You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Right now the Red Lantern, Black Lantern, YELLOW LANTERN, and White Lantern are just killer especially The Red Lantern when played with FF Atrocitus GOOD LORD is that just SICK combo.
What I really like about this object is that it enhances both offense and defense. Improved Telekinesis is obviously a first strike weapon, but longer range Barrier comes into play earlier and is more likely to avoid terrain hangups, making it overall a far more useful defense.
In addition to the green and blue lantern corps, there are a number of other figures that would especially love this object. Arkillo and Klaw come to mind immediately and the notion of longer range Barrier on A.I.M. Renegades combining with Outwit range reduction via the Deep Science Research Division ATA on their Hydra keyworded buddies seems really annoying.
I was given rep for my screen name alone! Now I feel all warm inside
This is completely wrong. I looked in the official players guide for golden age just now. There is no wording for the blue lantern only boosting the range of barrier and telekinesis. It states that figures that can use those powers have their range values increased by 2 (not power range) and the range of telekinesis now has a value of 10 instead of 8.
2012 Golden Age Player's Guide page 10-1:
"Blue Lantern’s effect only increases range values when using Barrier."
"Time enjoyed wasting, was not wasted."
Quote : Originally Posted by jdm61802
Its one thing to lose due to dice rolls, another due to a better player, and a whole new level when you lose because you totally forget your team strategy.