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Oops. I inadvertantly broke the rules two weeks ago. I had weapon swap punisher and kept him on the same click as the one in the game at all times. Now I know going forward and I will let my judge know.
Venue: The Gaming Goat in Elgin, IL. Find us in the WizKids event system.
Oops. I inadvertantly broke the rules two weeks ago. I had weapon swap punisher and kept him on the same click as the one in the game at all times. Now I know going forward and I will let my judge know.
To be fair, that entry is new in the latest tournament rules which was published on March 13th. It was discussed on the forum previously but it's not like this is an old rule.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
I am pretty sure that if you started writing down cards at the poker or blackjack tables, the casino would boot you out in a hurry
You might be able to count the cards in your head, but that's really no different than memorizing dials here in Heroclix.
Well they write the winning hands down at baccarrat (the casino provides them w paper n pens cause it makes them comfortable betting more money), and counting cards in blackjack only helps increase your odds by about 2%. You can't go to jail for counting cards cause its not illegal to be adept at math, but you'll be considered an advantage player and they'll move you off the property. Anyway i'm guessing 2% is about as much as it helps to memorize a dial too. What does it matter if you memorize a dial, but have no idea what your dice roll is going to be or what value your opponent will perplex up? If you really want to increase your odds add p/c rerollers and perplexers. Or do like the craps players do and wear out certain corners of the dice to make it so bigger rolls will come up more often! Silly Heroclix, they made it so only 5 and 6 are beneficial numbers, bad game design they should have staggered desirable dice values.
Last edited by werker; 04/08/2012 at 14:51..
Reason: knowledge is free
Knowing a dial helps in a few ways. You know when and when not to push. You can position your piece next to another that you know will knock them onto a sweet click if they hit. You can avoid knocking an opponent onto a sweet click. If you know a piece is on their last click you can avoid wasting a high damage attack on them. You can even subtley persuade your opponent to make a mistake, though I try to avoid it cause it feels dirty.
Yeah, you still have to hit attacks, but if you push your figure from a click with 12 attack onto a click with a 9 attack, you just hurt your odds a lot more.
Venue: The Gaming Goat in Elgin, IL. Find us in the WizKids event system.
Knowing a dial helps in a few ways. You know when and when not to push. You can position your piece next to another that you know will knock them onto a sweet click if they hit. You can avoid knocking an opponent onto a sweet click. If you know a piece is on their last click you can avoid wasting a high damage attack on them. You can even subtley persuade your opponent to make a mistake, though I try to avoid it cause it feels dirty.
Yeah, you still have to hit attacks, but if you push your figure from a click with 12 attack onto a click with a 9 attack, you just hurt your odds a lot more.
I've always wanted to do an experiment. have someone with a well constructed team who's excellent at the game, and then have a beginner who will always roll a critical hit, always a 6 for defensive rolls, etc... does anyone know of someone who tried this? I'm really curious.
Memorizing dials has always been an advantage in clix. Not only knowing when to push, but do I try and hit my opponent with my 4 damage attacker or my 3 damage attacker first. If you don't believe it, play a couple of games and allow your opponent to look at your dials and their dials at will. Given even remotely equal skill levels, and that you don't have the dials memorized, expect to have the odds stacked firmly against you.
Its all fun and games until someone rolls snake eyes on a push.....then it is hilarious
Hi all, sorry if this has been asked and answered. can i write down the
dials of the figures i have and reference them during gameplay? thanks in advance.
In a friendly game where both you and your opponent agree to it and doesn't affect anyone else, you can do as you want.
In a tournament setting where others have sent the time to be familiar with their dials and as many as can fit in their memory, it would seem like cheating and a slap in the face. As most Rules deputies pointed out, this does not only seem like cheating, it is and as such, illegal.
I've always wanted to do an experiment. have someone with a well constructed team who's excellent at the game, and then have a beginner who will always roll a critical hit, always a 6 for defensive rolls, etc... does anyone know of someone who tried this? I'm really curious.
Yup. I didn't try this but it just naturally happened.
Three crit hits in a row for the beginner and five super senses in a row and there was plenty of room for crying. The next series of attacks (4 attacks) by exprienced player missed and after that, it didn't matter if the other player crit hit or not.
The effect of breaking probability (not having probability go your way, per se, just having unlikely odds be accomplished) is huge. Any time you think an unlikely event won't occur because of probability density but does, it throws a wrench into your gearwork of plans. Then, any chance of recovery goes from slim to infinitessimal. Experience won't matter.
thanks for all the replies. although i find the rule to be a bit dumb.
as you could write the dials of each figure down and tuck it in a sleeve
with the stat card. wont slow the game down anymore than looking at the stat card does. and your not clicking your figure at all so no cheating . whats the hurt in me knowing what my figure can do, without memorizing my 200+ figures dials? I'm not asking to look at my opponents figures dials. in mine and all players ive asked that should be the rule. thanks again.
thanks for all the replies. although i find the rule to be a bit dumb.
as you could write the dials of each figure down and tuck it in a sleeve
with the stat card. wont slow the game down anymore than looking at the stat card does. and your not clicking your figure at all so no cheating . whats the hurt in me knowing what my figure can do, without memorizing my 200+ figures dials? I'm not asking to look at my opponents figures dials. in mine and all players ive asked that should be the rule. thanks again.
It's simple: Certain knowledge of what happens with your figure down the dial gives you an unfair advantage. You have never been allowed to "peek ahead" in a tournament setting.
This recently came up at our venue. One player, when he was matched up with an opponent, during set-up, would pick up the opponent's dials and begin to spin them to see their whole dials.
When one of his opponents complained about it, he couldn't understand why.
Wow... seriously? If someone picked up my dial and began to turn it, I'd call the judge over and demand an automatic disqualification.
While I am good at it, and it always gives me advantages over the people who don't put ant time into doing it, I've always thought that the emphasis in this game on raw memorization of dials to get better was kind of silly. It seems different from looking at a stack of cards for some reason that I can't explain...maybe because it is right there and it isn't random at all? It seems more akin to not being able to look at your hand of cards than anything else.
It is always interesting where different games draw the line of "unfair advantage" since the line is always totally arbitrary, as long as the element in question is in theory available to everyone. For example, the OP's idea of writing your team's dial down could easily be made legal and everyone could do it with no problems, there would be no barrier keeping people from doing it (interestingly/controversially, you could say the same about performance enhancing drugs in sports, especially considering the wide range of performance enhancing technology that is available and legal already - the difference there being that drugs always have the chance of adverse health effects).
Oh well, not complaining, just saying this aspect of the game is a bit weird.