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Reign of the Supermen is an "If" condition, setting up the binary (like I explained above):
Reign of the Supermen: If a friendly character named Superman has been KO'd this game, modify Superboy's combat values by +1 for the rest of the game.
Yeah, I was just coming back to edit my post but you had edited that into yours already: "when", not "if": like Mystics, not like Reign.
The only crumb of consolation I can scrounge is that I didn't mislead anyone since apparently everyone else in the thread was too smart to listen to the lunatic ravings of the crazy old guy.:speechles
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
All the "after actions" resolve bit does is tell you when to place the token (or click the damage). The TA itself is activated whenever a character takes two or more damage during an attack.
So Flurry a FF character twice (assuming damage each time)? You've got two activations of the TA.
Quake a group of FF characters (say 3 of them)? You've got three activations.
And so on. Nothing in the TA description tells you to only place the token once (or dish out damage once).
Now if the TA read "IF a character using this...", that would set up the binary condition you are discussing. All you'd look for then is if the condition was met, regardless of how many times it was met. Using "When", though, means that whenever that condition happens, it happens and you activate.
Wait...its early yet and the caffeine has yet to kick in...to be clear: if an attacker (with no tokens prior to the attack) uses Flurry and hits an FF ATA character twice, doing 2+ damage both times, that attacking character gets two tokens AND takes a click of unavoidable damage?
May all your hits be crits!
On the whole, human beings want to be good — but not too good, and not quite all the time. - George Orwell
Wait...its early yet and the caffeine has yet to kick in...to be clear: if an attacker (with no tokens prior to the attack) uses Flurry and hits an FF ATA character twice, doing 2+ damage both times, that attacking character gets two tokens AND takes a click of unavoidable damage?
The flurrying character gets two tokens causing that figure to take a puching damage. If that character already had an action token on it and pushed to flurry it would get one token for dealing 2 or more dammage, an unavoidable damage for the second attack, and a pushing damage.
Mix that with a spiderman or bag-man and a mystic to wildcard to and your dealing a bunch of damage just for getting hit.
The flurrying character gets two tokens causing that figure to take a puching damage. If that character already had an action token on it and pushed to flurry it would get one token for dealing 2 or more dammage, an unavoidable damage for the second attack, and a pushing damage.
Mix that with a spiderman or bag-man and a mystic to wildcard to and your dealing a bunch of damage just for getting hit.
Oh man, now I have to use Bag-man with this ATA and go hunting for characters with flurry! Then, get all Rocky Balboa on 'em, "Hit me! Hit me, again? Wottsamatta, youse afraid?"
May all your hits be crits!
On the whole, human beings want to be good — but not too good, and not quite all the time. - George Orwell
Oh man, now I have to use Bag-man with this ATA and go hunting for characters with flurry! Then, get all Rocky Balboa on 'em, "Hit me! Hit me, again? Wottsamatta, youse afraid?"
The flurrying character gets two tokens causing that figure to take a puching damage. If that character already had an action token on it and pushed to flurry it would get one token for dealing 2 or more dammage, an unavoidable damage for the second attack, and a pushing damage.
...but you're forgetting the timing of the token for the actual action. Assuming both Flurry attacks hit and the target takes at least 2 damage each time, it would go like this:
Assign action to use Flurry.
Attack, triggering the ATA.
Attack, triggering the ATA.
As the action resolves, place the token for taking the action. Now assess the effects of the ATA:
Another token for the first trigger, pushing the figure.
since there was a second trigger and no more tokens can be placed, a click of unavoidable for the ATA.
If they pushed to Flurry, then no tokens for the ATA can be placed and the two triggers will result in two clicks of unavoidable damage. obviously, Mystics etc just exacerbate the punishment.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
The flurrying character gets two tokens causing that figure to take a puching damage. If that character already had an action token on it and pushed to flurry it would get one token for dealing 2 or more dammage, an unavoidable damage for the second attack, and a pushing damage.
Mix that with a spiderman or bag-man and a mystic to wildcard to and your dealing a bunch of damage just for getting hit.
Ran this team twice as soon as I read the FF TA. I thought it would be amazing (oh, it is), but what seemed to keep ending up happening was eventually the guy is just going to run the clock on you and not attack. I ran this against a Sentroid team and just stopped him in his tracks. The Team I used for that was
CW Mr. F
CW Thing
GG Spider-man
CW Crystal (to mostly deal out a heckton of damage)
IH Ghost Rider.
Gamma Bomb or gauntlet the extra points
The second time I did it I replaced thing with the CW Spider-man (modern age so no bag-man). All around this is highly abusable.
So If I one shot Mr. Fantastic, does the TA get activated and then not be able to be used since he is not longer on the board?
FUTURE FOUNDATION: Friendly characters possessing the Fantastic Four team ability can't use that team ability. Instead, they can use the following team ability: FUTURE FOUNDATION TA: When a character using this team ablility takes 2 or more damage from an opponent's attack, give the attacking character an action token after actions resolve. If you can't, deal them 1 unavoidable damage.
Nowhere does it state that "as long as Mr. Fantastic stays on the field"...so as long as he started on your team the effect stays for the duration of the game.
FUTURE FOUNDATION: Friendly characters possessing the Fantastic Four team ability can't use that team ability. Instead, they can use the following team ability: FUTURE FOUNDATION TA: When a character using this team ablility takes 2 or more damage from an opponent's attack, give the attacking character an action token after actions resolve. If you can't, deal them 1 unavoidable damage.
Nowhere does it state that "as long as Mr. Fantastic stays on the field"...so as long as he started on your team the effect stays for the duration of the game.
This I'm not sure about. This effect looks to be more in the vein of SR Thanos, Lord Mar-vell, etc. Once Reed's off the board, I'd expect everyone else to go back to being normal boring F4 team ability members