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1. Con Artist pushes to move to N5. She takes a push click.
2. Mockingbird will L/C to N6
3. Komand'r will RS to M6 and using SHIELD TA to increase her range +1, destroy the wall between I16/I17
(free) Con Artist perplexes up Blackfire R's attack +1
4. Jean TKs Blackfire R to L7.
5. Irene moves to N7
6. Blackfire R RS to N11 and takes a shot at Valor. AV 10 vs DV 17. Roll is a 2, 2. Reroll from Irene is a 2, 5 for barely the hit, but Imperv roll is a 6. Dang all that work for nothing. Yeesh.
Triple Threat Blackfire!
1) E Jean Grey (IC) 39 pts (5/5) M2 @
2) LE Ghost Widow 54 pts (5/5) M1
3) LE Irene Adler 26 pts (4/4) N7 @
4) V Con Artist 16 pts (3/4) N5 @@
5) LE Princess Komand'r 79 pts (7/7) M6 @
6) R Blackfire 48 pts (6/6) N11 @
7) E Blackfire 62 pts (7/7) I9
8) V Black Knight 77 pts (8/8) I10/J9 [ Outwitted]
9) U Karnak (8/8) H10
A) R Mockingbird 19 pts (4/4) N6 @
B) Lian Harper 1 pt (1/1) J5
vs
Hoping for a miracle
1) E Supergirl 192 pts. (9/9) K20 @ w/HO
2) V Mister Miracle 145 pts. (8/8) K19 @
3) E Valor 160 pts. (9/9) H17 @ w/HO [Superman Ally TA]
BFC's: Telekinetic Strain, Ground Zero
Total = 497 pts
HO: w/Supergirl, w/Valor
LO: H17
Telekinetic Strain: When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
1) Push. Valor (Superman Ally TA) RS to M14 and blasts Irene Adler. 10 vs. 13. Roll: 4+6=10. Hit! I will assume Irene will want to PC that. Irene Adler PC roll: 4+4=8. Hit! Irene Adler SUPER SENSES roll: 3. Failed! Irene Adler takes 4 damage. KO! Valor takes 1 pushing damage.
2) Push. Supergirl RS to I16 and blasts Mockingbird. 10 vs. 16. Roll: 1+2=3. Miss. Supergirl takes 1 pushing damage and drops the HO in I16.
Triple Threat Blackfire!
1) E Jean Grey (IC) 39 pts (5/5) M2 @
2) LE Ghost Widow 54 pts (5/5) M1
3) LE Irene Adler 26 pts KOKOKO
4) V Con Artist 16 pts (3/4) N5 @@
5) LE Princess Komand'r 79 pts (7/7) M6 @
6) R Blackfire 48 pts (6/6) N11 @
7) E Blackfire 62 pts (7/7) I9
8) V Black Knight 77 pts (8/8) I10/J9 [ Outwitted]
9) U Karnak (8/8) H10
A) R Mockingbird 19 pts (4/4) N6 @
B) Lian Harper 1 pt (1/1) J5
vs
Hoping for a miracle
1) E Supergirl 192 pts. (8/9) I16 @@
2) V Mister Miracle 145 pts. (8/8) K19
3) E Valor 160 pts. (8/9) M14 @@ w/HO [Superman Ally TA]
BFC's: Telekinetic Strain, Ground Zero
Total = 497 pts
HO: I16, w/Valor
LO: H17
Telekinetic Strain: When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Triple Threat Blackfire!
1) E Jean Grey (IC) 39 pts (4/5) O8 @@
2) LE Ghost Widow 54 pts (5/5) P8 @
3) LE Irene Adler 26 pts KOKOKO
4) V Con Artist 16 pts (3/4) L5
5) LE Princess Komand'r 79 pts (7/7) M6
6) R Blackfire 48 pts (6/6) N11
7) E Blackfire 62 pts (7/7) L7 @
8) V Black Knight 77 pts (8/8) L13/K12 @ [ Outwitted]
9) U Karnak (8/8) L12
A) R Mockingbird 19 pts (4/4) N6
B) Lian Harper 1 pt (1/1) N8 @
vs
Hoping for a miracle
1) E Supergirl 192 pts. (8/9) I16 @@
2) V Mister Miracle 145 pts. (8/8) K19
3) E Valor 160 pts. (6/9) M14 @@ w/HO [Superman Ally TA]
BFC's: Telekinetic Strain, Ground Zero
Total = 497 pts
HO: I16, w/Valor
LO: H17
Telekinetic Strain: When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Okay now that .html fix works. You just have to wait for it to finish loading to that Service Temporary page and then put replace .jsp with .html and it'll work
Manager of the Heroclix Fantasy League's Legion of Super Heroes
The map fix worked, but how did Black Knight move that far? I probably shouldn't even bring this up, since he missed his attack, but Mister Miracle had outwitted his speed combat ability. If I understand the rules correctly, (and it's absolutely conceivable I do not), he should have been able to move 10 (movement value) x 1/2 (hindering terrain) = 5 x 1/2 (charge) = 3 - 2 (carry) = 1 square.
Well I assumed you outwitted his move and attack part of the Transporter, since there are a few abilities granted to Transporters, such as move and attack and carry and since he's a flying transporter, flight as well. You can only outwit one of those abilities.
Quote : Originally Posted by swerve
The map fix worked, but how did Black Knight move that far? I probably shouldn't even bring this up, since he missed his attack, but Mister Miracle had outwitted his speed combat ability. If I understand the rules correctly, (and it's absolutely conceivable I do not), he should have been able to move 10 (movement value) x 1/2 (hindering terrain) = 5 x 1/2 (charge) = 3 - 2 (carry) = 1 square.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Well I assumed you outwitted his move and attack part of the Transporter, since there are a few abilities granted to Transporters, such as move and attack and carry and since he's a flying transporter, flight as well. You can only outwit one of those abilities.
OK, cool. Thanks for explaining. I learn something every game.
Triple Threat Blackfire!
1) E Jean Grey (IC) 39 pts (4/5) O8 @@
2) LE Ghost Widow 54 pts (5/5) P8 @
3) LE Irene Adler 26 pts KOKOKO
4) V Con Artist 16 pts (3/4) L5
5) LE Princess Komand'r 79 pts (7/7) M6
6) R Blackfire 48 pts (6/6) N11
7) E Blackfire 62 pts (7/7) L7 @
8) V Black Knight 77 pts (8/8) L13/K12 @ [EW Outwitted]
9) U Karnak (8/8) L12
A) R Mockingbird 19 pts (4/4) N6
B) Lian Harper 1 pt (1/1) N8 @
vs
Hoping for a miracle
1) E Supergirl 192 pts. (8/9) I16
2) V Mister Miracle 145 pts. (8/8) M12 @
3) E Valor 160 pts. (6/9) M14 w/HO [Superman Ally TA]
BFC's: Telekinetic Strain, Ground Zero
Total = 497 pts
HO: I16, w/Valor
LO: H17
Telekinetic Strain: When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
(free) Komand'r leadership roll is a 5. I'll take a token off of Blackfire E
(free) Blackfire E leadership roll is a 3.
1. Blackfire E will RS to O11 and take a shot at Valor. AV 10 vs DV 16. O11 and takes a shot at Valor. AV 10 vs DV 16. Roll is a 4, 5 for the hit for 2 clicks after Invuln.
(free) Con Artist perplexes down Scott's defense -1
2. Karnak takes a swing at Scott. AV 11 vs DV 18. Roll is a 5, 6. Super senses roll is a 1. Scott takes 3 clicks. Yeesh, back to a 19.
3. Komand'r will RS to L7 and dual target Scott and Kara. Both have 19s. Roll is a 2, 3 for the miss.
4. Black Knight pushes to EW on Valor. AV 10 vs DV 16. Roll is a 6, 3. Reroll is a 1, 4 for the miss. Dane takes a push click.
5. Blackfire R takes a longshot swing at Mr. Miracle. AV 9 vs DV 19. Roll is a miraculous 5, 5 for the hit for 4 clicks.
Triple Threat Blackfire!
1) E Jean Grey (IC) 39 pts (4/5) O8
2) LE Ghost Widow 54 pts (5/5) P8
3) LE Irene Adler 26 pts KOKOKO
4) V Con Artist 16 pts (3/4) L5
5) LE Princess Komand'r 79 pts (7/7) L7 @
6) R Blackfire 48 pts (6/6) N11 @
7) E Blackfire 62 pts (7/7) O11 @
8) V Black Knight 77 pts (7/8) L13/K12 @@ [EW Outwitted]
9) U Karnak (8/8) L12 @
A) R Mockingbird 19 pts (4/4) K11 @
B) Lian Harper 1 pt (1/1) N8
vs
Hoping for a miracle
1) E Supergirl 192 pts. (8/9) I16
2) V Mister Miracle 145 pts. (1/8) M12 @
3) E Valor 160 pts. (4/9) M14 w/HO [Superman Ally TA]
BFC's: Telekinetic Strain, Ground Zero
Total = 497 pts
HO: I16, w/Valor
LO: H17
Telekinetic Strain: When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
I'm just going to assume you want to reroll it since at this rate, we won't finish the game if we only do a turn every other day whenever there's a question or no PC instructions were given.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
I'm just going to assume you want to reroll it since at this rate, we won't finish the game if we only do a turn every other day whenever there's a question or no PC instructions were given.
You assume correctly. I forgot about his PC. I was hoping the 19 would give me a little breathing room. With the hits I'm taking, I don't think finishing will be a problem. Ouch!
Turn 4B
1) Supergirl (Superman Ally TA) RCE Black Knight. 10 vs. 15. Roll: 4+5=9. Hit! Black Knight takes 3+2 (RCE) -1 (TOUGHNESS) =4 damage.
2) Push. Mister Miracle tries to live up to his name and attempts REGENERATION. Roll: 3. Mister Miracle heals 3-2=1 damage and takes 1 pushing damage. (Oh well, it could have been worse. )
3) Valor tries to swat Black Knight with the HO. 10 vs. 13. Roll: 6+6=12. ( My timing is way off!) Critical Hit! Black Knight takes 3+2 (HO) +1 (Critical Hit) =6 damage. KO! HO is destroyed.
Triple Threat Blackfire!
1) E Jean Grey (IC) 39 pts (4/5) O8
2) LE Ghost Widow 54 pts (5/5) P8
3) LE Irene Adler 26 pts KOKOKO
4) V Con Artist 16 pts (3/4) L5
5) LE Princess Komand'r 79 pts (7/7) L7 @
6) R Blackfire 48 pts (6/6) N11 @
7) E Blackfire 62 pts (7/7) O11 @
8) V Black Knight 77 pts KOKOKO
9) U Karnak (8/8) L12 @ [CHARGE Outwitted]
A) R Mockingbird 19 pts (4/4) K11 @
B) Lian Harper 1 pt (1/1) N8
vs
Hoping for a miracle
1) E Supergirl 192 pts. (8/9) I16 @
2) V Mister Miracle 145 pts. (1/8) M12 @@
3) E Valor 160 pts. (4/9) M14 @ [Superman Ally TA]
BFC's: Telekinetic Strain, Ground Zero
Total = 497 pts
HO: I16
LO: H17
Telekinetic Strain: When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.