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The PWer would possess Battle Fury. Battle Fury prevents ranged combat.
Period.
Incorrect.
You give the guy with Pulse Wave a Ranged Combat action and halve his range. He draws lines of fire to everyone within that range. If Atrocitus has a line of fire drawn to him, his trait is ignored, meaning that there is no battle fury being given to the guy with pulse wave. Then, the pulse wave guy makes his attack.
Period.
Last edited by vlad3theimpaler; 11/29/2012 at 04:56..
Reason: just saw typos that I made 4 months ago...
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
Didn't see this thread at first, so I'll move over here.
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NEVERENDING RAGE:
Attrocitus and characters within 5 squares possess Battle Fury.
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Battle Fury
This character ignores Shape Change, can’t make ranged combat attacks, can’t be targeted by Mind Control or Incapacitate, and can’t be carried.
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Pulse Wave
Give this character a ranged combat action; halve its range value until the action has been resolved. Draw lines of fire to all characters within range in every direction; these lines of fire are only blocked by walls, blocking and elevated terrain. All game effects possessed or used by other characters with a line of fire drawn to them are ignored until the action has been resolved. At least one opposing character must have a line of fire drawn to it to activate this power.
If ignoring a game effect would cause a character with a line of fire drawn to it to no longer have a line of fire drawn to it, then it is not ignored. If lines of fire can be drawn to two or more characters, this character’s damage value becomes 1 and is locked. Make a single ranged combat attack (even if this character is adjacent to an opposing character) and compare the attack total to the defense value of all other characters with a line of fire drawn to it; each character hit is dealt damage.
Pulsewave would ignore this trait.
because:
step 1) Give this character a ranged combat action not an attack
step 2)All game effects possessed or used by other characters with a line of fire drawn to them are ignored until the action has been resolved.
damn just when I thought someone found a nice way to knock it down a notch.....at least outwit still works...but if someone has a range of 8, halves it to 4, Attrocious is within 5 squares, therefore making him outta range for the PW, the character cannot use the PW right?
damn just when I thought someone found a nice way to knock it down a notch.....at least outwit still works...but if someone has a range of 8, halves it to 4, Attrocious is within 5 squares, therefore making him outta range for the PW, the character cannot use the PW right?
That would be correct.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
So far, I see the reasoning for why people are backing the current line of thought.
I would like to add one argument though.
Battle Fury makes it so that the figure can't be given a ranged combat attack. Of that there is no question.
Now, from Page 9 of the 2012 Rulebook:
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A ranged combat action can be given to a character to activate a ranged
combat attack that targets one or more non-adjacent opposing characters that are within range and line of fire.
So my question is, if the Pulse Wave character has Battle Fury BEFORE they activate Pulse Wave, how are they able to be given a ranged combat action? The rulebook clearly states that a ranged combat action can be given to a character to activate an attack. If the Battle Fury prevents that ability to attack, should it not also prevent the ability to give the action? (Since at that moment, there can be no attack)
To me, this is similar to when you Outwit someone's Pulse Wave. I outwit Pulse Wave, then they can't say "I give the character an action to activate Pulse Wave, which then gets to ignore your Outwit power"
I realize the difference between countering a power and preventing an attack, but there is a similar timing issue involved.
So far, I see the reasoning for why people are backing the current line of thought.
I would like to add one argument though.
Battle Fury makes it so that the figure can't be given a ranged combat attack. Of that there is no question.
Now, from Page 9 of the 2012 Rulebook:
So my question is, if the Pulse Wave character has Battle Fury BEFORE they activate Pulse Wave, how are they able to be given a ranged combat action? The rulebook clearly states that a ranged combat action can be given to a character to activate an attack. If the Battle Fury prevents that ability to attack, should it not also prevent the ability to give the action? (Since at that moment, there can be no attack)
To me, this is similar to when you Outwit someone's Pulse Wave. I outwit Pulse Wave, then they can't say "I give the character an action to activate Pulse Wave, which then gets to ignore your Outwit power"
I realize the difference between countering a power and preventing an attack, but there is a similar timing issue involved.
I still gotta go with this guy. Granted I'm a little bias cause I want to use the Atrocitus in question to shut down the Pulse Wavers of the world.
I just went to bed, then came back because I don't think I was clear enough on my point:
You don't get to just make a ranged combat action for no reason.
For instance: You have a character with a range of 2. (Greater than 0) That character is in the middle of open clear terrain with no objects, terrain or characters to draw a line of fire to within those 2 squares. The rulebook doesn't let you give a ranged combat action because there is no attack to be made.
Battle Fury means there is no ranged attack that can be made. (It is in a different way than the above example but it is exactly the same) You can't say "But I have Pulse Wave, it will ignore the trait!", simply because you won't be able to naturally give the ranged combat action. (The rules of the game don't know you have Pulse Wave)
So my question is, if the Pulse Wave character has Battle Fury BEFORE they activate Pulse Wave, how are they able to be given a ranged combat action? If the Battle Fury prevents that ability to attack, should it not also prevent the ability to give the action? (Since at that moment, there can be no attack)
To me, this is similar to when you Outwit someone's Pulse Wave. I outwit Pulse Wave, then they can't say "I give the character an action to activate Pulse Wave, which then gets to ignore your Outwit power"
Battle Fury doesn't prevent ranged combat actions, only ranged combat attacks.
You can still give someone with BF a basic ranged combat action, it just won't do anything (aside from token them), since all that action does is let them make an attack, and the attack is prevented by BF.
OTOH, if you give someone a ranged combat action to activate PW, there are some other things that happen before they make the attack. These additional things may get rid of their BF by the time they actually make the attack.
In the case of Outwitting PW, it's the giving of a ranged combat action (specifically to activate PW) that's prevented, so they can't get to the additional things (which might have gotten rid of the Outwit).
"Things which might lack clarity now will be sure to reflect those intentions."
--nbperp
Ok got it! Thanks.
But is that really the only instance in which this clause would take effect?
Another question: does league of assassins ata bypass pulse wave?
The Joker's Embiggen interaction is a popular example, but not the only case by any means.
Try this:
Your PW figure has a range of 8. Your figure with Perplex is 2 squares away, and there are 2 opposing figures (A and B) 4 squares away and another (C) 5 squares away. You Perplex your range to 9, which means the PW range will be 5 instead of 4. Normally the Perplex would be ignored due to PW, but because ignoring it would cause C to not have LOF drawn to it the Perplex will not be ignored.
And the ATA is a game effect being used by the LoA figures, so it will be ignored by PW.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
If someone could just clarify this for me, I'll ask it here, since its on topic. How exactly can you PW stealth figs or LoA/Hand figs when it says...
STEALTH When it is not your turn, hindered lines of fire drawn to this character
are blocked.
How can you draw a line to a figure that is blocked? Always been confused about it, I know it works though.
Because you ignore stealth and the ATA when you use pulse wave, so it isn't blocked. Basically, if you have a character that currently can use pulse wave, you throw the PAC, and the character cards, feats, and ATAs of anyone within range out the window. Just look at the numbers and the terrain. Unless the terrain is hindering then pretend that isn't there either.
You're good. But I'm magic!
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The problem is that a lot of new players come from the "race generation" they want to define their worth by the "skill" they posses in playing a game of toy soldiers.