You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
2) Absorbing Man walks to its side at R-2. He takes a click for the push as he lays his hands upon the metal dumpster nearby and absorbs its properties.
3) Dr. Wallace slinks to V-3, where he cowers behind Doom(bot).
4) Hydro Man sloshes his way to U-7, ducking for cover behind the bushes.
Free) "We shall see." Doom(bot) continues to shunt power to his armor's reinforcement -- perplexes his DV to 17.
Free) Enchantress weaves a charm to encase her form in ghostly armor -- perplexes her own DV to 16.
Free) Dr. Wallace's eyes are drawn to Enchantress and he finds himself unable to look away (she mystically leeches away his inner strength to fuel her spell) -- perplexes her DV to 17.
The rest of the team awaits their foes (clears).
=======================================================
JSA Golden
1) 120 AN050 Superman L18
2) 59 OR086 Sandman G15
3) 50 AN010 Johnny Quick I17 @@
4) 59 AN011 Mr. Terrific H15
5) 109 OR213 Johnny Thunder (8/9) H14
397
vs
Latveria 2099
1) U Enchantress (7/7) 91 pts (hindering) V-6
w/Ambidexterity 16 pts
2) R Absorbing Man (9/9) 72 pts R-2 @@
3) R Doom(bot) (5/5) 55 pts U-4 (hindering)
4) U The Spot (4/4) 51 pts U-5
5) R Hydro Man (5/5) 43 pts U-7 @
6) R Dr. Wallace (4/4)[Injured] 38 pts V-3 @
7) R Doombot (5/5) 27 pts R-3 @
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
free: Johnny Quick ups Superman's movement
1) Johnny Thunder picks up Sandman. The Thunderbolt moves them both - Johnny to P15, Sandman to Q16.
2) Superman moves 11, using Leap Tall Buildings, lands at V7. Makes a free close combat attack at Enchantress - roll is a 6,6 (sorry!) for 4-1 damage. Ground Zero roll is a 4 - no effect.
3) Mr. Terrific moves up to J18.
PC Instructions:
Johnny and Sandman will PC attacks as they can see them. If they cannot see a hit on Superman, he will PC any successful attack taking 1 token for TTPC.
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
1) Furious, Enchantress slaps Superman for daring to touch her. 7 AV vs 17 DV, needs a 10. Roll is [2, 1], misses.
2) "Get out of the way woman!" The Spot shoves Enchantress through a hole in the fabric of reality, but stops to punch Superman before following. Spot carries Enchantress and then performs a transporter attack on Superman from U-6 before reappearing under the lower overpass wall at Q-6. Enchantress stumbles out of a hole and into the bushes at R-5. 7 AV (9 - 2 for transporter attack) vs 17 DV, needs a 10. Roll is [4, 3], misses.
Free) Doom(bot) dumps all auxiliary power into its gauntlet blasters -- perplexes its own damage to 3.
3) "I am not in a mood for such garish clothing today, whelp." Doom(bot) blasts Superman with a beam of plasma. 9 AV vs 17 DV (17 + 1 hindering - 1 for Hydra team ability), needs an 8. Roll is [5, 4], hits. Since no other PC is in range, Superman will take a token and use a team re-roll. Re-roll is [2, 3], misses. Superman takes no damage from the push due to indomitable.
Free) Dr. Wallace extends his personal force field around Doom(bot) -- perplexes its DV to 17.
The rest of the team clears.
=======================================================
JSA Golden
1) 120 AN050 Superman V7 @
2) 59 OR086 Sandman Q16
3) 50 AN010 Johnny Quick I17
4) 59 AN011 Mr. Terrific J18 @
5) 109 OR213 Johnny Thunder (8/9) P15 @
397
Theme PC: 4/4
vs
Latveria 2099
1) U Enchantress (4/7) 91 pts (hindering) R-5 @
w/Ambidexterity 16 pts
2) R Absorbing Man (8/9) 72 pts R-2
3) R Doom(bot) (5/5) 55 pts U-4 (hindering) @
4) U The Spot (4/4) 51 pts Q-6 @
5) R Hydro Man (5/5) 43 pts U-7
6) R Dr. Wallace (4/4)[Injured] 38 pts V-3
7) R Doombot (5/5) 27 pts R-3
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
1) Doombot 22E grabs Absorbing Man by the back of the throat and flies to P-7. It puts the ruffian behind it at P-6.
2) Hydro Man punches Superman with a soggy fist. 8 AV vs 18 DV, needs a 10. Roll is [5, 5], hits. Sandman forces the re-roll, which is [3, 3], misses. Sandman gets a DFD.
Free) Dr. Wallace loads a more powerful energy shell into his gun -- perplexes his damage to 2.
Free) Doom(bot) launches a series of suppression shells at Superman -- uses borrowed Hydra team to lower his DV to 17.
3) Dr. Wallace shoots Superman. 8 AV (9 - 1 for Injured status) vs 18 DV (17 + 1 hindering), needs a 10. Roll is [3, 6], misses.
Free) Doom(bot) continues to shunt power to its armor's reinforcement -- perplexes its DV to 17.
The rest clear.
=======================================================
JSA Golden
1) 120 AN050 Superman V7
2) 59 OR086 Sandman Q16
3) 50 AN010 Johnny Quick P14 @
4) 59 AN011 Mr. Terrific J18
5) 109 OR213 Johnny Thunder (8/9) P15
397
Theme PC: 3/4
vs
Latveria 2099
1) U Enchantress (4/7) 91 pts (hindering) R-5
w/Ambidexterity 16 pts
2) R Absorbing Man (8/9) 72 pts P-6
3) R Doom(bot) (5/5) 55 pts U-4 (hindering)
4) U The Spot (4/4) 51 pts Q-6
5) R Hydro Man (5/5) 43 pts U-7 @
6) R Dr. Wallace (4/4)[Injured] 38 pts V-3 @
7) R Doombot (5/5) 27 pts P-7 @
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
free: Johnny Quick perplexes up Mr. Terrific's movement.
1) Mr. Terrific moves to K11.
free: Mr. Terrific outwits Impervious on Absorbing Man
2) Johnny Thunder Running Shot to K10. AV 9 on Absorbing Man DV 14. Roll is a 4,4 for a hit with knock back. 3 damage, taking Absorbing Man to Toughness. Knockback takes him off of the elevated terrain to Q5 for 2 more damage, -1 for the Toughness. Total damage is 4. 1 SA for Thunder, 1 AST for Terrific.
3) Superman on Hydro man. AV 11 on DV 16. Roll is a 5,3 for a hit. Supersenses is a 4 - 3 damage to Hydroman. Ground Zero is 4 - nothing happens.
PC: Thunder and Sandman will PC the first attack they can see that would do damage or a crit hit. Superman will take a token if needed to prevent a hit on himself.
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
1) Hydo Man surges away from Superman to attack from a different angle -- breaks away to charge. Break away charge -- 1, fails. He takes a click for the push.
Free) Doom(bot) again shunts auxiliary power to its gauntlet blasters -- perplexes its own damage to 3.
Free) Doom(bot) also activates a rewritten A.I.M. targeting sub-routine -- Dr. Wallace perplexes Doom(bot)'s AV to 10.
2) "I tire of your flamboyant antics." Doom(bot) blasts Superman. 10 AV (9 + 1 for perplex) vs 17 DV (17 - 1 for Hydra + 1 hindering), needs a 7. Roll is [1, 2], misses.
3) Absorbing Man walks up to Superman (U-6), tearing the tree stump up from beneath Doom(bot)'s feet along the way (HO).
4) The Spot again pushes Enchantress through a portal -- makes a transporter attack on Mr. Terrific from K-12. 7 AV (9 - 2 transporter) vs 17 DV, needs a 10. Roll is [6, 6], crit hits. Sandman forces the re-roll. Re-roll is [6, 4], still hits. Mr. Terrific's Super Senses roll is -- 3, fails. The BFC roll is -- 4, nothing happens. Mr. Terrific takes 2 clicks. Spot gains 1 SA and then shoves Enchantress out of a spot and into K-13.
The rest clear.
=======================================================
JSA Golden
1) 120 AN050 Superman V7 @
2) 59 OR086 Sandman Q16
3) 50 AN010 Johnny Quick P14
4) 59 AN011 Mr. Terrific (3/5) K11 @
5) 109 OR213 Johnny Thunder (8/9) K10 @
397
Theme PC: 3/4
vs
Latveria 2099
1) U Enchantress (4/7) 91 pts K-13
w/Ambidexterity 16 pts
2) R Absorbing Man (4/9) 72 pts U-6 w/HO @
3) R Doom(bot) (5/5) 55 pts U-4 (hindering) @
4) U The Spot (4/4) 51 pts K-12 @
5) R Hydro Man (1/5) 43 pts U-7 @@
6) R Dr. Wallace (4/4)[Injured] 38 pts V-3
7) R Doombot (5/5) 27 pts P-7
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Hmmm ... I don't seem to have declared that JSA will always use the higher of adjacent members DV. A pity, JT could have gotten a DFD there.
From here forward - JSA members will always use the highest DV of adjacent pieces for replacement.
Superman Leadership: 2 Fail
1) Johnny Quick HSS to L13. AV 10 on DV 13. Hit with a 5,1 for 2-1 damage. 1 SA to JQ. JQ ends at L14. Late GZ roll is a 5 (doesn't effect rest of turn - I think technically you could ask me to redo the rest of this turn as I forgot).
2) Mr. Terrific on the Spot. AV 9 on DV 18. Roll of an 8, PC'd to .. and 8. Miss.
3) Johnny Thunder picks up Mr. T and rolls out to N13. Drops Mr. T at M14 and blasts Enchantress and Spot with Magical Lightning of Coolness (tm). AV 9 on DV 13 and DV 18. Hit with a 4,3 - 3 damage to Enchantress and the KO. 1 SA and 1 KO to JT.
free: JQ perplexes Superman's dmg value
4) Superman AV 11 on Absorbing man DV 13. Hit with a 2,2 for 4-1 damage. Absorbing man knockback to R3. GZ roll is a 1 - 1 damage to Superman.
free: Mr. T outwits Out of the Spots.
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Looks like you forgot to take some tokens and the pushing damage for some of those attacks. I'll just make the adjustments.
LATVERIA 2099 Turn 6b:
Free) Dr. Wallace loads another penetrating round -- perplexes his DV to 2.
1) Dr. Wallace holds a trembling hand towards Superman and opens fire. 8 AV (9 - 1 for Injury) vs 17 DV (17 -1 for Doom(bot)'s Hydra +1 for hindering), needs a 9. Roll is [3, 2], misses.
Latveria 2099
1) U Enchantress 91 pts KO
w/Ambidexterity 16 pts
2) R Absorbing Man (1/9) 72 pts R3
3) R Doom(bot) (5/5) 55 pts U-4
4) U The Spot (4/4) 51 pts K-12
5) R Hydro Man (1/5) 43 pts U-7
6) R Dr. Wallace (4/4)[Injured] 38 pts V-3 @
7) R Doombot (5/5) 27 pts L-10 @
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Looks like you forgot to take some tokens and the pushing damage for some of those attacks. I'll just make the adjustments.
Whoops! Thunder was a mistake - I didn't realise he had a token. That was silly.
Superman Leadership: 1, PC'd to a 2 by Sandman.
free: Outwit "Out of the Spots"
free: Perplex up Superman's DV
Clear.
Standard PC instructions.
Standard JSA Sharing Instructions
===================
JSA Golden
1) 120 AN050 Superman V7 (8/9)
2) 59 OR086 Sandman Q16
3) 50 AN010 Johnny Quick L14
4) 59 AN011 Mr. Terrific (2/5) M14
5) 109 OR213 Johnny Thunder (7/9) N13
397
Theme PC: 3/4
vs
Latveria 2099
1) U Enchantress 91 pts KO
w/Ambidexterity 16 pts
2) R Absorbing Man (1/9) 72 pts R3
3) R Doom(bot) (5/5) 55 pts U-4
4) U The Spot (4/4) 51 pts K-12
5) R Hydro Man (1/5) 43 pts U-7
6) R Dr. Wallace (4/4)[Injured] 38 pts V-3 @
7) R Doombot (5/5) 27 pts L-10 @
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Must've been the sweat in your eyes. Beatin' the tar out of us is thirsty work.
LATVERIA 2099 Turn 7a:
1) The Spot decides to take the battle to the enemy again. He transporter attacks Sandman from Q-17. 7 AV (9 - 2 transporter) vs 17 DV, needs a 10. Roll is [6, 2], misses. He'll stay there.
Free) Doom(bot) draws upon its enhanced targeting array again -- perplexes its own AV to 10.
2) "Why do you resist?" Doom(bot) blasts Superman. 10 AV (9 + 1 perplexed) vs 17 DV (17 + 1 hindering - 1 for Hyrda), needs a 7. Roll is [4, 3], hits. Superman takes a token to force the re-roll. Re-roll is [3, 5], hits again (finally). Superman is struck by the blast, but shakes most of it off. He takes 2 clicks, -1 for Toughness, so 1 click total. Doom(bot) gains 1 SA and Dr. Wallace gains 1 AST.
Free) Doom(bot) activates a sub-routine of the targeting array, enhancing Dr. Wallace's aim -- copies Hydra team.
Free) Dr. Wallace loads a more potent shell -- perplexes his own damage to 2.
3) Dr. Wallace shoots Superman. 8 AV (9 - 1 for Injury) vs 17 DV (17 + 1 hindering - 1 for Hyrda), needs a 9. Roll is [3, 4], misses. Wallace takes a click for the push.
4) Doombot 22E blasts Johnny Quick. 8 AV vs 17 DV, needs a 9. Roll is [3, 1], misses. The Doombot takes a click for the push.
===================
JSA Golden
1) 120 AN050 Superman V7 (7/9)
2) 59 OR086 Sandman Q16
3) 50 AN010 Johnny Quick L14
4) 59 AN011 Mr. Terrific (2/5) M14
5) 109 OR213 Johnny Thunder (7/9) N13
397
Theme PC: 2/4
vs
Latveria 2099
1) U Enchantress 91 pts KO
w/Ambidexterity 16 pts
2) R Absorbing Man (1/9) 72 pts R3
3) R Doom(bot) (5/5) 55 pts U-4 @
4) U The Spot (4/4) 51 pts Q-17 (hindering) @
5) R Hydro Man (1/5) 43 pts U-7
6) R Dr. Wallace (3/4)[Injured] 38 pts V-3 @@
7) R Doombot (4/5) 27 pts L-10 @@
Total = 393 pts
The Spot [1 SA]
Doom(bot [1 SA]
Dr. Wallace [1 AST]
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Must've been the sweat in your eyes. Beatin' the tar out of us is thirsty work.
LOL ... yeah. Hasn't been helped by low rolls on your end
Turn 8A
Superman Leadership: 3
free: Johnny Quick perplexes up Thunder's AV
1) Johnny Quick AV 10 on Doombot DV 15. HSS to M11. Hit with a 5,2. 2 damage to Doombot. JQ finishes at Q1
2) Johnny Thunder RS to P9 (typo in roll). AV 9+1 on Absorbing Man and Hydro man - DV 13 and 16. Roll is a 3,4. Hit on both. 1 to Aborbing Man, 1 to Hydroman. KOs both of them.
3) Mr. Terrific moves down to P11.
free: Outwit toughness on Doom(bot)
4) Superman charges to U5 (can't reach V4 as in roll), snatches up the HO on the way by. AV 10 on DV 16. Roll is a 2,2. Miss! Johnny Thunder uses PC. Roll is a 5,2 for a hit. 5 damage and the KO.
Stats:
Superman 3 SA 1 KO
Sandman 1 DFD
Johnny Thunder 3 SA 3 KO
Mr. Terrific 2 AST
Johnny Quick 1 SA 2 AST
vs
Latveria 2099
1) U Enchantress 91 pts KO
w/Ambidexterity 16 pts
2) R Absorbing Man 72 pts KO
3) R Doom(bot) 55 pts KO
4) U The Spot (4/4) 51 pts Q-17 (hindering) @
5) R Hydro Man 43 pts KO
6) R Dr. Wallace (3/4)[Injured] 38 pts V-3 @@
7) R Doombot (2/5) 27 pts L-10 @@
Total = 393 pts
The Spot [1 SA]
Doom(bot [1 SA]
Dr. Wallace [1 AST]
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Outwit Perplex on Wallace.
Johnny Perplexes up Superman's DV.
1) Sandman tries to breakaway. Fails twice.
Clear
Standard PC Instructions
===================
JSA Golden
1) 120 AN050 Superman U5 (7/9)
2) 59 OR086 Sandman Q16 @
3) 50 AN010 Johnny Quick Q1
4) 59 AN011 Mr. Terrific (2/5) P11
5) 109 OR213 Johnny Thunder (7/9) P9
397
Theme PC: 2/4
Stats:
Superman 3 SA 1 KO
Sandman 1 DFD
Johnny Thunder 3 SA 3 KO
Mr. Terrific 2 AST
Johnny Quick 1 SA 2 AST
vs
Latveria 2099
1) U Enchantress 91 pts KO
w/Ambidexterity 16 pts
2) R Absorbing Man 72 pts KO
3) R Doom(bot) 55 pts KO
4) U The Spot (4/4) 51 pts Q-17 (hindering)
5) R Hydro Man 43 pts KO
6) R Dr. Wallace (3/4)[Injured] 38 pts V-3
7) R Doombot (2/5) 27 pts L-10
Total = 393 pts
The Spot [1 SA]
Doom(bot [1 SA]
Dr. Wallace [1 AST]
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
1) The doombot blasts Mr. Terrific with its remaining feeble power. 6 AV vs 16 DV, needs a 10. Roll is [2, 5], misses.
2) The Spot decides to go all spotty on Sandman (flurry). 9 AV vs 17 DV, needs an 8. First attack roll is [6, 3], hits. Sandman forces the re-roll. Re-roll is [1, 2], misses. Second roll is [4, 6], hits. The BFC roll is -- 2, figures. Sandman takes 2 clicks and the Spot takes 1 click. The Spot gains 1 SA.
3) Dr. Wallace closes his eyes and shoots at Superman. AV who care vs DV blah blah, needs a 12. Roll is [4, 6], doesn't matter.
===================
JSA Golden
1) 120 AN050 Superman U5 (7/9)
2) 59 OR086 Sandman (5/7) Q16 @
3) 50 AN010 Johnny Quick Q1
4) 59 AN011 Mr. Terrific (2/5) P11
5) 109 OR213 Johnny Thunder (7/9) P9
397
Theme PC: 2/4
Stats:
Superman 3 SA 1 KO
Sandman 1 DFD
Johnny Thunder 3 SA 3 KO
Mr. Terrific 2 AST
Johnny Quick 1 SA 2 AST
vs
Latveria 2099
1) U Enchantress 91 pts KO
w/Ambidexterity 16 pts
2) R Absorbing Man 72 pts KO
3) R Doom(bot) 55 pts KO
4) U The Spot (3/4) 51 pts Q-17 (hindering) @
5) R Hydro Man 43 pts KO
6) R Dr. Wallace (3/4)[Injured] 38 pts V-3 @
7) R Doombot (2/5) 27 pts L-10 @
Total = 393 pts
The Spot [2 SA]
Doom(bot [1 SA]
Dr. Wallace [1 AST]
BFC: GROUND ZERO
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.