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Story:
Kelly pulled a strange looking pistol and fired it. The round impacted on the ground, and sent sound waves in all directions. The Alien was covered and now had a visible outline. Kelly said, "Atom! I marked him with a sonic tracer. Target and fire!" Atom fired a plasma blast at the Alien, who tried to phase into the debris, but he couldn't hide. The Plasma blast hit the Alien igniting his armour. Right after Kelly fired another round with his rifle, the round hit the Alien square in the chest, and the Alien slumped to the ground in a heap.
Kelly said, "Now lets get the other one!"
Story:
free) Montgomery Kelly uses Police ability on White Martian #2 lowers defense by 1
1) Captain Atom range attacks Martian #2. Martian #2 Shape Shift Roll: 2 failed. Captain Atom range attacks Martian #2. Att 9 vs DF15(-1 Police)=14 needs a 5+. Rolls a (3,2)=5 hits. Martian #2 takes 4-1(tgh)=3 clicks. Atom Shares 1 XP with Kelly and keeps 2 for himself.
2) Kelly range attacks Martian #2. Att 8 vs DF15 needs a 7+. Rolls a (6,2)=8 and hits. Martian #2 takes 2 clicks and is Ko'ed
Story:
Puma taps his Comlink, "Me and the Queen got this one, well keep him busy until you two can get here!" Puma leaps next to the Alien, while the Ice Queen moves to to his the Aliens flank.
Actions:
1) Puma leaps to H19
2) Ice Queen moves to H15
Story:
Continuing the same tactic as on the other Alien. Kelly moves forward and fires a sonic tracer at the Aliens feet. Again he is covered in the blast and illuminated. Atom moves up and fires another plasma blast striking the Alien, weakening it.
Actions:
1) Kelly to K12
2) Atom running shots to L12, range attacks Alien #1. Alien Shape Shift roll:4 failed. Atom Range attacks Alien #1. Att 9 vs DF16(-1 Police)=15. Needs a 6+. Rolls an (5,3)=8 and hits. Alien #1 takes 4-2(inv)=2 clicks. Atom shares 1 XP with Kelly
Characters who assist in their teammate’s attacks can be awarded up to half of the IAP earnt from that attack. An Assist is classified as any non-attack action (including a free action) which helps a teammate to either hit their opponent (such as Outwitting Super Senses or using PC to hit), or do extra damage to an opponent (Such as Enhancement
or Perplex). The assist must occur on the same turn as the attack. The controlling player has the option of assigning up to half of the IAP from the attack to the assisting character. Common powers which are used as assists are TK, Outwit, Perplex, Enhancement, and Probability Control. If multiple characters make an assist on the same attack, the attacker still must receive at least half of the IAP awarded, but you may divide the rest up between them as you see fit. Make sure that you state in your action description how much of the IAP is being awarded to the character that was assisting the attack.
So I thought you did. If that's the case I will have to fix it. Where does it say that, did I miss it?
Story:
Puma follows after the Alien landing behind it. Ice Queen attempt to freeze the Alien, but his body heats up and the ice melts away.
Actions:
1) Puma uses LC and moves to G15
2) Ice Queen Frost uses Incap on Martian remaining, Martian Shape Change Roll:1 Failed. Ice Queen incaps Martian: Att 7 vs DF15 needs an 8+. Rolls a (2,1)=3 miss
You never answered the assist question. Can I share 1 with Kelly
Story:
Kelly moved up and threw another sonic grenade, which disrupted the Aliens ability to change it's identity. Captain atom took full advantage and moved up then fired a plasma blast which hit the Alien in the chest, the Alien turned at the last moment, but the blast hurt him.
Actions:
1) Kelly moves to J15
2) Captain Atom RS moves to J16. Martian Shape change roll: 4 failed. Captain Atom Range attacks Martian. Att 9 vs DF 15-1(Police)+1(Hind)=15 needs a 6+. Rolls a (4,5)=9 and hits for 4=1(tgh)=3 clicks. Can I share 1 with Kelly?
Nope. The only way police/hydra gives assist experience is if it turns a miss into a hit (same for prob control). If you think the rule is/should be different, you can bring it up in the main thread. I won't mind. I just think that's the way it makes sense and I know that's the way it works in the offshoot leagues.
1) Martian to G17. He opens fire on Captain Atom. Needs a 7, gets it. Impervious is a 3 for 1 damage after reducers. He'll finish at C20.