You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Additionally, if your opponent only had a 0 range figure without L/C, you could divebomb him all day and he couldn't do jack about it.
I remember playing games both as and against such a 0 range figure. I have to say, it wasn't very fun to get to a point in the game where you just have to end it (metaphorically tipping over your king as it were) because your remaining figures have no way of even becoming adjacent to your opponent's soaring HSS character. I like that taking soaring out of the equation means that I don't have to deal with that sort of thing any more.
Of course, there still exist similar problems, such as the exterior Helicarrier map. I had a game end between a flyer and my Red Hulk because Red Hulk simply could not stay adjacent to my opponent (who was hovering out in mid-air). Every time I used Leap/Climb to land next to her, my turn would end and I would take a token and be moved back to the Helicarrier. Rinse and repeat. Finding objects to throw didn't work very well either
Alfred Pennyworth's KO list.
E Blackhawk
Negative Woman
LE The Demon's Head
V Punisher
Thanos
Karate Kid
Crisis Speedy
Starro Barry Allen
JL Lex Luthor WORLDS FINEST!
Know what I miss? Black and white tube televisions.
And rotary dial telephones.
I miss that we never actually knew the whole soaring story. Those pedestals have, like, 10 "clicks" on them, but were only ever used to indicate one of two possible elevations. Somewhere along the line they "revealed" that more was intended, but they never spilled the details. It's one of those clandestine tidbits that have haunted me since the beginning. The world may never know, as I suspect whoever originally worked out whatever rules were supposed to accompany those notches has long since forgotten them.
I miss arch-enemies and capture more than soaring, for flavor reasons, but the loss of flight modes as opposed to balancing soaring is just another irksome change from the Tuttle era that I'd rather not have seen made.
I won't look at your dial-on-card, I don't look at my own, and you don't need to see my DOC, ever. Otherwise, we're not playing HeroClix.
I understand sarcasm/nostalgia, but my house has a rotary dial phone that never gets used, because with 10 digit numbers (and living in the 780 doesn't help) it just takes too long to dial anyone. But the phone is weirdly wired INTO the house, so we can't just take it out
Alfred Pennyworth's KO list.
E Blackhawk
Negative Woman
LE The Demon's Head
V Punisher
Thanos
Karate Kid
Crisis Speedy
Starro Barry Allen
JL Lex Luthor WORLDS FINEST!
I understand sarcasm/nostalgia, but my house has a rotary dial phone that never gets used, because with 10 digit numbers (and living in the 780 doesn't help) it just takes too long to dial anyone. But the phone is weirdly wired INTO the house, so we can't just take it out
True story: the HeroClix dial (patent 6,899,332) was inspired by the rotary phone dial. Ok, that's probly not true at all.
This is: Until my dad remarried last month, he lived in the house I grew up in and there is still a rotary dial phone hooked up and working in addition to the modern digital phone with a splitter on the same line. If he ultimately decides to sell the farm, this antique is among the relics I would like to retain.
See, the property had been in my mother's family for a few generations, but the log house and barn are at least 150, perhaps nearly 200 years old. It was my grandfather who brought electricity and later a phone line to the old homestead. This phone is the original one provided by the telephone company sometime in (we think) the forties or fifties. Like yours, it was hard-wired until sometime in the late eighties/early nineties, my chonological memory is fuzzy. At that time, dad was working third shift and slept during the day. To aid this, mom sent me outside and took the phone off the hook, which lasted a full three months, IIRC, before the phone company finally got through to ask why our signal was always busy. They sent a tech out, and he installed a phone jack and modified that old thing to work off of a modern wire.
Sometime in the mid-90's, mom called them for service again when the bell went out. They fixed it, but said not to call about the ancient piece of hardware anymore, so my parents finally put in a splitter and added a touch-tone model. They've had to replace the modern phone at least three times since then, and then once more after mom passed we chipped in and got dad a powerful cordless with extended range so he could have a handset with him outside. But the 60-some-year-old rotary phone is still going strong.
It's much like in HeroClix where the original, unchanged mechanics are some of the most functional and best balanced, while the newer additions have to be replaced and updated frequently.
I won't look at your dial-on-card, I don't look at my own, and you don't need to see my DOC, ever. Otherwise, we're not playing HeroClix.
True story: the HeroClix dial (patent 6,899,332) was inspired by the rotary phone dial. Ok, that's probly not true at all.
This is: Until my dad remarried last month, he lived in the house I grew up in and there is still a rotary dial phone hooked up and working in addition to the modern digital phone with a splitter on the same line. If he ultimately decides to sell the farm, this antique is among the relics I would like to retain.
See, the property had been in my mother's family for a few generations, but the log house and barn are at least 150, perhaps nearly 200 years old. It was my grandfather who brought electricity and later a phone line to the old homestead. This phone is the original one provided by the telephone company sometime in (we think) the forties or fifties. Like yours, it was hard-wired until sometime in the late eighties/early nineties, my chonological memory is fuzzy. At that time, dad was working third shift and slept during the day. To aid this, mom sent me outside and took the phone off the hook, which lasted a full three months, IIRC, before the phone company finally got through to ask why our signal was always busy. They sent a tech out, and he installed a phone jack and modified that old thing to work off of a modern wire.
Sometime in the mid-90's, mom called them for service again when the bell went out. They fixed it, but said not to call about the ancient piece of hardware anymore, so my parents finally put in a splitter and added a touch-tone model. They've had to replace the modern phone at least three times since then, and then once more after mom passed we chipped in and got dad a powerful cordless with extended range so he could have a handset with him outside. But the 60-some-year-old rotary phone is still going strong.
It's much like in HeroClix where the original, unchanged mechanics are some of the most functional and best balanced, while the newer additions have to be replaced and updated frequently.
It's amazing how new technology sucks. It amazes me that vinyl records which was created in the 20's and of course was improved on through the ages still has better sound quality then any other music medium.
I'll go on record as saying I didn't care for soaring (although I knew how to use it to my advantage) and don't miss it at all.
It never made much sense to me as a mechanic. It didn't make sense indoors, it favored the soarer too much, it made no sense that a soaring figure maintained any board control to tie up people... just didn't scan properly at all.
It was an issue because I am relearning the game after a long absence (my last purchases were from Mutant Mayhem). I taught a friend the rules I knew, and he added the Divebomb feat to his force. I went to look up the rules on soaring in the 2012 book and they were gone! We realized that he had wasted points on a feat that would do nothing.
Thanks, though, for reconsidering your response. It makes me feel like less of an idiot.
Actually...one time I used that combo (+AP) in a 4 person game where three of us dropped Debris.
That was VERY fun.
36 yummy yummy objects!!!
My favorite KC Flash + Soaring story. Mind controlling him with my Professor X, then having him fly in and out of Aeriel Baffler going to soaring each time and taking 1 damage for each time he crashed. Did 5 damage to him this way, then just finished him off with a Cyclops to hit his now 16 Def. My opponent was so angry. (A min/max player that often played these guys.)
My favorite KC Flash + Soaring story. Mind controlling him with my Professor X, then having him fly in and out of Aeriel Baffler going to soaring each time and taking 1 damage for each time he crashed. Did 5 damage to him this way, then just finished him off with a Cyclops to hit his now 16 Def. My opponent was so angry. (A min/max player that often played these guys.)