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3) Cyke sharpshooter attack v Strange 13 v 18 (with enhancement) rolls 3,1=5 fail, theme PC to Psylocke rolls 5,1=6 hits (no hindering modifier due to CB) , Scarlet WItch PCs rolls 6,4=10 success
Theme PC assigned to Valkyrie new roll is 6,5=11
Pause for theme PC instructions (i believe SW can't have it assigned to her as she already uses PC or somesuch right? but DS can cuzz E of Agamatto).
X-Men (home)
1) V Cyclops 110 T-15
w/ Contingency Plan 12 $$$
2) R Jean Grey 31 W-15
3) R Psylocke 29 R-15
4) U Nightcrawler 86 V-15@
5) R Iceman 26 R-16@
X-Men Keyword Theme 2/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 (8/8) [F8] @
2) AE Daredevil (IH021) 75 (6/6) [E9] @
3) R Valkyrie (SN) 44* (6/7) [G8] @@
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [F9]
Total 300
Theme PC: 2/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
3) Cyke sharpshooter attack v Strange 13 v 18 (with enhancement) rolls 3,1=5 fail, theme PC to Psylocke rolls 5,1=6 hits (no hindering modifier due to CB) , Scarlet WItch PCs rolls 6,4=10 success
Theme PC assigned to Valkyrie new roll is 6,5=11 DS takes 5.
CP Token
X-Men (home)
1) V Cyclops 110 N-16@ [SA 1]
w/ Contingency Plan 12 $
2) R Jean Grey 31 W-15@ [AST 1]
3) R Psylocke 29 O-17@ [AST 1]
4) U Nightcrawler 86 V-15
5) R Iceman 26 P-18@@
X-Men Keyword Theme 1/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 (3/8) [F8] @
2) AE Daredevil (IH021) 75 (6/6) [E9] @
3) R Valkyrie (SN) 44* (6/7) [G8] @@
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [F9]
Total 300
Theme PC: 2/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
Free) Dr. Strange uses Wand of Watoomb on Cyclops' AV.
-Wand roll is.........1
-Scarlet Witch PCs that roll to............5.
-Cyclops AV is -2.
Clear all.
*Scarlet Witch will still PC the first hit she can see. All other Theme PC will be Case by case.
Recap:
X-Men (home)
1) V Cyclops 110 N-16@ [SA 1]
w/ Contingency Plan 12 $
2) R Jean Grey 31 W-15@ [AST 1]
3) R Psylocke 29 O-17@ [AST 1]
4) U Nightcrawler 86 V-15
5) R Iceman 26 P-18@@
X-Men Keyword Theme 1/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 (3/8) [F8]
2) AE Daredevil (IH021) 75 (6/6) [E9]
3) R Valkyrie (SN) 44* (6/7) [G8]
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [G9] @
Total 300
Theme PC: 2/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
2) NC +1 AV from CP HSS attack Dr Strange at F-7 11 v 16 rolls 5,1=6 success
PAuse for theme PC instructions....
X-Men (home)
1) V Cyclops 110 N-16@ [SA 1]
w/ Contingency Plan 12 $
2) R Jean Grey 31 (4/5) W-15@@ [AST 1]
3) R Psylocke 29 O-17@ [AST 1]
4) U Nightcrawler 86 V-15
5) R Iceman 26 P-18@@
X-Men Keyword Theme 1/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 (3/8) [F8]
2) AE Daredevil (IH021) 75 (6/6) [E9]
3) R Valkyrie (SN) 44* (6/7) [G8]
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [G9] @
Total 300
Theme PC: 2/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
2) NC +1 AV from CP HSS attack Dr Strange at F-7 11 v 16 rolls 5,1=6 success, Theme PC assigned to Val roll is 6,4=10 hits for 2 end at M-14, place Strange N-14
3) Push Psylock v Strange 9 v 15 (no ESD due to CB) rolls 6,2=8 hits for the KO
X-Men (home)
1) V Cyclops 110 N-16 [SA 1]
w/ Contingency Plan 12
2) R Jean Grey 31 (4/5) W-15@@ [AST 2]
3) R Psylocke 29 O-17 (4/5) @@ [SA 1][KO 1][AST 1]
4) U Nightcrawler 86 M-14@ [SA 1][AST 1]
5) R Iceman 26 P-18
X-Men Keyword Theme 1/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 KOed [F8]
2) AE Daredevil (IH021) 75 (6/6) [E9]
3) R Valkyrie (SN) 44* (6/7) [G8] @
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [G9] @
Total 300
Theme PC: 0/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
Of course, if I was a smart person, I probably should have cancelled this BFC from the start since it completely screwed my team over. lol
Or heck, if I'm the home team I choose AV and your whole team is completely up a creek.
Que Sera
I was ready to lose this game anyway and get into the 400 point games.
Defenders Turn 5B:
Brotherhood) Scarlet Witch moves to D3.
-Push click. (4/5)
1) Valkyrie moves to A4.
-Push click. (5/7)
Free) Daredevil Outwits Nightcrawler's HSS SP.
2) Daredevil moves to C2.
Recap:
X-Men (home)
1) V Cyclops 110 N-16 [SA 1]
w/ Contingency Plan 12
2) R Jean Grey 31 (4/5) W-15@@ [AST 2]
3) R Psylocke 29 O-17 (4/5) @@ [SA 1][KO 1][AST 1]
4) U Nightcrawler 86 M-14@ [SA 1][AST 1]
5) R Iceman 26 P-18
X-Men Keyword Theme 1/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 KOed [F8]
2) AE Daredevil (IH021) 75 (6/6) [C2] @
3) R Valkyrie (SN) 44* (5/7) [A4] @@
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [D3] @@
Total 300
Theme PC: 0/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
1) Ice carries Psylocke drops at J-12, Ice at K-13
2) Cyke moves to J-11
CP token
X-Men (home)
1) V Cyclops 110 J-11@ [SA 1]
w/ Contingency Plan 12 $
2) R Jean Grey 31 (4/5) W-15 [AST 2]
3) R Psylocke 29 J-12 (4/5) [SA 1][KO 1][AST 1]
4) U Nightcrawler 86 M-14 [SA 1][AST 1]
5) R Iceman 26 (3/4) K-13@
X-Men Keyword Theme 1/2 PC
SO: Shield Disruptor
294 pts
Theme PC (1/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 KOed [F8]
2) AE Daredevil (IH021) 75 (6/6) [C2] @
3) R Valkyrie (SN) 44* (5/7) [A4] @@
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [D3] @@
Total 300
Theme PC: 0/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
Doh! Sorry, been getting ready for the garage sale I had this morning.
Defenders Turn 6B:
All clear.
Recap:
X-Men (home)
1) V Cyclops 110 J-11@ [SA 1]
w/ Contingency Plan 12 $
2) R Jean Grey 31 (4/5) W-15 [AST 2]
3) R Psylocke 29 J-12 (4/5) [SA 1][KO 1][AST 1]
4) U Nightcrawler 86 M-14 [SA 1][AST 1]
5) R Iceman 26 (3/4) K-13@
X-Men Keyword Theme 1/2 PC
SO: Shield Disruptor
294 pts
Theme PC (1/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 KOed [F8]
2) AE Daredevil (IH021) 75 (6/6) [C2]
3) R Valkyrie (SN) 44* (5/7) [A4]
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (4/5) [D3]
Total 300
Theme PC: 0/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
X-Men (home)
1) V Cyclops 110 J-11@ [SA 1]
w/ Contingency Plan 12 $$
2) R Jean Grey 31 (4/5) W-15 [AST 2]
3) R Psylocke 29 J-12 (4/5) [SA 1][KO 1][AST 1]
4) U Nightcrawler 86 M-14 [SA 1][AST 1]
5) R Iceman 26 (3/4) K-13@
X-Men Keyword Theme 1/2 PC
SO: Shield Disruptor
294 pts
Theme PC (1/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 KOed [F8]
2) AE Daredevil (IH021) 75 (6/6) [C2] @
3) R Valkyrie (SN) 44* (5/7) [A4] @@
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [D3] @@
Total 300
Theme PC: 0/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
Really, my ability to get stats is pretty much nil outside maybe a spare DFD. You won't bring anyone close enough, and Nightcrawler will just HSS grab and go till the cows come home.
Have at it then and I'll just clear the rest of the turns. Scarlet Witch will only PC critical hits against my team if possible.
Really, my ability to get stats is pretty much nil outside maybe a spare DFD. You won't bring anyone close enough, and Nightcrawler will just HSS grab and go till the cows come home.
Have at it then and I'll just clear the rest of the turns. Scarlet Witch will only PC critical hits against my team if possible.
my teams been hurting for upgrades all season so this will help. hitting the first rolls was critical, had i not it would have been a diff game. proceeding with turns.
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
1) NC HSS attack Val at B-4 +1 AV 11 v 15 rolls 6,5=11 hits for one past tough ends at G-6 Val at H-6
2) Ice to M-9, drops Psy at L-8
3) Cyke to O-13
clear, CP token
8B: clear
9A:
Cyke lead rolls 1 fail
1) NC val HSS attack 10 v 15 rolls 5,5=10 hits ends at N-10, Val at
N-11 push click
2) JEan TKs HO at F-10 at Val + 2 CP tokens 8 v 14 rolls 4,1=5 fail, last theme PC on Cyke rolls 4,2=6 hits for KO
[SA 1][KO 1] Jean
[AST 1] Cyke
clear, CP token
9B: clear
10A:
Cyke lead 1 fail
1) Ice to M-7, psy at L-7
clear CP token
10B:
clear
11A:
Cyke lead rolls 1 fail
1) Jean TK to F-6
2) NC HSS +1 AV (CP) v Witch at D-4 11 v 15 rolls 3,1=4 hits ends at O-12, Witch at N-11
[AST 1] Jean
[AST 1] Cyke
[SA 1] NC
clear CP token
11B;
clear
12A:
Cyke lead rolls 4 fail
1) Cyke XTA on Jean rolls 2 take a click
clear, CP token
12B: clear
13A:
cyke lead 5 fail
1) +3 JEan AV v Witch with last HO 10 v 14 rolls 5,3=8 hits for KO
[SA 1][KO 1] Jean
CP token
13B; clear
14A:
1) +1 AV NC v Dd 11 v 17 rolls 6,1=7 hits for 2 sesnes is a 4 ends at E-4 DD at F-5
clear, CP token
14B: clear
15A:
cyke lead rolls 4
1) push NC v DD +1 CP AV 11 v 18 rolls 6,5=11 hits for 2 ends at N-8, DD at M-9
2) Psylocke v DD 9 v 17 rolls 3,1=4 fail
3) cyke v dd 10 v 17 rolls 3,2=5 fail.
15b:
clear
End Game
X-Men (home)
1) V Cyclops 110 (5/6)O-13@ [SA 1]
w/ Contingency Plan 12
2) R Jean Grey 31 (5/5) N-14 [AST 2]
3) R Psylocke 29 L-7 (4/5)@ [SA 1][KO 1][AST 1]
4) U Nightcrawler 86 (4/6)N-8@@ [SA 1][AST 1]
5) R Iceman 26 (3/4) M-7
X-Men Keyword Theme 0/2 PC
SO: Shield Disruptor
294 pts
Theme PC (0/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 KOed [F8]
2) AE Daredevil (IH021) 75 (2/6) [C2] @
3) R Valkyrie (SN) 44* KOed
w/Not So Special 3
4) R Scarlet Witch (IC) 29 KOed [D3] @@
Total 300
Theme PC: 0/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."