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1) Gargoyle tries to shoot Livewire. Howard uses a CP token on his attack. 10 on 18 (16+2 from ES/D) PC if need be. Roll is 6,3 for a hit. 2 clicks to Livewire, SA to Gargy.
*free* Strange uses WoW on Composite Supermans attack. Roll is 1, Gargoyle PCs to 3, -1 to his attack.
clear
add CP token
--------
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (8/8) E-13
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (5/5) D-13
> w/Contingency Plan 12 pts #
3) V Gargoyle 58 Pts (6/7) F-12@ (w/LO)
4) E Sentinel of the Skyways 120 pts (8/8) L-4
> w/Not So Special 3 pts
Total: 397 pts
Stats:
Strange: [DFD] 1
Gargoyle: [SA] 1
HO: O-14, G-9, J-14
LO: I-10, Gargoyle, K-15
VS.
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (9/9) D12
2. V Dr. Light 84pts (7/7) M4@
3. E Livewire 75pts (5/7) H7
4. E Shadow Demon 60pts (5/5) M3@
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) Composite Superman vs. Dr. Strange, 11 (-1) vs. 18 (-1 perplex)
Roll is: 1,1 = 2. Feels like I've only been able to play this figure every other game.
2) Livewire vs. Dr. Strange, RS/EE to E7, 9 vs 18 (-1 perplex)
Roll is: 3,5 = 8, hits Strange and Howard for 1 damage each. AST to Composite Superman. No PC because of the blocking terrain in the way.
3) Pushing, Shadow Demon phases to H11, dropping Dr. Light in H12.
--------
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (7/8) E-13
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (4/5) D-13
> w/Contingency Plan 12 pts #
3) V Gargoyle 58 Pts (6/7) F-12@ (w/LO)
4) E Sentinel of the Skyways 120 pts (8/8) L-4
> w/Not So Special 3 pts
Total: 397 pts
Stats:
Strange: [DFD] 1
Gargoyle: [SA] 1
HO: O-14, G-9, J-14
LO: I-10, Gargoyle, K-15
VS.
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (8/9) {injured for the playoffs}D12@
2. V Dr. Light 84pts (7/7) H12
3. E Livewire 75pts (5/7) E7@
4. E Shadow Demon 60pts (4/5) H11@@
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) Composite Superman vs. Dr. Strange, 11 (-1) vs. 18 (-1 perplex)
Roll is: 1,1 = 2. Feels like I've only been able to play this figure every other game.
2) Livewire vs. Dr. Strange, RS/EE to E7, 9 vs 18 (-1 perplex)
Roll is: 3,5 = 8, hits
PC Re-Roll is a crit hit.
* Strange is dealt 2, knocked back to E15
* Howard is dealt 2, knocked back to D15
* Gargoyle is dealt 1 and splashes into G13
3) Pushing, Shadow Demon phases to H11, dropping Dr. Light in H12.
--------
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (6/8) E-15
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (3/5) D-15
> w/Contingency Plan 12 pts #
3) V Gargoyle 58 Pts (5/7) G-13 (w/LO) @
4) E Sentinel of the Skyways 120 pts (8/8) L-4
> w/Not So Special 3 pts
Total: 397 pts
Stats:
Strange: [DFD] 1
Gargoyle: [SA] 1
HO: O-14, G-9, J-14
LO: I-10, Gargoyle, K-15
VS.
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (8/9) {injured for the playoffs}D12@
2. V Dr. Light 84pts (7/7) H12
3. E Livewire 75pts (5/7) E7@
[1 SA]
4. E Shadow Demon 60pts (4/5) H11@@
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
I can't recall a time where I had a turn with both types of crits. Crazy stuff. Just hope Nate and I can make it out of this one without too many guys limping.
1) Strange takes a shot at CS. 10 on 17, PC from Gargtoyle if need be. Roll is 1,3 for a miss. Gargoyle PC re roll is 6,4 for a hit. 4 damage to CS, SA to Strange, AST to Howard and Gargoyle
2) SoS HSS to G-10, to shoot CS. 10 on 16, roll is 2,5 for a hit. CS takes 2 past toughness, SA to SoS who finishes in I-13.
clear
--------
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (6/8) E-15@
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (3/5) D-15
> w/Contingency Plan 12 pts
3) V Gargoyle 58 Pts (5/7) G-13 (w/LO)
4) E Sentinel of the Skyways 120 pts (8/8) I-13@
> w/Not So Special 3 pts
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (2/9) {injured for the playoffs}D12@
2. V Dr. Light 84pts (7/7) H12
3. E Livewire 75pts (5/7) E7@
[1 SA]
4. E Shadow Demon 60pts (4/5) H11@@
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) CS PW vs. Howard, 8 vs.14, RS to A12
Roll is: 3,3 = 6, hit for 2
2) Dr. Light vs. Silver Surfer, 10 vs. 18, INCAP
Roll is: 5,5 = 10, pushing Surfer.
Clear
--------
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (6/8) E-15@
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (1/5) D-15
> w/Contingency Plan 12 pts
3) V Gargoyle 58 Pts (5/7) G-13 (w/LO)
4) E Sentinel of the Skyways 120 pts (7/8) I-13@@
> w/Not So Special 3 pts
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (2/9) {injured for the playoffs}A12@@
2. V Dr. Light 84pts (7/7) H12@
3. E Livewire 75pts (5/7) E7
[1 SA]
4. E Shadow Demon 60pts (4/5) H11
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) CS PW vs. Howard, 8 vs.14, RS to A12
Roll is: 3,3 = 6, hit for 2
2) Dr. Light vs. Silver Surfer, 10 vs. 18, INCAP
Roll is: 5,5 = 10, Hit.
PC Roll is: 1,1 = 2. I believe as a "zero damage" attack, that doesn't deal crit damage, so I won't freak here. DFD to Gargoyle.
Clear
--------
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (6/8) E-15@
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (1/5) D-15
> w/Contingency Plan 12 pts
3) V Gargoyle 58 Pts (5/7) G-13 (w/LO)
4) E Sentinel of the Skyways 120 pts (8/8) I-13@
> w/Not So Special 3 pts
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (2/9) {injured for the playoffs}A12@@
2. V Dr. Light 84pts (7/7) H12@
3. E Livewire 75pts (5/7) E7
[1 SA]
4. E Shadow Demon 60pts (4/5) H11
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (6/8) E-15
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (1/5) A-13@
> w/Contingency Plan 12 pts
3) V Gargoyle 58 Pts (5/7) G-13 (w/LO)
4) E Sentinel of the Skyways 120 pts (8/8) I-13
> w/Not So Special 3 pts
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (2/9) {injured for the playoffs}A12@@
2. V Dr. Light 84pts (7/7) H12@
3. E Livewire 75pts (5/7) E7 (RS outwitted)
[1 SA]
4. E Shadow Demon 60pts (4/5) H11
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
2) Shadow Demon to F14 , dropping Dr. Light in G15.
Clearing
--------
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (6/8) E-15
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (1/5) A-13@
> w/Contingency Plan 12 pts
3) V Gargoyle 58 Pts (5/7) G-13 (w/LO)
4) E Sentinel of the Skyways 120 pts (8/8) I-13
> w/Not So Special 3 pts
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (2/9) {injured for the playoffs}A12
2. V Dr. Light 84pts (7/7) F15
3. E Livewire 75pts (5/7) F11@
[1 SA]
4. E Shadow Demon 60pts (4/5) G14@
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) SoS goes HSS to H-14 and tries to punch Dr. Light. 10 on 17, PC from Gargoyle if need be. Roll is 2,2 for a miss. PC re roll is 5,6 for a hit. 3 clicks to Light, SA to SoS, AST to Gargoyle. SoS finishes his movement in E-11.
2) Strange tries to punch the Shadow Demon. 10 on 17, roll is 2,6 for a hit. Senses roll is 4, SD takes 3. SA to Strange.
3) Gargoyle tries to punch out the Shadow Demon. 8 on 15, roll is 1,6 for a hit. Senses roll is 5. *balls*
*free* Strange will outwit poison on Shadow Demon
clear Howard
Gargoyle will PC a successful attack by Dr. Light first, then whatever else he can see second.
--------
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (6/8) E-15@
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (1/5) A-13
> w/Contingency Plan 12 pts
3) V Gargoyle 58 Pts (5/7) G-13@
4) E Sentinel of the Skyways 120 pts (8/8) E-11@
> w/Not So Special 3 pts
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (2/9) {injured for the playoffs}A12
2. V Dr. Light 84pts (4/7) F15
3. E Livewire 75pts (5/7) F11@
[1 SA]
4. E Shadow Demon 60pts (1/5) G14@
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.