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Just for both of us to follow along, this is the third turn, Duels are in place starting my next turn. Also, Beast collects his third Traitor token this turn. Next turn he has to roll for it.
Gonna pass, too. Shulky ups Widow's dv by 1.
Hulk AVM 202 I3 (Shellhead)
Nova GG 201 F4 (Alias)
Beast GX E4 (Pummel) (Traitor-3)
Black Widow CA6 F7 (Swingline) (stealthed)
Amadeus Cho C4 (Dissent)
She-Hulk HU204 D4 (Pummel)
Captain America 204 AWM G4 (Contingency Plan-3)
Justice E H3 (Endurance)
There's only one way to get a first strike at you, and I don't know that the risk is worth the marginal potential benefits I'll get from it. No, I think I'll just creep up a little more.
Hulk can attack Iceman just fine. But he's positioned entirely wrong to do it. Bobby's in I14, so you either have to reposition Hulk or choose another target.
"Iceman's in trouble! Go! GO!" Bishop ordered. The Madroxes jumped to obey, though they weren't certain what even a hundred of themselves would do against the Hulk.
Bishop shot the raging monster with his weapon at full power. The Hulk didn't even feel it.
"Let's go X-Men!" Morph said. He led he charge, taking on Captain America, changing his shape to that of Ms. Marvel, trying to confuse him.
"Nice try, but I know Ms. Marvel didn't arrive with us, and I know the X-Men have a shape-shifter," Captain America said, blocking his attack.
"You're pretty good with that shield when your opponent only has two hands. What about someone with six?" Morph slid into another shape, that of Dr. Octopus. With attacks coming from six different directions, Captain America could only block so many, and Morph managed to slip in a lucky shot.
Wow, you have everyone up in my business. Makes it easier for me.
Cho to I5. Outwits Kitty's ss.
Cap to break from Lockheed? 5. Charges to F8 attacking Kitty and upping his av to 11. Needs 5, rolls 7. So very sweet! Xavier, you're coming with me! I'll pass on the hit to Kitty.
I'll finish this turn before doing any duels. Nova automatically gets to break away. He'll charge to L13 attacking Angel. Needs 7, rolls 11. Heightened reflexes is 6.
With Xavier gone I don't believe he should be able to effect his X-Men nor outwit She-Hulk's perplex. If we're in agreement, Shulky will up her dv by 1.
Hulk AVM 202 J13 (Shellhead)
Nova GG 201 @ L13 (Alias)
Beast GX E4 (Pummel) (Traitor-2)
Black Widow CA6 F7 (Swingline) (stealthed)
Amadeus Cho @ I5 (Dissent)
She-Hulk HU204 K11 (Pummel)
Captain America 204 AWM (1) (In a Duel)
Justice E H3 (Endurance-1)
As I'd mentioned in the first half of this game, I don't think Xavier should be able to effect any of his X-Men as is. The same is true for any outwitting of his skills that might occur. Basically any outside influences are gone (perplex, outwit)....this is as if it's a brand new game.
I roll a six sided die and get 3. Cap and Chuck are 1 square apart smack dab in the center of the map. I think I suggested using the fight maps so here it is:
I'm going to suggest we allow 1 object, an LO placed in between the challengers. Before I place it (it won't really make a difference in this battle) I just want your input.
Finally, Cap on X. He cont-planned his av to 11, and until he''s out of the duel he can't use it on anyone but himself, needs 5, rolls 12. Sweet! SS is 6, though.
Professor X (Mental Shields) @ F15
Captain America 204 AWM (1) @ G15 (Contingency Plan-3)