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Counted the one for raven, but thank you for the one for Superboy.
Turn 5b
1) Regen with Raven: 2, no healing.
2) Robin will jump over to K-10
3) Beast Boy will chomp on the three guys at his feet. I get to use probability control once for this action, then divide up the damage. Rolling: 5,4 = 9... which hits.... all of them. I think what I'll do is put it all (3) on the Hand Ninja. Just cause. He's KO'd. +1 SA, +1 KO for Beast Boy.
That's it, clearing Superboy and Speedy.
_____________________________________________________
DareDevils' TheHand
1) 47 Daredevil* (5/6)G13
2) 58 White Tiger (6/6)J8@
3) 38 Hand Ninja (0/4):knockedou
4) 38 Other Hand Ninja (0/4):knockedou
5) 52 Batroc* (2/6)M20@@
6) 18 Elektra (5/5) J15
7) 39 Madame Hydra (5/5))I9
*Lunge 5
300
Hand Ninja 2 DFD
Madame Hydra 1 SA
White Tiger 1 AST
Batroc 2SA
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Viper will MM damage of two or less to White Tiger if she is on her third clix Viper will just take the damage.
_____________________________________________________
DareDevils' TheHand
1) 47 Daredevil* (5/6)J20@
2) 58 White Tiger (6/6)J8
3) 38 Hand Ninja (0/4):knockedou
4) 38 Other Hand Ninja (0/4):knockedou
5) 52 Batroc* (2/6)M20
6) 18 Elektra (5/5) K18@
7) 39 Madame Hydra (5/5))I9@
*Lunge 5
300
Hand Ninja 2 DFD
Madame Hydra 1 SA
White Tiger 1 AST
Batroc 2SA
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
F) Superboy will perplex Down the defense value of Daredevil -1.
1) Speedy will give Daredevil what-for. Rolling: 4,2 = 6, which misses. I forgot about the perplex in the email, when I said "no modifiers". I missed anyway. I'm tired.
2) Superboy will make a ranged combat attack against Daredevil. Rolling: 2,5 = 7, which hits. Daredevil uses Super Senses: 6, he evades, and Raven rolls over in her grave.
3) Robin will make a ranged attack at Madame Hydra. Need a 6: 1,1 = 2 CRITICAL MISS!! Robin's pants fall off and he drops a robin-bomb on his feet and after the explosion the whole battlefield starts laughing.
Soooooo I just remembered that he was supposed to be injured for this game. Which means, if I remember correctly, that he's totally out for the season. Man... Robin, you just kinda suck.
Clearing the rest.
_____________________________________________________
DareDevils' TheHand
1) 47 Daredevil* (5/6)J20@
2) 58 White Tiger (6/6)J8
3) 38 Hand Ninja (0/4):knockedou
4) 38 Other Hand Ninja (0/4):knockedou
5) 52 Batroc* (2/6)M20
6) 18 Elektra (5/5) K18@
7) 39 Madame Hydra (5/5))I9@
*Lunge 5
300
Hand Ninja 2 DFD
Madame Hydra 1 SA
White Tiger 1 AST
Batroc 2SA
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Double injuries don't necessarily mean you are out for the season. If you suffer two injuries in one game you have a 1 in 6 chance of being oit for the season, and if you are injured in consecutive games you have a 1 in 3 chance of being out for the season.
Double injuries don't necessarily mean you are out for the season. If you suffer two injuries in one game you have a 1 in 6 chance of being oit for the season, and if you are injured in consecutive games you have a 1 in 3 chance of being out for the season.
Gulp... okay
Either way... Robin never really was a star performer.
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Sorry for the terrible rolls,.... your teams hospital bill is going to be threw the roof. :/
Lol, I'm not putting Robin in the Hospital. Beast boy is definitely getting star treatment, though.
F) Perplexing up the attack value of my good Friend Superboy by +1.
1) He will close combat attack my not so good friend Batroc. Seeing what I can do: 4,1 = 5, he misses.
2) Speedy will move (leap/climb) to O-15
3) Robin will make a ranged attack at Madame Hydra, rolling: 6,1 = 7, which hits (unless there is some modifier because I'm injured since last game... I thought there was. I'll wait to apply stats until confirmed. The damage will be 1.
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.[/quote]
1) Beast Boy will use Quake! (if this doesn't go how I hope it will, it will be my downfall) Here goes: 3,2 = 5 (not how I hoped it'd go) I only hit Madame Lady Viper for 2 damage. Whoever she decides to do damage to will be knocked back 2 squares.
2) Superboy will push to use Close Combat Expert! Awww yeah! Here goes: 4,3 = 7, Hits, for the KO. He punches right through Batroc's chest and rips out his heart. He chews on it a little. Superboy will take 1 pushing damage.
3) While I'm at it, Speedy will also push to attack Elektra, Here goes: 6, for the miss. Aww. Fun streak over, lol. She's KO'd. She dies happy that her sandwich's revenge was fulfilled.
_____________________________________________________
DareDevils' TheHand
1) 47 Daredevil* (5/6)H21@
2) 58 White Tiger (6/6)J8
3) 38 Hand Ninja (0/4):knockedou
4) 38 Other Hand Ninja (0/4):knockedou
5) 52 Batroc* (2/6)K20@
6) 18 Elektra (5/5) N15@
7) 39 Madame Hydra (3/5)I9
*Lunge 5
300
Hand Ninja 2 DFD
Madame Hydra 2 SA
White Tiger 1SA 2AST
Batroc 4SA 1 KO
Elektra 1SA
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
1) Beast Boy will use Quake! (if this doesn't go how I hope it will, it will be my downfall) Here goes: 3,2 = 5 (not how I hoped it'd go) I only hit Madame Lady Viper for 2 damage. Whoever she decides to do damage to will be knocked back 2 squares.
2) Superboy will push to use Close Combat Expert! Awww yeah! Here goes: 4,3 = 7, Hits, for the KO. He punches right through Batroc's chest and rips out his heart. He chews on it a little. Superboy will take 1 pushing damage.
3) While I'm at it, Speedy will also push to attack Elektra, Here goes: 6, for the miss. Aww. Fun streak over, lol. She's KO'd. She dies happy that her sandwich's revenge was fulfilled.
LOL too funny
10A
Viper takes the damage and knockback
Free) White Tiger will perplex her attack
1) White Tiger on BB 10on15 roll is 2,5 hits for the KO
2) Elektra walks to K11
3) Madame Hydra walks to J11
Looks like Robins Dream come true, surrounded by women!
_____________________________________________________
DareDevils' TheHand
1) 47 Daredevil* (5/6)H21
2) 58 White Tiger (6/6)J8@
3) 38 Hand Ninja (0/4):knockedou
4) 38 Other Hand Ninja (0/4):knockedou
5) 52 Batroc* (0/6):knockedou
6) 18 Elektra (5/5) K11@@
7) 39 Madame Hydra (1/5)J11@
*Lunge 5
300
Hand Ninja 2 DFD
Madame Hydra 2 SA
White Tiger 2SA 1KO 2AST
Batroc 4SA 1 KO
Elektra 1SA 1KO
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.[/quote]
1) White Tiger walks to J12
Free) White Tiger perplexes up DD damage +1
Free) DD OWs Superboys Toughness
2) DD Lunges to H22 vs Superboy 9on16 roll is 1,3 for the miss
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.