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free) HYDRA Officer (5) Leadership is a... 3, which is a failure.
free) HYDRA Officer (6) Leadership is a... 3, which is a failure. (3 3's... whoa)
1) Hydra Technician runs to P-13.
2) HYDRA Officer (6) with Enhancement from Hydra Technician blows up the blocking terrain in M-12.
3) Fixer picks up Red Skull and flies to N-13, dropping Red Skull in M-12.
free) Red Skull perplexes up HYDRA Officer (6)'s defense +1.
4) HYDRA Officer (5) runs to M-11.
free) Hydra Technician perplexes up HYDRA Officer (6)'s defense +1.
Instructions:
*Madame Hydra will Mastermind damage on to HYDRA Footsoldier (9).
*Theme PC will not be used on an attack against Madame Hydra unless it is a critical hit. If so, it will be on a case-by-case basis. On any other successful attack, theme pc will be used on a case-by-case basis.
HYDRA
1) E Red Skull 100 pts (7/7) M-12 (stealth)(perplexing up HYDRA Officer (6)'s defense)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts #
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) N-13 @
3) LE Madame Hydra 39 pts (5/5) M-13
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) P-13 @ (perplexing up HYDRA Officer (6)'s defense)
5) R HYDRA Officer 30 pts (4/4) M-11 @ (stealth)
6) R HYDRA Officer 30 pts (4/4) O-12 @ (defense perplexed up +2)
7) R HYDRA Footsoldier 14 pts (4/4) P-11
8) R HYDRA Footsoldier 14 pts (4/4) P-12
9) R HYDRA Footsoldier 14 pts (4/4) N-14
Total: 400 pts
Theme PC: 4
LO: I-12, M-11, N-15
HO: F-7, F-17, M-13
BFC: De-Feated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
HYDRA
1) E Red Skull 100 pts (7/7) M-12 (stealth)(perplexing up HYDRA Officer (6)'s defense)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts #
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) N-13 @
3) LE Madame Hydra 39 pts (5/5) M-13
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) P-13 @ (perplexing up HYDRA Officer (6)'s defense)
5) R HYDRA Officer 30 pts (4/4) M-11 @ (stealth)
6) R HYDRA Officer 30 pts (4/4) O-12 @ (defense perplexed up +2)
7) R HYDRA Footsoldier 14 pts (4/4) P-11
8) R HYDRA Footsoldier 14 pts (4/4) P-12
9) R HYDRA Footsoldier 14 pts (4/4) N-14
Total: 400 pts
Theme PC: 4
LO: I-12, M-11, N-15
HO: F-7, F-17, M-13
BFC: De-Feated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn. http://www.ianparmenter.com/hcutils2...&u12=x628y-153
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
Alright, I should be pretty available this week to get turns in when possible.
HYDRA! Turn 3A
De-Feated Roll is a 6.
free) HYDRA Officer (5) Leadership is a... 6, which is a success.
free) HYDRA Officer (6) Leadership is a... 4, which is a failure.
1) HYDRA Technician moves to N-12. HYDRA Technician does not take pushing damage due to Inspiring Command on Red Skull.
free) Hydra Technician perplexes up Red Skull's Range +1.
free) Red Skull perplexes up his own range +1.
2) Using Enhancement from Hydra Technician and the +2 to his range from the various perplexes, Red Skull blows up the blocking terrain in E-4.
3) Madame Hydra uses 1 CP token on her attack value and Trick Shot to use RCE with enhancement from Hydra Technician, targeting Thor. It's a 9+1 against an 18-1(Red Skull HYDRA TA), requiring a roll of a 7. And the roll is... 3,6=9, which is a hit. Madame Hydra deals 2+2(RCE)+1(Enhancement)-2(Invulnerability)=3 clicks of damage to Thor. Madame Hydra gains 1 SA pt. Red Skull gains 1 AST pt for blowing open the blocking terrain. Hydra Technician gains 1 AST pt.
Everyone else clears.
Token to CP.
Instructions:
*Madame Hydra will Mastermind damage on to HYDRA Footsoldier (9).
*Theme PC will not be used on an attack against Madame Hydra unless it is a critical hit. If so, it will be on a case-by-case basis. On any other successful attack, theme pc will be used on a case-by-case basis.
HYDRA
1) E Red Skull 100 pts (7/7) M-12 @ (stealth)(perplexing up own range)(range +2)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts #
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) N-13
3) LE Madame Hydra 39 pts (5/5) M-13 @
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) N-12 @@ (perplexing up Red Skull's range)
5) R HYDRA Officer 30 pts (4/4) M-11 (stealth)
6) R HYDRA Officer 30 pts (4/4) O-12
7) R HYDRA Footsoldier 14 pts (4/4) P-11
8) R HYDRA Footsoldier 14 pts (4/4) P-12
9) R HYDRA Footsoldier 14 pts (4/4) N-14
Total: 400 pts
Theme PC: 4
Red Skull: 1 AST
Madame Hydra: 1 SA
Hydra Technician: 1 AST
LO: I-12, M-11, N-15
HO: F-7, F-17, M-13
BFC: De-Feated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Hey, man. Games end June 10th, so we should probably get some turns cranked out. Is there a time that would work for you when we could get some done? I ask because my team is sort of at a disadvantage when games go unfinished.
HYDRA
1) E Red Skull 100 pts (7/7) M-12 @ (stealth)(perplexing up own range)(range +2)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts #
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) N-13
3) LE Madame Hydra 39 pts (5/5) M-13 @
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) N-12 @@ (perplexing up Red Skull's range)
5) R HYDRA Officer 30 pts (4/4) M-11 (stealth)
6) R HYDRA Officer 30 pts (4/4) O-12
7) R HYDRA Footsoldier 14 pts (4/4) P-11
8) R HYDRA Footsoldier 14 pts (4/4) P-12
9) R HYDRA Footsoldier 14 pts (4/4) N-14
Total: 400 pts
Theme PC: 4
Red Skull: 1 AST
Madame Hydra: 1 SA
Hydra Technician: 1 AST
LO: I-12, M-11, N-15
HO: F-7, F-17, M-13
BFC: De-Feated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
And of course the map is down. Sorry about that, MoC!
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Sorry I want to shoot my comp It keeps crashing when I want to post and between that and work I am seriously screwing you over on the bright side I frakked up my first move so much I have pretty much no chance of winning this now. I see tanis took my move so sorry
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
free) Hydra Technician perplexes up Red Skull's defense +1.
1) Fixer picks up Red Skull and flies to L-7, dropping Red Skull in M-8.
2) HYDRA Footsoldier (8) runs to M-9.
3) Using Enhancement from Hydra Technician, HYDRA Officer (6) uses a ranged-combat attack to blow up the blocking terrain in M-10.
free) Fixer Outwits Thor's Charge.
Everyone else clears.
Token to CP.
Instructions:
*If Thor or Ultron successfully attack HYDRA Footsoldier (8) Theme PC will not be used).
*Madame Hydra will Mastermind damage on to HYDRA Footsoldier (9).
*Theme PC will not be used on an attack against Madame Hydra unless it is a critical hit. If so, it will be on a case-by-case basis.
*On any other rolls, Theme PC and Mastermind will be used on a case-by-case basis.
HYDRA
1) E Red Skull 100 pts (7/7) M-8 (stealth)(perplexing up own defense)(defense +2)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts ##
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) L-7 @ (Outwitting Thor's Charge)
3) LE Madame Hydra 39 pts (5/5) M-13
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) N-12 (perplexing up Red Skull's defense)
5) R HYDRA Officer 30 pts (4/4) M-11 (stealth)
6) R HYDRA Officer 30 pts (4/4) O-12 @
7) R HYDRA Footsoldier 14 pts (4/4) P-11
8) R HYDRA Footsoldier 14 pts (4/4) M-9 @
9) R HYDRA Footsoldier 14 pts (4/4) N-14
Total: 400 pts
Theme PC: 4
Red Skull: 1 AST
Madame Hydra: 1 SA
Hydra Technician: 1 AST
LO: I-12, M-11, N-15
HO: F-7, F-17, M-13
BFC: De-Feated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Sorry I want to shoot my comp It keeps crashing when I want to post and between that and work I am seriously screwing you over on the bright side I frakked up my first move so much I have pretty much no chance of winning this now. I see tanis took my move so sorry
Hey, no prob, Mich. You know everybody here loves ya. Good luck with the computer issues. I'm having a few myself.
1. Ultron will push to Pulsewave, not using Indomb. AV 12. Roll is a 1, 2. Hmm...that hits the Hydra footsoldier for 1. yeah that wasnt' worth it. Push click to Ultron. 1 SA to Ultron
(free) Ultron outwits Mastermind on Red Skull.
2. Thor pushes to CCE on Red Skull. Shape change roll is a 5. Yup, definitely not worth it. Sorry mich! Thor CCE on Footsoldier instead. AV 10 vs DV 14. Roll is a 2, 2 for barely the hit for the KO. Yeesh...horrible rolls. 1 SA, 1 KO to Thor.
HYDRA
1) E Red Skull 100 pts (7/7) M-8 (stealth)(perplexing up own defense)(defense +2)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts ##
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) L-7 @ (Outwitting Thor's Charge)
3) LE Madame Hydra 39 pts (5/5) M-13
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) N-12 (perplexing up Red Skull's defense)
5) R HYDRA Officer 30 pts (4/4) M-11 (stealth)
6) R HYDRA Officer 30 pts (4/4) O-12 @
7) R HYDRA Footsoldier 14 pts (4/4) P-11
8) R HYDRA Footsoldier 14 pts (0/4) KO'ed!
9) R HYDRA Footsoldier 14 pts (4/4) N-14
Total: 400 pts
Theme PC: 4
Red Skull: 1 AST
Madame Hydra: 1 SA
Hydra Technician: 1 AST
LO: I-12, M-11, N-15
HO: F-7, F-17, M-13
BFC: De-Feated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Oof! Those are some terrible rolls! I went ahead and rolled the Outsmart roll since I think when you Outwitted my Mastermind my CP tokens went away.
Since Thor is on (6/9), he doesn't have CCE, but it deosn't matter anyway since he would have smashed the Footsoldier anyway.
HYDRA! Turn 5A
De-Feated roll is a... 2.
free) Red Skull deals 1 click of Poison damage to Thor due to Armor Piercing. Red Skull deals 1 click of Poison damage to Ultron due to Armor Piercing.
HYDRA
1) E Red Skull 100 pts (7/7) M-8 (stealth)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) L-7
3) LE Madame Hydra 39 pts (5/5) M-10 @
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) N-9 @
5) R HYDRA Officer 30 pts (4/4) O-8 @
6) R HYDRA Officer 30 pts (4/4) O-12
7) R HYDRA Footsoldier 14 pts (4/4) P-11
8) R HYDRA Footsoldier 14 pts (0/4) KO'ed!
9) R HYDRA Footsoldier 14 pts (4/4) N-14
Total: 400 pts
Theme PC: 4
Red Skull: 1 AST
Madame Hydra: 1 SA
Hydra Technician: 1 AST
LO: I-12, M-11, N-15
HO: F-7, F-17, M-13
BFC: De-Feated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.