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Jason bumps his head against the booth door. "If I can't call Superclone from this hotel desk, I'm outta here!"
Free) Jason takes a click from the phone booth.
While leaving the phone booth in fury because his canadian friend didn't tell him the room was booked under somebody else's name (...), he conjures a spell to turn into the demon known as Etrigan! "Ah, if Superclone could see me now, he'd tell me my new skin is as soft as the velvet room he so much adored in his visit to that forgotten small country..."
1) Jason turns into Etrigan, via his SP
Free) Perplex on GL's defense turns short - White Noise (hey, did you know that was the name of an Anthrax album? - I told you Jason was a metalhead!!!) rolls a 4
PC on a CbC basis
(Note: I'm moving your instructions a couple steps lower, right after your team roster. Makes it easier to post my turns and to follow them, ok?)
JSA Golden (home)
1) 120 AN050 Superman A18 (19DV)
2) 50 AN010 Johnny Quick A20 (4/5) @@
3) 59 AN011 Mr. Terrific B19
4) 59 OR086 Sandman C19 @
5) 109 OR213 Johnny Thunder (8/9) B18
3 BBF003 Not So Special
400
TTPC: (4/4)
SO: Phone Booth B18
HO: A16
LO: C16
Standing Instructions Unless otherwise stated:
JSA will always share the highest DV of those standing adjacent
Johnny Thunder and Sandman will always PC the first successful attack that requires a 6 or more to hit, otherwise case-by-case.
Theme PC Case by Case
vs.
JSA Modern
1) R Shazam (OR) 105 pts (8/9) K2 w/ Generator
w/ Not So Special 3 pts
2) R Green Lantern 145 pts (7/7) J2
3) R Black Adam (SM) 100 pts (5/5) I2 w/ HO
4) AE Etrigan 44 pts (3/3) J1 @
Total: 397
SO:
HO Generator (Red A) carried by Shazam
LO Telephone Booth (Yellow A) J1
HO Carried by Black Adam
BFC: White Noise When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
JSA Golden (home)
1) 120 AN050 Superman A18 (19DV)
2) 50 AN010 Johnny Quick A20 (4/5)
3) 59 AN011 Mr. Terrific B19
4) 59 OR086 Sandman C19
5) 109 OR213 Johnny Thunder (8/9) B18
3 BBF003 Not So Special
400
TTPC: (4/4)
SO: Phone Booth B18
HO: A16
LO: C16
Standing Instructions Unless otherwise stated:
JSA will always share the highest DV of those standing adjacent
Johnny Thunder and Sandman will always PC the first successful attack that requires a 6 or more to hit, otherwise case-by-case.
Theme PC Case by Case
vs.
JSA Modern
1) R Shazam (OR) 105 pts (8/9) K2 w/ Generator
w/ Not So Special 3 pts
2) R Green Lantern 145 pts (7/7) J2
3) R Black Adam (SM) 100 pts (5/5) I2 w/ HO
4) AE Etrigan 44 pts (3/3) J1 @
Total: 397
SO:
HO Generator (Red A) carried by Shazam
LO Telephone Booth (Yellow A) J1
HO Carried by Black Adam
BFC: White Noise When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
Free) Etrigan tries the Perplex, but White Noise prevents it (6)
Clear.
JSA Golden (home)
1) 120 AN050 Superman A18 (19DV)
2) 50 AN010 Johnny Quick A20 (4/5)
3) 59 AN011 Mr. Terrific B19
4) 59 OR086 Sandman C19
5) 109 OR213 Johnny Thunder (8/9) B18
3 BBF003 Not So Special
400
TTPC: (4/4)
SO: Phone Booth B18
HO: A16
LO: C16
Standing Instructions Unless otherwise stated:
JSA will always share the highest DV of those standing adjacent
Johnny Thunder and Sandman will always PC the first successful attack that requires a 6 or more to hit, otherwise case-by-case.
Theme PC Case by Case
vs.
JSA Modern
1) R Shazam (OR) 105 pts (8/9) K2 w/ Generator
w/ Not So Special 3 pts
2) R Green Lantern 145 pts (7/7) J2
3) R Black Adam (SM) 100 pts (5/5) I2 w/ HO
4) AE Etrigan 44 pts (3/3) J1
Total: 397
SO:
HO Generator (Red A) carried by Shazam
LO Telephone Booth (Yellow A) J1
HO Carried by Black Adam
BFC: White Noise When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
1) Mr. T to B17
free: Johnny Quick perplex Sandman's DV. White Noise: 2
2) Sandman to C16.
JSA Golden (home)
1) 120 AN050 Superman A18
2) 50 AN010 Johnny Quick A20 (4/5)
3) 59 AN011 Mr. Terrific B17 @
4) 59 OR086 Sandman C16 @
5) 109 OR213 Johnny Thunder (8/9) B18
3 BBF003 Not So Special
400
TTPC: (4/4)
SO: Phone Booth B18
HO: A16
LO: C16
Standing Instructions Unless otherwise stated:
JSA will always share the highest DV of those standing adjacent
Johnny Thunder and Sandman will always PC the first successful attack that requires a 6 or more to hit, otherwise case-by-case.
Theme PC Case by Case
vs.
JSA Modern
1) R Shazam (OR) 105 pts (8/9) K2 w/ Generator
w/ Not So Special 3 pts
2) R Green Lantern 145 pts (7/7) J2
3) R Black Adam (SM) 100 pts (5/5) I2 w/ HO
4) AE Etrigan 44 pts (3/3) J1
Total: 397
SO:
HO Generator (Red A) carried by Shazam
LO Telephone Booth (Yellow A) J1
HO Carried by Black Adam
BFC: White Noise When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
I just got a call from my father reporting very bad news of a sudden death of one of my closest relatives (my uncle and his brother) and right now, I'm not feeling any will at all to post any moves.
I'll be travelling tomorrow to his home town, far from here, and I'll probably be back Friday or Saturday.
I'm sorry, I'm sure you'll understand but right now my mind is everywhere but here...
White Noise = 5, no Perplex applied (wanna bet that if I needed these rolls for a Blades attack, I'd never get them???)
1) GL to N5
2) Shazam follows to N4
PC on a CbC basis for now
JSA Golden (home)
1) 120 AN050 Superman A18
2) 50 AN010 Johnny Quick A20 (4/5)
3) 59 AN011 Mr. Terrific B17 @
4) 59 OR086 Sandman C16 @
5) 109 OR213 Johnny Thunder (8/9) B18
3 BBF003 Not So Special
400
TTPC: (4/4)
SO: Phone Booth B18
HO: A16
LO: C16
Standing Instructions Unless otherwise stated:
JSA will always share the highest DV of those standing adjacent
Johnny Thunder and Sandman will always PC the first successful attack that requires a 6 or more to hit, otherwise case-by-case.
Theme PC Case by Case
vs.
JSA Modern
1) R Shazam (OR) 105 pts (8/9) N4 @ w/ Generator
w/ Not So Special 3 pts
2) R Green Lantern 145 pts (7/7) N5 @
3) R Black Adam (SM) 100 pts (5/5) I2 w/ HO
4) AE Etrigan 44 pts (3/3) J1
Total: 397
SO:
HO Generator (Red A) carried by Shazam
LO Telephone Booth (Yellow A) J1
HO Carried by Black Adam
BFC: White Noise When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
Leadership from Superman: Fail. Darn.
free) Perplex Movement on Thunder. White Noise: Fail.
Clear.
JSA Golden (home)
1) 120 AN050 Superman A18
2) 50 AN010 Johnny Quick A20 (4/5)
3) 59 AN011 Mr. Terrific B17
4) 59 OR086 Sandman C16
5) 109 OR213 Johnny Thunder (8/9) B18
3 BBF003 Not So Special
400
TTPC: (4/4)
SO: Phone Booth B18
HO: A16
LO: C16
Standing Instructions Unless otherwise stated:
JSA will always share the highest DV of those standing adjacent
Johnny Thunder and Sandman will always PC the first successful attack that requires a 6 or more to hit, otherwise case-by-case.
Theme PC Case by Case
vs.
JSA Modern
1) R Shazam (OR) 105 pts (8/9) N4 @ w/ Generator
w/ Not So Special 3 pts
2) R Green Lantern 145 pts (7/7) N5 @
3) R Black Adam (SM) 100 pts (5/5) I2 w/ HO
4) AE Etrigan 44 pts (3/3) J1
Total: 397
SO:
HO Generator (Red A) carried by Shazam
LO Telephone Booth (Yellow A) J1
HO Carried by Black Adam
BFC: White Noise When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.