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I believe the below text indicates he would. Please confirm.
That is correct. What that means is that I could not move from I15 to J14 on the diagonal. I have to move into I14 first (from any square on its same elevation) and then move directly into J14 to change my elevation.
I believe the below text indicates he would. Please confirm.
There are no stairs or ladders anymore in heroclix. Only elevation changing access points which all follow the same rules. To get to J14 you have to be in I14, but that's the only stipulation
Regards
Melkhor
From the ashes of Paragon City... it rises!
Crimson Fox: I do not believe your intelligence mentioned anything about them.
1) Animal Man will attempt to Charge. Breakaway Roll is: 2. Fail. Elongated Man PCs. Roll is: 4. Success. Animan Man charges to J-12, swinging at Grunt (Blue #2). 10 on a 16. 6+ for BCF. Roll is: 3,3 = 6. Hits. BFC Roll is: 4. Hits for 4 and Grunt is knocked off elevated terrian for an additional 2 and the KO. Animal Man: SA[1]KO[1]
JL TA) Elongated Man leaps to I-12.
JL TA) Crimson Fox leaps to D-14.
2) Sue moves to N-11.
PC Instructions) Elongated Man will automatically PC any successful attack he sees.
1) 79 AN036 Animal Man (6/6) J-12@
2) 58 CD041 Elongated Man (6/6) I-12@
w/ 3 BBF003 Not So Special
3) 44 JL012 Crimson Fox (6/6) D-14@
w/ 3 BBF003 Not So Special
4) 5 CDB003 Sue Dibny (1/1) N-11@
1. Elite pushes to throw a plasma grenade at Animal Man. 9 on 17, he gets 4,5 and AM has a blue glowing death nob on his chest. 1SA to Elite, since at least Animal Man will take damage. Feel free to theme PC at your convenience.
Free - Elite pplx down Crimson Fox's attack to an 8.
2. Grunt 4 shoots at EM. 9 on 17, he gets 2,3 for the miss.
1) 79 AN036 Animal Man (6/6) J-12@ (plasma sticky)
2) 58 CD041 Elongated Man (6/6) I-12@
w/ 3 BBF003 Not So Special
3) 44 JL012 Crimson Fox (6/6) D-14@ (atk -1)
w/ 3 BBF003 Not So Special
4) 5 CDB003 Sue Dibny (1/1) N-11@
1. Elite pushes to throw a plasma grenade at Animal Man. 9 on 17, he gets 4,5 and AM theme probs to a 6,2 and Crimson Fox themes to 3,3 for the miss. DFD to CF. Boo!
Free - Elite pplx up Grunt 3's def to 17..
2. Grunt 4 shoots at EM. 9 on 17, he gets 2,3 for the miss.
1) 79 AN036 Animal Man (5/6) J-12@@
2) 58 CD041 Elongated Man (6/6) I-12@
w/ 3 BBF003 Not So Special
3) 44 JL012 Crimson Fox (5/6) D-14@@
w/ 3 BBF003 Not So Special
4) 5 CDB003 Sue Dibny (1/1) N-11@
1) 79 AN036 Animal Man (5/6) J-12
2) 58 CD041 Elongated Man (6/6) I-12
w/ 3 BBF003 Not So Special
3) 44 JL012 Crimson Fox (5/6) D-14
w/ 3 BBF003 Not So Special
4) 5 CDB003 Sue Dibny (1/1) N-11
1) 79 AN036 Animal Man (5/6) J-12
2) 58 CD041 Elongated Man (6/6) I-12
w/ 3 BBF003 Not So Special
3) 44 JL012 Crimson Fox (5/6) D-14
w/ 3 BBF003 Not So Special
4) 5 CDB003 Sue Dibny (1/1) N-11
Elongated Man: "Was that a bomb? Buddy, they have BOMBS?!"
1) Animal Man swings at Grunt (Blue #3). 10 on a 16. 6+ for BCF. Roll is: 5,3 = 8. Hits. BFC Roll is: 2. EM PCs. Roll is: 1. (Should have kept the 2!) Grunt is scratched for 1. Animal Man: SA[1]
2) Elongated Man swings at Grunt (Blue #3). 9[+1 NSS] on a 16. 6+ for 2. Roll is: 3,1 = 4. Miss. (Should have definitely kept the 2!)
3) Sue moves to K-14.
PC Instructions) Elongated Man will automatically PC any successful attack he sees.