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2) +1 speed value from CP, RS Nova BLast at C-9, 10 v 19 highest for the hail mary rolls 6,5=11 for the hit!!! everybody takes 3 (cypher only has 4 clicks by the way so he's KOed after that push click), two clicks to Sun Boy
3) Dawnstar HSS to B-10 v cuckoo SC rolls is 6 no attack
4) Push Lw to B-8 copies Secret Six
Superclone's Nation X
1) E Cypher 38pts KOed
2) V Psylocke (GX023) 74pts (4/7) B7
3) U Nightcrawler (WS) 86pts (3/6) C8
4) R Cuckoo 40pts (1/5) D6
5) U Namor (SI) 150pts (6/9) C7
> w/Protected 8pts
Total: 396pts
Theme PC: (4/4)
VS.
captkool's Legion of Super Heroes
1) R Live Wire 22pts (3/4) B-8@@
2) E Sun Boy 79pts (4/6) C-9@ [SA 1][KO 1]
> w/Nova BLast 10pts (used)
3) R Cosmic boy 45pts (5/5) I-16@ [AST 1]
4) V Deadman 87pts (6/6) K-16
> w/Contingency Plan 12pts
5) E Scandal Savage* 60pts (6/6) J-17
6) E Dawnstar 60pts (6/6) B-10@
> w/Armor Piercing 10pts
7) LEgionairre 4 J-18
8) LEgionairre 4 J-15
9) Legionairre 4 J-16
*ATA: Secret Six 3 pts
Total: 400 pts
Objects: Standard objects only. (None submitted)
HO: H3, M6
LO: O8
BFC: FEARLESS ASSAULT Characters get +2 to their speed values when they begin move actions in their starting areas.
yeah, and every time they make a rule change with it it always makes it more powerful....first with the base to base you can still PW and now it ignores hindering bonuses.
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
yeah, and every time they make a rule change with it it always makes it more powerful....first with the base to base you can still PW and now it ignores hindering bonuses.
The thing that worries me is that they are starting to hand it out with long running shot on a lot of figures all of a sudden. Moves like the one you just had used to be rare - really rare - on figures in general. I remember that happening I think maybe half a dozen times in 10 years. And kudos to you for pulling it off.
Now - with its prevalence, it almost feels like we are given training wheels to new players.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) Psylocke heals Nightcrawler by 1 damage. Takes a point for her trouble with a roll of a 3.
2) Nightcrawler picks up Psylocke. HSS to K17. AV 10 on DV 20 - need a 10. Rolled a 7. Nightcrawler ends at J19, Psylcoke at J20.
3) Namor breakaway. 4 - moves to C10.
4) Cuckoo needs a 9 to hit Dawnstar. Miss.
Superclone's Nation X
1) E Cypher 38pts KOed
2) V Psylocke (GX023) 74pts (3/7) J20 @
3) U Nightcrawler (WS) 86pts (3/6) J19 @
4) R Cuckoo 40pts (1/5) D6 @
5) U Namor (SI) 150pts (6/9) C10 @
> w/Protected 8pts
Total: 396pts
Theme PC: (4/4)
VS.
captkool's Legion of Super Heroes
1) R Live Wire 22pts (3/4) B-8@@
2) E Sun Boy 79pts (4/6) C-9@ [SA 1][KO 1]
> w/Nova BLast 10pts (used)
3) R Cosmic boy 45pts (5/5) I-16@ [AST 1]
4) V Deadman 87pts (6/6) K-16
> w/Contingency Plan 12pts
5) E Scandal Savage* 60pts (6/6) J-17
6) E Dawnstar 60pts (6/6) B-10@
> w/Armor Piercing 10pts
7) LEgionairre 4 J-18
8) LEgionairre 4 J-15
9) Legionairre 4 J-16
*ATA: Secret Six 3 pts
Total: 400 pts
Objects: Standard objects only. (None submitted)
HO: H3, M6
LO: O8
BFC: FEARLESS ASSAULT Characters get +2 to their speed values when they begin move actions in their starting areas.
Not that it matters that much at this point ... but why didn't Psylocke or Nightcrawler get the chance to PC that attack by Deadman?
1) Namor will pound on Sun Boy to try to score something useful in this game ... AV 10 on DV 16. Hits with a 3,3 - crushing Sun Boy under a rock. Takes 2 himself.
Superclone's Nation X
1) E Cypher 38pts KOed
2) V Psylocke (GX023) 74pts KOed
3) U Nightcrawler (WS) 86pts (4/6) J19
4) R Cuckoo 40pts (1/5) D6
5) U Namor (SI) 150pts (4/9) C10 @@
> w/Protected 8pts
Total: 396pts
Theme PC: (4/4)
VS.
captkool's Legion of Super Heroes
1) R Live Wire 22pts (3/4) B-8
2) E Sun Boy 79pts (4/6) C-9 [SA 1][KO 1]
> w/Nova BLast 10pts (used)
3) R Cosmic boy 45pts (4/5) I-16@@ [AST 2]
4) V Deadman 87pts (6/6) K-16 [SA 1][KO 1]
> w/Contingency Plan 12pts
5) E Scandal Savage* 60pts (6/6) I-17@
6) E Dawnstar 60pts (6/6) C-4@@
> w/Armor Piercing 10pts
7) LEgionairre 4 J-18
8) LEgionairre 4 J-15
9) Legionairre 4 F-11@
*ATA: Secret Six 3 pts
Total: 400 pts
Objects: Standard objects only. (None submitted)
HO: H3, M6
LO: O8
BFC: FEARLESS ASSAULT Characters get +2 to their speed values when they begin move actions in their starting areas.
i feel your pain clone. in the FLE i just crit missed with crawler for the second game in a row.....now there's a chance he'll be benched the rest of the season.
6B:
1) LW pushes to target cuckoo 7 v 14 SC roll 2 roll is 2,3=5 miss
2) Dawnstar HSS attack cuckoo at B-9 9 v 13 SC roll 4 fail, rolls 3,3=6 hits for KO ends at C-4
2) (9) to D-10
3) Cos TK deadman to J-14
clear
Superclone's Nation X
1) E Cypher 38pts KOed
2) V Psylocke (GX023) 74pts KOed
3) U Nightcrawler (WS) 86pts (4/6) K16 @
4) R Cuckoo 40pts KOed
5) U Namor (SI) 150pts (4/9) C10
> w/Protected 8pts
Total: 396pts
Theme PC: (4/4)
VS.
captkool's Legion of Super Heroes
1) R Live Wire 22pts (2/4) B-8@@
2) E Sun Boy 79pts KOed [SA 1][KO 1]
> w/Nova BLast 10pts (used)
3) R Cosmic boy 45pts (4/5) I-16@ [AST 2]
4) V Deadman 87pts (5/6) J-14 [SA 1][KO 1]
> w/Contingency Plan 12pts
5) E Scandal Savage* 60pts (5/6) I-17
6) E Dawnstar 60pts (6/6) C-4@
> w/Armor Piercing 10pts
7) LEgionairre 4 J-18
8) LEgionairre 4 J-15 J-17
9) Legionairre 4 D-10@
*ATA: Secret Six 3 pts
Total: 400 pts
Objects: Standard objects only. (None submitted)
HO: H3, M6
LO: O8
BFC: FEARLESS ASSAULT Characters get +2 to their speed values when they begin move actions in their starting areas.