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Lackey #4, unaware of what lurks nearby, runs ahead to try and take out the witness (moves from N9 to R7).
Lackey #5 rushes to his partners' aid, and nearly trips over a park bench in the process (moves from D10 to K17).
Criminal #6 patiently reloads and lines up another shot, while Criminal #8 falls to the ground, clutching his head in agony (both clear).
The Paper Boy runs head first into his new assailant, and is momentarily dazed (rolled a 1 for breakaway). The Transit Driver resumes his run from battle, dashing into an open yard (moves from R22 to U22). The Security Guard waits for traffic to clear (clears).
Batgirl ambushes Lackey #4 with a judo trick, turning his run into a spectacular head-over-heels tumble. Batman pauses to get an overview of the situation, to determine where it is most urgent to intervene. Robin keeps his head down, fumbling with his utility belt.
(Leadership roll of 5. 3 actions this turn. Doesn't matter, as Batman has two tokens.
Batgirl perplexes up her own attack, and attacks Lackey #4. 3,4+9 =16, hit for 2.
Batman and Robin both clear.)
Criminal #8, still writhing in pain, tries to line up a shot, but Batman is moving too fast for him and the shot goes wide (needed a 10, rolled a 6).
Criminal #6 fires towards Robin, but can't land the hit, denting the vehicle yet again (needed an 11, rolled a 9).
The Security Guard begins crossing the street, intent on finding a perp (moves from E2 to H2).
The Transit Driver ducks down, and decides his latest location should keep him safe for awhile (clears). The Paper Boy is scared, and prepares himself to run back the other way (clear).
Batman whips out a weighted Batarang, hitting Criminal #8 across the temple.
Robin lets the Batarangs fly as well, but due to the extremely acute angle of attack they ricochet harmlessly off Criminal #6's cover.
Batgirl falls on the concussed Lackey #4 before he can find his bearings, getting him in a pinning hold such that he has no opportunity to attack.
(Leadership roll: another freakin' 6!
3 actions.
Batman attacks Criminal #8. 2,3 +10 =15 vs 14, a hit for 3 damage.
Robin attacks Criminal #6. 1,4 +10 =15 vs 15+1, a miss.
Batgirl perplexes down Criminal 4's damage and clears. Your turn.)
Lackey #4 gets nervous and begins swinging at shadows, not even coming close to harming Batgirl (needed an 11, rolled a 4).
Criminal #8 takes aim, and fires a deadly shot, somehow hitting Robin in the side (needed a crit, rolled a crit, somehow). Robin takes 2 damage.
Criminal #8 falls on the ground, choking and bleeding profusely (clears). Criminal #6 checks himself and his surroundings and ensures nothing is going wrong (clears).
The Paper Boy uses this chance to get away, and takes off yet again (moves from R6 to U7). The Security Guard once again falters in his nerve, and stops short (clears).
Apologies for falling silent on you! HeroClix has been pretty much the last thing on my mind for the past week -it's been a whirlwind of interviews and phone calls in connection with starting in a new job. I haven't had time to play, but I should have taken time to tell you.
So:
Robin gives an outcry of pain and is thrown off the side of the bus. The landing is ugly, but as an acrobat, he knows how to fall. Rolling across the pavement, he comes to a halt curled up in a protective ball. Fortunately, his body armor has held out and he's not really badly wounded. Gingerly, he gets to his feet.
Batman rushes to the aid of his partner, while Batgirl calmly incapacitates and cuffs Lackey #4.
(Leadership roll: 2.
2 actions.
Batman Leap/Climbs to N11.
Batgirl Perplexes up her own damage and attacks Lackey #4. 4,2 +8 = 14. Hit for 3, which is KO and overkill. I misremembered the dial length.
Robin clears. He should have gotten knocked back by the crit, I've adjusted his position appropriately. You mistyped who attacked him -you said #8, but only #7 could have done it, and #7 was the one who was tokened for it.)
It's quite alright, a new job should take priority.
So anyhow, it's Turn 8! Halfway through!
Lackey #4, though cuffed, refuses to divulge any information to Batgirl (I rolled 5 to see if Deathstroke would show up, but he does not appear quite yet).
Criminal #8, though bleeding, is determined to get back at the Batman, and chases him into the park (moves from O3 to O10).
Lackey #5 bounds from the bench, and takes off in search of better cover (moves from K17 to N21).
The security guard creeps into the park, weapon drawn (moves from H3 to K3).
With Lackey #4 out of the picture, Batgirl turns her attention to Criminal #8. She sets off another flashbang directly behind him, delivering a bad shock to his already frazzled nerves.
Batman whirls around to face Criminal #8, throwing up his cape like a matador to shield his body and obscure his movements.
Robin withdraws a Batarang from his utility belt, and takes careful aim before curving it around the bus to unexpectedly strike Criminal #6.
(Leadership roll: 3
2 actions.
Batgirl Perplexes down Criminal #8's attack, and clears.
Robin attacks Criminal #6: 5,3+9 =17 vs 15+1 =16, a hit for 2 damage.
Batman clears.)
While his attention is focused on Batman, Batgirl hits Criminal #8 smartly over the back of the head with a Batarang, and he goes out like a light.
Batman looks over his shoulder at the onrushing Criminal #6, and hits him with a fistful of Bat-shuriken, hoping the pain and distraction will take the wind out of his sails. With his free hand he continues to wield his cape like a shield.
Robin takes a stance that doesn't put too much strain on his wounds and bruises, and looks up at Criminal #7 with the cockiest grin he can force out of himself.
"That hurt... but I'll still let you surrender if you give up right now."
(Leadership roll: 1
2 actions
Batgirl attacks Criminal #8: 5,6+8=19, hit for 2 and KO.
Assuming that Deathstroke can't show up in the middle of my turn, Batman then attacks Criminal #6: 6,3+10 =19, hit for 3. Batgirl Perplexes up Batman's defense.
Robin clears.)
No, he can't show up in the middle of your turn, but just when the thug is about to hit the ground, he is stabbed from behind, revealing none other than Deathstroke! Upon seeing Batman, Deathstroke attempts to run, but Batman is quicker, and grabs ahold of him (rolled a 2 for breakaway).
Lackey #5 dashes from his hiding, hoping to help his boss escape, and gets in Robin's face (moves from N21 to Q20).
I haven't abandoned you, I just keep getting 503s. (Seriously, every time I've checked for three days straight.)
Edit: Finally I can see the map!
Two questions before my turn:
1. Why does Deathstroke have an action token?
2. I think there's been a bit of a mix-up with Criminal #6: Robin hit him for 2 on turn 8, and Batman hit him for 3 on turn 9. So shouldn't he be KOed? Looks like he didn't take the damage from Robin's attack. Maybe you applied it to someone else instead by accident, but if so I can't see whom.
Last edited by Arthur Wynne; 09/09/2012 at 14:49..
Wrestling with the superhumanly enhanced Deathstroke, Batman finds himself momentarily overmatched. Batgirl fires a grapple, snaring the mercenary's right arm for a moment, which allows Batman to shove Deathstroke away with a powerful kick, knocking the wind out of him.
Meanwhile, Robin ducks and weaves around Lackey #5, trying to keep Criminal #7 from drawing a bead on him while landing a barrage of quick punches. Each individually is only an annoyance to a big strong guy like #5, but they add up...
(Leadership roll: 1.
2 actions.
Batgirl Perplexes down Deathstroke's defense, and Batman attacks. 5, 2+10= 17 vs 16 is a hit for 3. Batman Outwits Deathstroke's Willpower. Robin attacks Lackey #5. 2,4 +9=15, a hit for 2. Batgirl clears.)
Criminal #7 starts firing at Robin, but even in a weakened state, Robin is too quick for him (needed an 11, rolled a 7).
Deathstroke again tries to get away from Batman, but this time Batman gives Deathstroke a solid lump to the head to keep him from getting away (failed to break away with rolling a 3, takes 1 damage for pushing).