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Nice move! I don't have any problems with your dice rolls, but I never received confirmations on them by email. I double-checked above, and falconmanz at yahoo.com should be the right email.
MoE Turn 4A
1) Moonstone picks up Baron Zemo and flies to C-11, dropping Baron Zemo in C-12
2) Kang makes a close-combat attack against Spider-Girl. Baron Zemo uses 2CP tokens to increase Kang's ATK +2. It's Kang's 13(CP) to Spider-Girl's 18, requiring a roll of a 5, and the roll is...4,6=10. Super Senses...5, dodged. Kang will not take pushing damage because of Baron Zemo's Inspiring Command.
3) Citizen V moves to C-10.
Special) Baron Zemo gets 1CP token
Mastermind: Baron Zemo will Mastermind damage onto Moonstone.
Masters of Evil (home)
1) Baron Zemo 150pts (8/8) C-12
w/Contingency Plan 12pts (2 CP tokens)
w/Inspiring Command 15pts
w/Outsmart 10pts
2) Citizen V 58pts (6/6) C-10 @
3) R Moonstone 68pts (7/7) C-11 @ (Holding HO)
4) R Kang 87pts (5/7) B-11 @@
Total: 400pts
BFC: Disruption
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character; the character does not take pushing damage from the placement of these tokens.
BFC: Disruption
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character; the character does not take pushing damage from the placement of these tokens.
Free) Baron Zemo rolls for Leadership, and the roll is...3, failed
1) Baron Zemo makes the close-combat attack on Spider-Girl. He uses 2CP tokens to increase his ATK+2. It's 13(CP) to 19(Combat Reflexes), requiring a roll of a 6, and the roll is...4,4=8. Rolling for Super Senses...Sorry, put it through for the wrong type of dice roll (2d6), rolling again...4, the attack hits. Baron Zemo deals 3 clicks of damage to Spider-Girl. He gets 1SA. She takes no knock-back because Charge was showing at the beginning.
2) Citizen V will push to use Charge, moving to A-11 and making the close-combat attack against Spider-Girl. It's 10 to 16, requiring a roll of a 6, and the roll is...5,4=9. Rolling for Super Senses, and the roll is...6, a miss...He'll take a push click
3) Kang will use the MoE Team Ability to make a close-combat attack on Spider-Girl. It's 11 to 16, requiring a roll of a 5, and the roll is...2,2=4, a miss. Rolling for Baron Zemo's Master of the Masters, and the roll is...1, he'll take a click from MoE Team Ability.
4) Moonstone will pick up Baron Zemo and fly to A-12, dropping Zemo in A-13. She will take no damage because of Zemo's Inspiring Command.
Mastermind: Baron Zemo and Kang will Mastermind damage to Moonstone
Masters of Evil (home)
1) Baron Zemo 150pts (8/8) A-13 @ [1SA]
w/Contingency Plan 12pts (0 CP tokens)
w/Inspiring Command 15pts
w/Outsmart 10pts
2) Citizen V 58pts (5/6) A-11 @@
3) R Moonstone 68pts (7/7) A-12 @@ (Holding HO)
4) R Kang 87pts (4/7) B-11 @@
Total: 400pts
BFC: Disruption
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character; the character does not take pushing damage from the placement of these tokens.
BFC: Disruption
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character; the character does not take pushing damage from the placement of these tokens.
1) Baron Zemo will push to make the close-combat attack against Spider-Girl. It's 11 to 18(Armor's Defend), requiring a roll of a 7. And the roll is...6,5=11. Rolling for Super Senses, and the roll is...2. Baron Zemo deals 3 clicks of damage to Spider-Girl. He gets 1SA and 1KO. He'll take a push click.
2) Kang uses the Masters of Evil team ability to make a close-combat attack against Chase Stein. It's Kang's 12 to Chase's 20(Armor's Defend and Combat Reflexes), requiring a roll of an 8. And the roll is...5,5=10 for a hit. Kang deals 1 click to Chase Stein and knocks him back to D-13. Rolling for Master of the Masters, and the roll is...3, Kang will take a click of damage from MoE TA.
Free) Baron Zemo Outwits Karolina Dean's Energy Explosion
Special) Baron Zemo gets 1CP token
Mastermind Instructions: Mastermind is on a case by case basis with Baron Zemo and Kang
Kang's Prob: Case by case basis
Masters of Evil (home)
1) Baron Zemo 150pts (7/8) A-13 @@ [2SA, 1KO]
w/Contingency Plan 12pts (1 CP token)
w/Inspiring Command 15pts
w/Outsmart 10pts
2) Citizen V 58pts (5/6) A-11
3) R Moonstone 68pts (5/7) A-12 (Holding HO)
4) R Kang 87pts (3/7) B-11 @@ [1SA]
Total: 400pts
BFC: Disruption
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character; the character does not take pushing damage from the placement of these tokens.
BFC: Disruption
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character; the character does not take pushing damage from the placement of these tokens.