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1. R Live Wire 22pts (4/4) J-8
2. E Sun Boy 79pts (6/6) D-13@
w/Nova BLast 10pts
w/ Protected 8 (used)
3. R Cosmic Boy 45pts (5/5) J-11@
4. V Deadman 87pts (6/6) G-10
w/Contingency Plan 12pts $$$
5. E Scandal Savage 60pts* (6/6) D-14
6. E Dawnstar 60pts (6/6) M-14@
w/Armor Piercing 10pts
7. Legionairre 4pts (1/1) J-12@
*ATA: Secret Six 3 pts
Total: 400 pts
Objects: Standard objects only. (None submitted)
VS.
GreatAurelius' AVENGERS (BRONZE AGE)
1. E Wasp (CW) 77pts (5/5) G-23
w/ Contingency Plan 12pts @
2. LE Victor Shade 91pts (8/8) H-23
w/ Not So Special 3pts
3. E Hawkeye (CW) 98pts* (6/6) I-19@@ SA: 1
4. R Black Panther 27pts (4/4) G-20
5. R Tigra 40pts (6/6) K-17
6. R Ant-Man (SV) 48pts (6/6) K-23@ AST: 1
*ATA: Great Lakes Avengers 3pts (x1)
Total: 399pts
LO: C-12, H-12
HO: N-13
BFC: POWER DAMPENING FIELD
Damage values higher than 3 become 3 instead.
Wasp will RS to K-21 and destroy the wall between L16 and L17
Vision will perplex up his range to 9 and destroy the wall between M14 amd M15
Black panther will move to J-21 and outwit Dawnstars Tracker ability (Avengers TA)
CP token
PC instruction is case by case this time.
-----------------------
1. R Live Wire 22pts (4/4) J-8
2. E Sun Boy 79pts (6/6) D-13@
w/Nova BLast 10pts
w/ Protected 8 (used)
3. R Cosmic Boy 45pts (5/5) J-11@
4. V Deadman 87pts (6/6) G-10
w/Contingency Plan 12pts $$$
5. E Scandal Savage 60pts* (6/6) D-14
6. E Dawnstar 60pts (6/6) M-14@
w/Armor Piercing 10pts
7. Legionairre 4pts (1/1) J-12@
*ATA: Secret Six 3 pts
Total: 400 pts
Objects: Standard objects only. (None submitted)
VS.
GreatAurelius' AVENGERS (BRONZE AGE)
1. E Wasp (CW) 77pts (5/5) K-21@
w/ Contingency Plan 12pts %%
2. LE Victor Shade 91pts (8/8) H-23@
w/ Not So Special 3pts
3. E Hawkeye (CW) 98pts* (6/6) I-19 SA: 1
4. R Black Panther 27pts (4/4) J-21@
5. R Tigra 40pts (6/6) H-18@
6. R Ant-Man (SV) 48pts (6/6) K-23 AST: 1
*ATA: Great Lakes Avengers 3pts (x1)
Total: 399pts
LO: C-12, H-12
HO: N-13
BFC: POWER DAMPENING FIELD
Damage values higher than 3 become 3 instead.
1) Scandal BCF the wall rolls 6 becomes 3 still breaks down wall at D14/D15
2) +3 AV on Sun Boy RS to G-17 for a 4 range v Wasp,Hawkeye,Panther and tigra 13 v 17,18,15,15 rolls 3,4=7 hits all for one click including scandal
3) Live Wire to I-16 (All WCs Mystics still)
4) Dawnstar HSS to J-20 v Wasp 9+1 (quarry back as Panther OW gone) =10 v 16 rolls 6,2=8
Pause for PC?
LOSH
1. R Live Wire 22pts (4/4) J-8
2. E Sun Boy 79pts (5/6) D-13@@
w/Nova BLast 10pts
w/ Protected 8 (used)
3. R Cosmic Boy 45pts (5/5) J-11@
4. V Deadman 87pts (6/6) G-10
w/Contingency Plan 12pts $$$
5. E Scandal Savage 60pts* (5/6) D-14
6. E Dawnstar 60pts (6/6) M-14@
w/Armor Piercing 10pts
7. Legionairre 4pts (1/1) J-12@
*ATA: Secret Six 3 pts
Total: 400 pts
Objects: Standard objects only. (None submitted)
VS.
GreatAurelius' AVENGERS (BRONZE AGE)
1. E Wasp (CW) 77pts (4/5) K-21@
w/ Contingency Plan 12pts %%
2. LE Victor Shade 91pts (8/8) H-23@
w/ Not So Special 3pts
3. E Hawkeye (CW) 98pts* (5/6) I-19 SA: 1
4. R Black Panther 27pts (3/4) J-21@
5. R Tigra 40pts (5/6) H-18@
6. R Ant-Man (SV) 48pts (6/6) K-23 AST: 1
*ATA: Great Lakes Avengers 3pts (x1)
Total: 399pts
LO: C-12, H-12
HO: N-13
BFC: POWER DAMPENING FIELD
Damage values higher than 3 become 3 instead.
sorry for number flips my bad...always go by recap....and Sun Boy is in D-14 apparently..my bad on the type-o....i'm not trying to mess with you....i just correct my positioning a lot when figuring out what to do. and sometimes the numbers get flipped but i always stand by therecap....won't happen again....PC?
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
this is what the map should have reflected at the end of my turn....but the recap was correct with the moves stated. and that's my bad because my map intention was to have Sun Boy where the flipped #3 was (C-13)...what's the point of leaving him out to be outwitted...that would have been a bone head move......this puts us in a lame spot...if we redo your turn based on a bad map i'm in a compromising position and if we don't you just got pulse waved....not sure what the precedent is.
yeah, i move around too much thinking about turns. happened in my last FLE game with Tanis but he always double checked the moves. not sure what the rule is cuz it'll suck for one of us
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
I would try to hit with Wasp vs Sunboy with Incap followed by outwit if no successful. 11 vs 20 not likely. Leaving Dawnstar alone.
Or
I could just move Black panther to outwit the pulse wave.
I will let it be decided by a roll if you want. You roll one and I roll one.
total is 11-12 I do Wasp actions; roll of 2 I get royally screwed. Otherwise just do Black panther outwit.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
I have the other option which doesnt hurt either of us that much....the black panther outwit. Yea its a redo but no attack. Reason for the extremes 11-12/2-3 for attacks as they alter the game (yours way more so than mine)
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.