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realized I forgot to mark the CP token on turn 1 (meant to, hence the 1 action). I marked two on my last turn, if you aren't cool with that, go ahead and let me know and delete one on your next turn.
It's ok. I'm going after Capt Metro first, so maybe it wont matter. But if I can't hit him, 2 tokens is ok.
3) Zoom HSS to C18 and Flurry on Capt Metro. 11 vs 16 +1. Roll 2,3=5, miss, use Calypso PC, roll 2,5=7, hits for 3. 2nd attack 11 vs 15 +1. roll 6,5=11 for 3 more and the KO. Zoom completes move to H22.
AST to Lyssa and Calypso
Sandman could not see any attacks to use PC.
Both Calypso and Zoom will PC and attacks the can see.
JSA
1- R Green Lantern (7/7) - 145* C14
*w/ Stunning Blow
2- U Sandman (7/7) - 59 C13
3- U Captain Metropolis (0/5) - :knockedou
**w/ Contingency Plan
4- V Crimson Avenger (5/5) B19
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
1. Alan will pick up Sandman and RS to A17, placing Sandman in B16 and takes a shot at Zoom. AV 10 vs DV 17. Roll is a crit miss. Reroll from Sandman is a 5, 4. Reroll from Zoom is a crit hit. Super senses roll is a 6. Yeesh, that's a lot of 6s.
2. Crimson Avenger moves to G23
PC any successful attack Sandman can see.
JSA
1- R Green Lantern (7/7) - 145* A17 @
*w/ Stunning Blow
2- U Sandman (7/7) - 59 B16
3- U Captain Metropolis (0/5) - :knockedou
**w/ Contingency Plan
4- V Crimson Avenger (5/5) G23 @
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
2. Lucy HSS to B18, picking up HO. Attacks Green Lantern 10 vs 17, roll 1,2=3, PC Calypso, Roll 6,4=10, PC Sandman , roll 4,3=7. Imperv = 3. SA Lucy for 3 +2HO +1PP -2IMP=4, AST to Lyssa and Calypso.
Zoom and Calypso clear.
PC any successful attack Sandman, Zoom, Calypso can see.
JSA
1- R Green Lantern (3/7) - 145* A17 @
*w/ Stunning Blow
2- U Sandman (7/7) - 59 B16
3- U Captain Metropolis (0/5) - :knockedou
**w/ Contingency Plan
4- V Crimson Avenger (5/5) G23 @
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
Man, that super senses was the total turning point. Sorry disco!
Turn 4b)
1. Crimson Avenger push to take a swing on Zoom. AV 9 vs DV 17. Roll is a 2, 3 for the miss. He takes a push click.
2. Sandman moves to E12
(free) Alan perplexes up his damage to 4
3. Alan will single target PW. AV 9 vs DV 17. Roll is a 1, 5. Reroll from Sandman is a 6, 4 for the hit for 4 clicks and the KO on Lucy. 1 SA, 1 KO to Alan, 1 AST to Sandman.
JSA
1- R Green Lantern (3/7) - 145* A17 @@ [1 SA, 1 KO]
*w/ Stunning Blow
2- U Sandman (7/7) - 59 E12 @
3- U Captain Metropolis (0/5) -
**w/ Contingency Plan
4- V Crimson Avenger (4/5) G23 @@
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
2. Zoom initiates HSS, Flurrying on Crimson Avenger. 11 vs 17 +2 (19). roll1 3,4=7, miss. PC Calypso 3,2=5, miss. PC Zoom roll 6,5=11, SA Zoom for 2. 2nd attack 11 vs 16. roll 4,3=7, SA for 2 more and KO. Complete HSS @ L20
Free - Lyssa Perplex Def on Zoom +1
JSA
1- R Green Lantern (3/7) - 145* A17 @@ [1 SA, 1 KO]
*w/ Stunning Blow
2- U Sandman (7/7) - 59 E12 @
3- U Captain Metropolis (0/5) :knockedou
**w/ Contingency Plan
4- V Crimson Avenger (4/5) :knockedou
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
1. Sandman takes a shot at Calypso. AV 9 vs DV 14. Roll is a 6, 3. Reroll from Calypso is a 1, 3. Reroll from Sandman is a 2, 5. Zoom reroll is a 1, 2. Yeesh. 1 DFD to Zoom.
(free) Alan perplexes up his damage to 4
2. Alan takes a shot at Calypso. AV 9 vs DV 14. Roll is a 1, 5 for the hit for 4 clicks and the KO. 1 SA, 1 KO to Alan.
PC any successful attack Sandman can see.
JSA
1- R Green Lantern (3/7) - 145* D15 @@
[2 SA, 2 KO]
*w/ Stunning Blow
2- U Sandman (7/7) - 59 D14 @
3- U Captain Metropolis (0/5)
**w/ Contingency Plan
4- V Crimson Avenger (0/5)
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.