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1) Thunderer of Qward runs to L-14 and tosses an energy explosion at the Thing, 9 on a 19.
-Roll is 5+4=9, miss
-Theme PC is used and a token is added to Hitman.
-Reroll is 1+4=5, miss
*Please PC any successful attack on Lucy Lane
The Fantastic four!
1.) SI101 Mr. Fantastic 100 pts F7
2.) SI104 The Thing 100 pts F8
3.) FF205 Sue Storm 49 pts G7
4.) UI106 Black Panther 27 pts G8
ATA003 Fantastic Force 5 pts
ATA003 Fantastic Force 5 pts
ATA003 Fantastic Force 5 pts
DRF001 Lucky Break 5 pts (on thing)
296
VS
1) V Hive Trooper "Death Wolf!" 25 pts Q-13
2) Hitman 61 pts P13 @
3) E Omac 83 pts R-13
*Alias 3 pts
4) Thunderer of Qward 50 pts L-14 @
5) Lucy Lane 75 pts Q-14
*Alias
1) Magog, 172
*Alias 3
2) Lucy Lane, 75
3) V Hive Trooper, 25
4) V Hive Trooper, 25
Magog is grounded, so he can be carried around and shielded by the Hive Troopers. Without TK he's very vulnerable to an alpha strike, but hopefully the Hive shield, alias, impervious, and KC will protect him from that.
Has a chance against a JLA team, but it needs to get lucky against the early strike.
Manager Fantasy League Season 7: LEGION
Manager Fantasy League Season 4: Sinister Six
Manager Fantasy League Season 2 Champions: 60's Avengers
Yeah that is a solid team. The problem you are going to run into with Dave's team is his HSS.
Superman 150 or WL Flash will probably make an appearance with 42 point TK Red Tornado.
anW-7 U Flash
Team: No Affiliation
Range: 8
Points: 138
Keywords: Central City, White Lantern Corps
14
10
18
3
13
10
18
3
13
11
17
3
13
10
17
2
12
10
16
2
12
10
16
2
10
10
18
2
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
(Defense) LIVE!: Flash can use Regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
(Damage) White Blur: Flash can use Shape Change. When he rolls a d6 for Shape Change, on a result of 5 or 6, heal him of 1 damage after actions resolves.
Yeah, that's gonna be awful, especially since Supes is indomitable. My only hope for catching him is the willpower flight of the hive troopers, which really can't catch him.
I really have to hope for a miss on that alpha strike.
Think a 3rd V Hive Trooper & a Thunderer of Qward would be better than Lucy? Overwhelm with #s?
Zak
Manager Fantasy League Season 7: LEGION
Manager Fantasy League Season 4: Sinister Six
Manager Fantasy League Season 2 Champions: 60's Avengers
Are you sure Sue can share her 21 defense? The ATA you're using says
Characters using this team ability may replace their defense value with the unmodified defense value of an adjacent friendly character using this team ability.
Manager Fantasy League Season 7: LEGION
Manager Fantasy League Season 4: Sinister Six
Manager Fantasy League Season 2 Champions: 60's Avengers
Prerequisites: Fantastic Four team ability
All friendly characters with the Fantastic Four team ability have the following team ability instead of the Fantastic Four team ability:
Any member of this team may replace its defense value with the defense value of any other member.
yeah, but now Reed is not such a crucial part of the team. Just Sue and her 19 defense.
I could swap in
cw044 V Crystal
Team: No Affiliation
Range: 7
Points: 105
Keywords: Avengers, Fantastic Four, Inhumans, Kree
9
11
18
3
8
10
17
3
8
9
17
3
8
10
17
2
7
9
16
2
7
9
16
2
7
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Tornado: Give Crystal a power action and choose an unoccupied square of clear terrain within range and line of fire. Crystal can use Quake as a free action as if she occupied that square.
(Speed) Twin Elements: Firestorm: When Crystal uses the Tornado trait, also deal 1 penetrating damage to each hit character after actions resolve.
(Attack) Twin Elements: Waterspout: When Crystal uses the Tornado trait, also give an action token to each hit character with zero action tokens after actions resolve.
(Damage) Twin Elements: Sandstorm: When Crystal uses the Tornado trait, after actions resolve, hit characters use Toughness instead of Invulnerability or Impervious for the rest of the turn.