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Standing Order: All card copy Ghost Widow Team Ability
vs
DarkCorsair's Steel and Thunder
1) LE The Man of Steel* 200pts (10/10) P9
*w/Protected 8pts
2) U Thor 186pts (10/10) L6 @
3) R Lockjaw 24pts (6/6) J7/K8 @
4) R Sentinel Trooper 20pts (4/4) M5 @
5) R Question 40pts (5/5) M6
6) LE Jane Foster 16pts (4/4) O8 @
7) BT Forbush Man 4pts (1/1) O10
8) BT Dr. Jeremiah Arkham 2pts (1/1) J6 @
Total: 500pts
LO: E11, R15
HO: destroyed.
Power Dampening Field
Damage values higher than 3 become 3 instead.
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Good move I overlooked that possibility.
Would have Koed storm if there were no BFC.
Wasted my 1 turn to turn to heal Storm. I was thinking to move Ghost to high ground.
Free) Doom perplex polaris DV.
Push Storm to I-17
Ghost heal Storm roll 2,6 roll heal for 4-2=2
Standing Order: All card copy Ghost Widow Team Ability
vs
DarkCorsair's Steel and Thunder
1) LE The Man of Steel* 200pts (10/10) P9
*w/Protected 8pts
2) U Thor 186pts (10/10) L6 @
3) R Lockjaw 24pts (6/6) J7/K8 @
4) R Sentinel Trooper 20pts (4/4) M5 @
5) R Question 40pts (5/5) M6
6) LE Jane Foster 16pts (4/4) O8 @
7) BT Forbush Man 4pts (1/1) O10
8) BT Dr. Jeremiah Arkham 2pts (1/1) J6 @
Total: 500pts
LO: E11, R15
HO: destroyed.
Power Dampening Field
Damage values higher than 3 become 3 instead.
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Standing Order: All card copy Ghost Widow Team Ability
vs
DarkCorsair's Steel and Thunder
1) LE The Man of Steel* 200pts (10/10) P9
*w/Protected 8pts
2) U Thor 186pts (10/10) L6
3) R Lockjaw 24pts (6/6) J7/K8
4) R Sentinel Trooper 20pts (4/4) M5
5) R Question 40pts (5/5) E11 @ (Stealth)
6) LE Jane Foster 16pts (4/4) O8
7) BT Forbush Man 4pts (1/1) O10
8) BT Dr. Jeremiah Arkham 2pts (1/1) J6
Total: 500pts
LO: E11, R15
HO: destroyed.
Power Dampening Field
Damage values higher than 3 become 3 instead.
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Just got back from an overseas work assignment. I was in a place called Pontiank, the name means literally 'female ghost'.
Still jet lagged. still sleepy.
Standing Order: All card copy Ghost Widow Team Ability
vs
DarkCorsair's Steel and Thunder
1) LE The Man of Steel* 200pts (10/10) P9
*w/Protected 8pts
2) U Thor 186pts (10/10) L6
3) R Lockjaw 24pts (6/6) J7/K8
4) R Sentinel Trooper 20pts (4/4) M5
5) R Question 40pts (5/5) E11 @ (Stealth)
6) LE Jane Foster 16pts (4/4) O8
7) BT Forbush Man 4pts (1/1) O10
8) BT Dr. Jeremiah Arkham 2pts (1/1) J6
Total: 500pts
LO: E11, R15
HO: destroyed.
Power Dampening Field
Damage values higher than 3 become 3 instead.
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Standing Order: All card copy Ghost Widow Team Ability
vs
DarkCorsair's Steel and Thunder
1) LE The Man of Steel* 200pts (10/10) M19 @
*w/Protected 8pts
2) U Thor 186pts (10/10) E7 @
3) R Lockjaw 24pts (6/6) K17/J18 @
4) R Sentinel Trooper 20pts (4/4) H11 @
5) R Question 40pts (5/5) E11 @ (Stealth)
6) LE Jane Foster 16pts (4/4) S12 @
7) BT Forbush Man 4pts (1/1) O10
8) BT Dr. Jeremiah Arkham 2pts (1/1) J6
Total: 500pts
LO: E11, R15
HO: destroyed.
Power Dampening Field
Damage values higher than 3 become 3 instead.
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
** Rule Check can storm force blast lockjaw if she wanted to ?
1) Polaris TK Positron to F22
2) Doom shoots Dog hit damage 3-1=2
3) Positron hit Dog , hit Damage = 3
4) Storm hit dog , damage =2 Koed lock Jaw.
5) Ghost heals Storm, = 5-2=3
** Refer above for detail rolls.
Standing Order:
All card copy Ghost Widow Team Ability
Cal will prob any successful attack if possible.
vs
DarkCorsair's Steel and Thunder
1) LE The Man of Steel* 200pts (10/10) M19 @
*w/Protected 8pts
2) U Thor 186pts (10/10) E7 @
3) R Lockjaw 24pts (0/6) K17/J18 @ Koed.
4) R Sentinel Trooper 20pts (4/4) H11 @
5) R Question 40pts (5/5) E11 @ (Stealth)
6) LE Jane Foster 16pts (4/4) S12 @
7) BT Forbush Man 4pts (1/1) O10
8) BT Dr. Jeremiah Arkham 2pts (1/1) J6
Total: 500pts
LO: E11, R15
HO: destroyed.
Power Dampening Field
Damage values higher than 3 become 3 instead.
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Standing Order:
All card copy Ghost Widow Team Ability
Cal will prob any successful attack if possible.
vs
DarkCorsair's Steel and Thunder
1) LE The Man of Steel* 200pts (10/10) M19
*w/Protected 8pts
2) U Thor 186pts (10/10) E7
3) R Lockjaw 24pts (0/6) K17/J18 Koed.
4) R Sentinel Trooper 20pts (4/4) H11
5) R Question 40pts (5/5) C15 @ (Stealth)
6) LE Jane Foster 16pts (4/4) S12
7) BT Forbush Man 4pts (1/1) O10
8) BT Dr. Jeremiah Arkham 2pts (1/1) J6
Total: 500pts
LO: E11, R15
HO: destroyed.
Power Dampening Field
Damage values higher than 3 become 3 instead.
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
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Standing Order:
All card copy Ghost Widow Team Ability
Cal will prob any successful attack if possible.
vs
DarkCorsair's Steel and Thunder
1) LE The Man of Steel* 200pts (10/10) M19
*w/Protected 8pts
2) U Thor 186pts (10/10) E7
3) R Lockjaw 24pts (0/6) K17/J18 Koed.
4) R Sentinel Trooper 20pts (4/4) H11
5) R Question 40pts (5/5) C15 @ (Stealth)
6) LE Jane Foster 16pts (4/4) S12
7) BT Forbush Man 4pts (1/1) O10
8) BT Dr. Jeremiah Arkham 2pts (1/1) J6
Total: 500pts
LO: E11, R15
HO: destroyed.
Power Dampening Field
Damage values higher than 3 become 3 instead.
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Standing Order:
All card copy Ghost Widow Team Ability
Cal will prob any successful attack if possible.
vs
DarkCorsair's Steel and Thunder
1) LE The Man of Steel* 200pts (10/10) F12 @
*w/Protected 8pts
2) U Thor 186pts (10/10) A9 @
3) R Lockjaw 24pts (0/6) K17/J18 Koed.
4) R Sentinel Trooper 20pts (4/4) C11 @
5) R Question 40pts (5/5) C15 (Stealth)
6) LE Jane Foster 16pts (4/4) L5 @
7) BT Forbush Man 4pts (1/1) T13 @
8) BT Dr. Jeremiah Arkham 2pts (1/1) J6
Total: 500pts
LO: E11, R15
HO: destroyed.
Power Dampening Field
Damage values higher than 3 become 3 instead.
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Standing Order:
All card copy Ghost Widow Team Ability
Cal will prob any successful attack if possible.
vs
DarkCorsair's Steel and Thunder
1) LE The Man of Steel* 200pts (10/10) F12 @
*w/Protected 8pts
2) U Thor 186pts (10/10) A9 @
3) R Lockjaw 24pts (0/6) K17/J18 Koed.
4) R Sentinel Trooper 20pts (0/4) C11 @ Koed
5) R Question 40pts (5/5) C15 (Stealth)
6) LE Jane Foster 16pts (4/4) L5 @
7) BT Forbush Man 4pts (1/1) T13 @
8) BT Dr. Jeremiah Arkham 2pts (1/1) J6
Total: 500pts
LO: E11, R15
HO: destroyed.
Power Dampening Field
Damage values higher than 3 become 3 instead.
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.