for the hit and KO.
Free - Arbiter uses Inspire to Action to give Jackal 3 Charge.
3. Jackal 3 charges to K6 and attack Black Tom. 9 on 16, he gets 3,1 for the miss.
**********
Brotherhood:
1) V Black Tom 55 (5/5) J-5 @
2) V Dark Beast 69 (0/6) KOKOKO
3) R Pyro 27 (4/5) F-3 @@
4) Sabretooth 93 (0/7) KOKOKO
5) V Mystique 51 (0/6) KOKOKO