You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
1) Kid Flash HSSs (CP: Nightwing removes two tokens to increase Kid Flash's Attack +1 and Speed +1.) to G-14, swinging at Deadshot. 9[+1] on a 16. 6+ for 2[-1] Roll is: 3,5 = 8. Hits for 1 after Toughness. KF heads to L-10.
2) Nighting LEAPS to G-9. (Stealth)
CP) Nightwing gets a token.
Clearing.
PC Instructions) Raven will PC the first successful attack she sees. Theme PC cbc when applicable.
destiny moves to k15
nightcrawler hypersonics to g10 attacking nightwing 5+4=9 hit for 2 on nightwing hypersonics back to e15
wasp running shots to f16 attacking kid flash 6+4=10 hit kid flash takes 3
deadshot clears
destiny rerolls the first successful attack she sees
You might be able to tell that my son entered that move without my assistance... i did, however, witness his second roll (the 6+4)... He tends to have incredible luck with his dice when he plays against me, too... ;-)
He forgot to factor in my Theme Probs though. Pretty sure I'd have burned them both while defenses are high and to hopefully save KF's HSS, but it's obviously a fun game, so I'll play through if you'd like.
"I've died before. It was boring, so I stood up."
HFCL: Teen Titans | FLE: New Mutants | TAK: Excalibur